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Tsunamik

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Posts posted by Tsunamik

  1. Makes me wonder - those yellow strips on xaonite ship (battleship?) are hand made, or is this visual property of some xanion blocks? I didn´t reach xanion area as of yet, but I saw them few times already...

  2. I hope the developer highly considers ignoring PvP Balance anything. This game was suppose to be a Co-Op Game not eve online.

     

    You have got a point... balance is great and everything, but it usually kills the fun. I would rather have fun than pvp balanced game :)

     

    Right now, game is in very good state, and my personal priorities would be

    Fixing fighters

    Fixing turret factories

    Fixing flight model and thrusters

    Fixing AI captains

    Implementing out of sector production/mining/AI

    Implementing ship-to-ship docking

    Scalable turrets and turret blocks as suggested before

    And when thes quite mandatory fixes are done, I will welcome Alliance updates, so playing multiplayer makes more sense :)

     

    When this is eventually done, and bugs are fixed games could be basically fully released imo and it would be one of the best space games on the market, if not the best (because hey, I think that Star Citizen will be game for my children, but I will not live that long...).

     

    I have real faith in Koonshi, because what we already have is tremendeous achievment and I am constantly blown away by possibilities of this game...

  3. ... the kitchen sink. :P

     

    heh :DD

     

    I didn´t even know, that there is word for that... greebles lol, sounds fun :D

     

    Greebles are great for really big ships, if you want to emphasize their scale imo - lot of smaller greebles, bigger the ships looks, and this is especially true in avorion (and space in general), where it can be difficult to judge the size of something without comparison with something similar. Greebles help a great deal with that (my ship in signature has superstructure made completely out of greebles, for desired size effect)

  4. I really hope you all played that included music, its only half as good without it.. :D

     

    This, sir, is REALLY impressive. Not a purely decorative replica, like some detailed replicas unfortunately are, but a really playable ship!

     

    Nice braking thrust, considering that it is for new thrusters (after "nerf") - it should be scaleable without strong maneuverability loss. 

    I personally think such fast rotation speed is even too much for a capital ship, but.. that's my subjective opinion. Would be nice if devs made achieving fast rotation harder than achieving high braking thrust, so that capships could brake reasonably without being too fast-rotating.

     

    Cargo bay is big enough for not-very-high-volume trading, and enough for accommodating all that turret factory ingredients for weaponry you are assembling for this warship.

     

    I like it.

     

    It's good how now, with thrusters scaled by volume, upscaling the ship don't completely cripple its maneuverability.

     

    By the way, you can automatically fill ship with minimal crew by using this "/crew fill" script from Aki: http://www.avorion.net/forum/index.php/topic,830.0.html

     

    THX for the script, thats exactly what I needed :))  The thruster nerf really has some nice added benefit, that it now scales really well. Both sizes are exactly the same model, and as you can see, making the ship 10x longer and gazilion times more massive barely influenced it breaking thrust.

    But you are right about maneuverability... It turns too well for its size, but I could not reduce its turning speed, because it is side effect of those omnidirectional thursters I had to build for breaking... :/

     

     

    My ship is a lot bigger and heavier, but well, not better looking ^^

    ...

    Daaamn, I guess I will have to rescale it again! :D

     

    Now THAT's god damn impressive. I wish it could be playable in real scale, though. I went through the same "this won't work" error when miscalculating my Star destroyer's size scaling it to 16.000m rather than 1.600m

    Well, it might be playable, ... using some crew script to fill its crew is possible right now, reducing hyperspace CD with modules can also be done, you would only need ENORMOUS credits income from some factories and automated trades to be able to sustain it - but I guess it could be possible later in future, when out of sector production is fully supported. As for flying, it handles actually really well.

     

    I added imgur link, the pictures are easier to watch there imo.

     

    Thanks for a feedback guys, I shall now promote it on steam aswell! :D

     

     

     

     

     

  5. Hello guys, after endless labour and sleepless nights, I present to you Vader´s personal ship; The Executor.

     

    First of all, please click on this link and enable your sound:

     

    Now when we have a proper mood, you can click on spoiler :)

     

     

    source.gif

     

     

    More photos

     

     

    source.gif

    Those small star destroyers ARE NOT MY WORK! They are here just for scale. Made from steam user, which username I can´t remember now

    OgxkI82.jpg

     

    As you can see, model can be bit glitchy at this size

    CpeZRsm.jpg

     

     

    View in strategy mode - as you can see, this ship can´t hide properly :D

    lpX1yxW.jpg

     

     

     

    Following are images of original (scaled down), as the big version makes my game glitchy as fuck.

     

     

    Common "movie" shot

    NNDszqN.jpg

    pGXmOca.jpg

    DGS5dOz.jpg

    yHNzB5m.jpg

    Y5VbMRI.jpg

    njWRBO8.jpg

    sWJ8dVn.jpg

     

     

     

    Stats

     

     

    Smaller version

    DCEB53FCFFEEB45A1667B7C18415BFF6C82C16B5

     

    Bigger version

    71E6D6E6E0EBC29B9F7A61D29A7911F8AF52973B

     

     

     

    Original vs Big version size comparison:

     

    2A5C1F519A40FD5AFF70EE2BF4FD2BC412CF6453

    Please note, that small ships is still 2km long! Its bigger brother is really gargantuan in comparison (as it should be, its symbol of unlimited power afterall - eventually destroyed by like two fighter craft, but shut up!)

     

     

    Additional info:

    I started with small version, which I later scaled up. Working on that huge model made my game really hard to use, so this was my solution.  Everything is completely made out of Trinium, and each version has about 7k blocks

     

    Smaller version is completely playable, it is about 200 units (2km) long  - similar to those smaller star destroyers I used for scale. Costs bit over 2mil Trinium and 20 mil credits 1 million trinium. As you can see, ship is actually VERY fast for its size (43m/s thrust, 1196m/s top speed) and maneuverable, it also breaks quite well (41m/s), so you can safely play with it even in your main game (as I probably will) without crashing into everything. This is AFTER thruster nerf. 11 slots and gargantuan shield+energy generation makes it quite powerful in combat role, and it even has gargantuan cargo space for trading. Crew requirements are not small, but manageable in later stages of game (526 000 per hour).

     

    Bigger version is probably biggest "playable" ship ever created in here (150milion tons??) and will probably create quite a lot of lag. Costs 170 milion trinium. Its hyperspace CD is through the roof, but this can be remedied by modules (15 slots of course, so go wild) It is probably about 10-15km long, could not measure it properly.  I tried to scale the ship even bigger, but funny story - game actually didn´t allow me - it said "This won´t work" :DDD So there IS limit for ship size actually :)

    Its speed is close to 2km/s, acceleration near 40m/s with comparable brake thrust.

    But still, it is quite unwieldy, there probably isn´t enough crew in whole universe for it (over 250k to just fly it) , and its paycheck is massive - 90million credits each hour without gunners/pilots/captains...  so yeah, good fun :D You can also probably defeat every enemy in game just by ramming him at that 2km/s speed :D

     

    XML Files:

    Original: https://www.dropbox.com/s/rnrd3cqf8f3kc3n/EXECUTOR%20Original%2BBig.zip?dl=0

    New thrusters: https://www.dropbox.com/s/7kygwgpgcwbovq4/EXECUTOR%20Improved%20thrusters.zip?dl=0

    Avorion internals: https://www.dropbox.com/s/jb1sqlz65z0bips/Executor_original_improved%20thursters_avorion.xml?dl=0

     

    EDIT: http://imgur.com/a/9MuJ1  Imgur link for better viewing pleasure

    EDIT2:  Accurate material costs are now listed. Stats images with minimal crew now. Added comparison picture of big and small version. Added XML for both ships

    EDIT3: Added XML with improved versions - added more thrusters for better maneuverability/breaking after new beta patch

    EDIT4: Added XML of original ship with Avorion internals - more suitable for endgame.

     

     

  6. I think part of the issue is that there's something wrong with the turret generation algorithm in factories. Sometimes lowering the amount of components improves the stats. I wouldn't be surprised if that same bug also bypasses any sane limits that may be placed on weapons.

     

    Finding such a bugged turret factory is how you arrive at utterly broken weapons like:

    B2B881AECF16BC0459515197CBE58886F523FE20

    Note how the two damage components are cranked down to minimum counts.

     

    Yeah, obviously, you lowered rate of fire of your railgun, that game got confused and thought its chaingun instead - and started using chaingun Rate of fire :DD  I can´t explain it otherwise, as railguns with 12rps is just nonsense, most my chainguns don´t even have this much rate of fire lol

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