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Tsunamik

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Everything posted by Tsunamik

  1. You can always cover your engines with other blocks, and use glow block to simulate those engine thrusters... :)
  2. Best fighter? 2km long battleship... docking inside of 10km long battlecarrier!
  3. Makes me wonder - those yellow strips on xaonite ship (battleship?) are hand made, or is this visual property of some xanion blocks? I didn´t reach xanion area as of yet, but I saw them few times already...
  4. You have got a point... balance is great and everything, but it usually kills the fun. I would rather have fun than pvp balanced game :) Right now, game is in very good state, and my personal priorities would be Fixing fighters Fixing turret factories Fixing flight model and thrusters Fixing AI captains Implementing out of sector production/mining/AI Implementing ship-to-ship docking Scalable turrets and turret blocks as suggested before And when thes quite mandatory fixes are done, I will welcome Alliance updates, so playing multiplayer makes more sense :) When this is eventually done, and bugs are fixed games could be basically fully released imo and it would be one of the best space games on the market, if not the best (because hey, I think that Star Citizen will be game for my children, but I will not live that long...). I have real faith in Koonshi, because what we already have is tremendeous achievment and I am constantly blown away by possibilities of this game...
  5. heh :DD I didn´t even know, that there is word for that... greebles lol, sounds fun :D Greebles are great for really big ships, if you want to emphasize their scale imo - lot of smaller greebles, bigger the ships looks, and this is especially true in avorion (and space in general), where it can be difficult to judge the size of something without comparison with something similar. Greebles help a great deal with that (my ship in signature has superstructure made completely out of greebles, for desired size effect)
  6. I suggested scaling turret size with weapon RANGE (not damage), and got noted that Koonschi really liked that idea, so maybe we will see something like that in the future...
  7. With assisted or even full auto pilot that is not derpy ;) I like your idea! hah, please be realistic... :D
  8. This stupid shape haunts my mind over nights... I had to redo my executor two times because of this! :D Also easy answer is - you can´t fill that in any simple meaningful way - atleast I don´t know about any.
  9. http://steamcommunity.com/profiles/76561198052296903/screenshots/?appid=445220 somebody obviously tried already :)
  10. I really hope you all played that included music, its only half as good without it.. :D THX for the script, thats exactly what I needed :)) The thruster nerf really has some nice added benefit, that it now scales really well. Both sizes are exactly the same model, and as you can see, making the ship 10x longer and gazilion times more massive barely influenced it breaking thrust. But you are right about maneuverability... It turns too well for its size, but I could not reduce its turning speed, because it is side effect of those omnidirectional thursters I had to build for breaking... :/ Daaamn, I guess I will have to rescale it again! :D Well, it might be playable, ... using some crew script to fill its crew is possible right now, reducing hyperspace CD with modules can also be done, you would only need ENORMOUS credits income from some factories and automated trades to be able to sustain it - but I guess it could be possible later in future, when out of sector production is fully supported. As for flying, it handles actually really well. I added imgur link, the pictures are easier to watch there imo. Thanks for a feedback guys, I shall now promote it on steam aswell! :D
  11. It took about 50-60 hours to create froms scratch... I had to redo the whole shape twice :/ I will try to post XMLs tommorow, as I am not near my PC now
  12. Hello guys, after endless labour and sleepless nights, I present to you Vader´s personal ship; The Executor. First of all, please click on this link and enable your sound: Now when we have a proper mood, you can click on spoiler :) More photos Following are images of original (scaled down), as the big version makes my game glitchy as fuck. Stats Original vs Big version size comparison: Additional info: I started with small version, which I later scaled up. Working on that huge model made my game really hard to use, so this was my solution. Everything is completely made out of Trinium, and each version has about 7k blocks Smaller version is completely playable, it is about 200 units (2km) long - similar to those smaller star destroyers I used for scale. Costs bit over 2mil Trinium and 20 mil credits 1 million trinium. As you can see, ship is actually VERY fast for its size (43m/s thrust, 1196m/s top speed) and maneuverable, it also breaks quite well (41m/s), so you can safely play with it even in your main game (as I probably will) without crashing into everything. This is AFTER thruster nerf. 11 slots and gargantuan shield+energy generation makes it quite powerful in combat role, and it even has gargantuan cargo space for trading. Crew requirements are not small, but manageable in later stages of game (526 000 per hour). Bigger version is probably biggest "playable" ship ever created in here (150milion tons??) and will probably create quite a lot of lag. Costs 170 milion trinium. Its hyperspace CD is through the roof, but this can be remedied by modules (15 slots of course, so go wild) It is probably about 10-15km long, could not measure it properly. I tried to scale the ship even bigger, but funny story - game actually didn´t allow me - it said "This won´t work" :DDD So there IS limit for ship size actually :) Its speed is close to 2km/s, acceleration near 40m/s with comparable brake thrust. But still, it is quite unwieldy, there probably isn´t enough crew in whole universe for it (over 250k to just fly it) , and its paycheck is massive - 90million credits each hour without gunners/pilots/captains... so yeah, good fun :D You can also probably defeat every enemy in game just by ramming him at that 2km/s speed :D XML Files: Original: https://www.dropbox.com/s/rnrd3cqf8f3kc3n/EXECUTOR%20Original%2BBig.zip?dl=0 New thrusters: https://www.dropbox.com/s/7kygwgpgcwbovq4/EXECUTOR%20Improved%20thrusters.zip?dl=0 Avorion internals: https://www.dropbox.com/s/jb1sqlz65z0bips/Executor_original_improved%20thursters_avorion.xml?dl=0 EDIT: http://imgur.com/a/9MuJ1 Imgur link for better viewing pleasure EDIT2: Accurate material costs are now listed. Stats images with minimal crew now. Added comparison picture of big and small version. Added XML for both ships EDIT3: Added XML with improved versions - added more thrusters for better maneuverability/breaking after new beta patch EDIT4: Added XML of original ship with Avorion internals - more suitable for endgame.
  13. Just set collision damage to 0 and you are good to go :)
  14. In fact I also learned about the game from streamer, spacegame junkie if I recall correctly... Otherwise, I would just skip by...
  15. 100$ monthly. I am not even kidding, UA is really bad in this, even much worse than my mid_europe...
  16. Singleplayer->create new galaxy->tick "Creative" when parametrising your new galaxy :)
  17. Well on release, there was very few player creations... This has obviously changed, so with this many ships, videos and screenshots, it could be worth tweaking steam page and other advertisements channels, I am sure that most people wouldn´t mind if their creations are used this way.
  18. I had multiple turrets of different types (lasers, few chainguns, few canons) - I could see individual aiming dots of each turret, but not central aiming cursor (which is the one you need for mouse targetting).
  19. Yeah, I am building my ship in creative - it took about 50 hours as of now, and I must have payed about 1mil trinium on repairs alone.... imagine that in real game, especially when attacked by pirats and xsotans... :D
  20. Yeah, obviously, you lowered rate of fire of your railgun, that game got confused and thought its chaingun instead - and started using chaingun Rate of fire :DD I can´t explain it otherwise, as railguns with 12rps is just nonsense, most my chainguns don´t even have this much rate of fire lol
  21. I think I am in love with Koonshi...
  22. Thats not a bug, thats feature. And it works even on live servers
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