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Tsunamik

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Everything posted by Tsunamik

  1. Wow, thats actually really cool Oo I like those engines man...
  2. Well since everyone on our server seems pissed with the sliding around I kind of hope they might be adjusted a bit more so they have great handling but less sliding. To be fair, it is space.. you keep "sliding" essentially until you hit something. Maybe we just need a "zero all inertia(movement)" button, which controls the thrusters to stop movement? If you stop pressing any buttons, this is exactly what happens...
  3. I yesterday found out great way for utilizing thrusters for pitch /yaw. You should try that aswell : I created simple cube of hull, quite big one. Then I made 10x3x3 big block of directional thruster And tried to get as big result as possible with this one (mirrored) thruster. 1. Tried to make it fire sideways and placed it in very front of cube - 0.03 yaw for me 2. Made it as breaking thruster - and placed it on side of the cube - 0.05 yaw! 3. Same ad before but placed on corners of the cube - 0.05 yaw AND pitch. All with the same sized BREAKING aligned thruster. It makes sense, because this way, thruster can fire one forward one backward on the other side, so ship turns bit like real life tank. This dramatically reduces how much thrusters you need for breaking AND rotating. Careful though, you will still need some side firing for strafing... Also koonschi, could you please give us strafing speeds in stat window?
  4. Hmm, you gave me few really good ideas, thanks for the feedback good sir! I agree that after thruster change, ship behaves better... Faster acc/decc + slower turn rate is what ship of this size needed. That huge version is really useless, you are right about that, as 15 slots is everything what is really needed. So I will try to create "endgame" version of the ship, with avorion internals, size just enough for 15 slots, and maybe we will find out some good turret placements, ideally made from armor blocks... There are few obvious choices: outer edge of upper hull plating, inner edge (near superstructure) or that crew space between hull plates - if I can manage to make this little cleaner and narrower, there could be place for quite a lot of turrets. And one more idea I got from you... With such huge crew quarters, it could be really beneficial to hire much more crew, and use them to boost ships ability (adding more mechanics and engineers actually improves handling, repairs and such...) Thx for the ideas!
  5. New XML with improved thrusters for new beta branch
  6. looks awesome, but don´t you have any pictures from closer range? :P Can´t see shit tbh.. :)
  7. In build menu, look at top-right corner. There is selection called like "block template" or smthing, there you can change your material for scaling :)
  8. Only thing I don´t like, is that thrusters now don´t scale well with their size... Before I had very maneuverable ship - when scaled up 10 times, it lost about half its maneuverability, so it could still be played. After this change, my original ship got hit quite hard, so redone whole thrusters system, added few on top of that and such... Now it can move quite well. But when I scale this version up 10 times, resulting vessel is basically stationary, its rotations are about 10 times lower, and even when I added directional thruster about half the size of ship itself, it helps by very tiny bit. Other than that, all is good, starting to really like this :)
  9. sadly it doesn´t seem to be possible so far :( hopefully it will be fixed later in the future, but not now unfortunately
  10. real looking ships are usually ugly though... :P
  11. Have you tried directional thrusters yet? ahm, yeah, kinda. but that would make it worse, because they have the same thrust as the omnidirectional thrusters. at least the patch notes say that. before the patch my ship had like ~ .2 rad/s in pitch and roll, now it's around .02 rad/s. with the new physics .2 would be already pretty bad, but .02 is just breaking it's functionality entirely. now I can brew coffee while the ship turns around :D I'll definetly do more testing later, have to head off now. Directional thrusters sure have some overall power as standard, but it's power is focused to one direction (well two), so it's 3x as effective. This way, you can create brake thrusters at center of mass, and pitch /yawn thrusters on the edges of your ship for much increased power/weight efficiency of thrusters... Atleast I hope so, as my ships also stopped moving (0.01 pitch heh)
  12. Have you tried directional thrusters yet?
  13. Sharing is caring! :-D I miss the rainbow emoticon...
  14. I recommend pressing F2 in flight mode, it enables keyboard control of ship, and mouse control of camera -this way you can take shots from any direction without any arrows or other obstructions. F8 to hide interface of course
  15. Funny...I thought space was more like: "Asteroids are not distributed uniformly in the asteroid belt, but could be approximated to be evenly spaced in a region from 2.2 AU (1 AU is 93 million miles, or the average distance between Earth and the Sun) to 3.2 AU from the Sun and extending 0.5 AU above and below the ecliptic (the plane of Earth's orbit, which is a convenient reference for the solar system). That yields a volume of roughly 16 cubic AU, or about 13 trillion trillion cubic miles. (Note: space is big!)" edit: to be clear. I am enjoying trying to adapt my ship to the new demands nonetheless. It really does kinda make it challenging all over again (no sarcasm). It took me some experimenting in creative mode to test the thrusters, but it seems they are bi-directional, not single directional? I always find there to be a slight difficulty on terms used, but love the game, keep the updates coming! Yeah, thrusters are now bidirectional, it always thrusts left+right, up+down. And they have 3x the effect in that direction than same size omni thruster, which is really neat.
  16. Tell me about it, my ships basically stopped turning... :-D i Will try to redo it with directional thrusters, but it's really hard to change internals of my ships without removing half of the hull plating...
  17. L2p Kane, we will be laughing furiously at your gameplay meanwhile :-D maybe try building some new ugly but functional ship, that might be fun jn new version, and educational for lot of players.
  18. Oh wow, 6 times? Geez :-D I think that less artifical improvements are good, shame that it blocked all my designs from turning so suddenly xD can't even use new retrograde mechanics as I simply can't turn any of my ships anymore. Let's get rebuilding :-P
  19. Patch is live guys I already did some testing on my executors, and there is one thing very curious - Patch notes say, that thrusters should have been buffed to about 65% of engines power, but when I loaded my game, and got into the big ship, it basically couldn´t move anymore. Its main thrust increased DRAMATICALLY (from 40m/s to 108m/s), brake thrust remained unchanged (weird imo) but its pitch, yaw and roll stats basically dropped to 0 Comparison of same ship before and after patch: Before After Was this intended, or is it some bug or miscalculation? Same effect occured even on my smaller ship, but atleast it could still turn... but its maneuverability was still reduced by 80% atleast
  20. I had some issues uploading it, had to use dropbox :)
  21. Thanks guys :) I edited original postas follows:
  22. This guy... this fcking guy is really fcking awesome! Those thruster changes looks like everything we ever wanted/needed :) I especially like that you gave us both directional thursters (for lazy people) AND "unchained" main engines, so those who care and are skilled enough can be much faster thanks to utilizing new power of main engines for acceleration AND decceleration - so everybody can be happy now :) And retrograde marker, so it can be really used effectively... can´t wait for testing. Just one question though... will be AI able to comprehend those new changes? Or will they crash into things like crazy (even more than now I mean)? And if I understand correctly, those omnithrusters are still in game? Will be new thrusters used in automatically generated ships?
  23. Just scale it down so you can afford it.. :)
  24. I was talking in the sense, that non derpy full autopilots in games like these are basically nonachievable... they require so much computing power, planning and data processing, that I would rather break my ship with slightly buffed (directional) thrusters, than try to implement some overly complicated turn-break systems managed by autopilots and such...
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