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Tsunamik

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Posts posted by Tsunamik

  1. I am using the crew mod, and it definitely should be part of vanilla game, it works just great. Now let's make crew "spawn " less random (generals officers at outposts, miners at mines and resource depots etc..) and whole system is absolutely perfect.

     

     

    Koonschi loves that idea, maybe that will be our solution to come :)

     

    Glad I could help, it sounds very viable in theory, so let's hope that real implementation will be also working well.

  2. PVP could be atleast somewhat balanced, it just need pvp tiers :)  When you would like to have PVP "arena style" combat, easiest way to do, is make some easy rules, lets say "naonite levels only" or "ships under 500k tons" etc...

     

    This way you can easily create somewhat "competitive" pvp, and for those who doesn´t like such things, lets just make servers for fighting for world dominance - alliance wars, resource and stations control and so on. There is lot of potential, if only those crafted turrets were little bit more balanced :D

  3. Most annoying thing about looted turrets (apart that they are underpowered-or crafted are overpowered more likely), is that its hard to get a cohesive set of weaponry...

     

    What I mean, is that my ship currently have5 chainguns all with different rof, 2 canons, with different rof and range, 5 lasers which only have short range AND you must aim them completely differently, because they have no travel time... and a few lightning guns for a good measure. And if I or enemy moves even little bit, its almost impossible to hit him with all my weapons :/

     

    I tried to get all guns of the same type, but considering I have 20 weapons, its simply impossible, so crafting is only option - but crafting is long, and most importantly TEDIOUS as fuck, because just hauling and obtaining the mats is worse than full time job  - AND it kind of kills the fun of difficulty, because my few crafted turrets are so overpowered that its  not even funny.

     

    So yeah, nerfing crafted turrets and making them easier to obtain would be great

  4. Hmm... I have theory you can try to prove:

    Maybe when boss with his railguns shoots of part of your ship (not the one with turrets), you lose your volume - and when that volume drops below certain level, you will lose one system upgrade slot - removing card temporarily which allowed you to mount those two extra turrets, so they dismounted?  That would explain why they are not floating in space...  But you would have to test that, as I have no prove for my theory

  5. I wanted my ship to be heavy so that I'll have more upgrade slots.

     

    You need volume, not mass.

     

    If a ship gets big enough it doesn't need armor as armor anymore, reduce your mass as much as you can (but get a lot of volume).

    At least that's how i roll. :D

     

    The funny thing is ogonite as "best" armor material is best cause it's the super dense... on big ships i prefer to inflate my volume with tons of trinium armor.

     

    So mass is not equal volume??? All this time I thought it was lol

     

    There are tooltips all over loading screen about different density of materials.. :D

  6. yeah, with this control setup, you give up strafing for unhindered turret aiming :)  So you control your ship only by keyboard, and aim your guns independently with mouse, allowing for broadsides or even runaway fire backwards.

     

    I had few issues with it - lack of strafing isn´t that bad, but I could not see my aiming cursor in this mode, so targetting stations etc. was very problematic. But I believe that its more likely singular bug for me, than standard behavior

  7. To be honest, I kinda like new thrusters... the way it was previously, it was just cheap cheat, when even most heavy ships would turn like made from paper...

     

    I currently have over half a million ton heavy ship, and I made its spine by 5 huge thruster blocks going along main axis. And guess what, they can´t be seen, ship is beautiful, brakes with 90m/s and roll/pitch are about 0.8... just great :)

  8. How about tying them together? We could just leave damage stats etc based on tech level - but range could be scalable with size of the turrets - bigger turret-bigger range. This way, bigger slower ships, can field bigger turrets with higher range (which big ships need, would be ridiculous to have 2km long ship with 3km range weapons :D), while smaller ships can still field same DPS, but at much shorter range (which is not an issue, as they maneuver and close up well).

     

    Or small ship can sacrifice dps for range, and evasivness... or you can make huge, heavy, armored close range brawler with short range weaponry on heavy hull :)

  9. My main enemy:

     

    I will just rebuild my ship a little bit, so I can add more shield...

    Well, I could use more hyperspace reach...

    Oh fuck, I will just build a new ship quickly, its impossible to improve this one properly...

    Nah, I don´t like this blocky design...

    This shape might be good, just smooth it out a little, add some detail...

     

    25 hours later

     

    Ok, done, what a nice and beautiful ship!!! I just wish my shield was a little stronger...

     

    .... :D

  10. That wont be true anymore after patch, so don´t bother.

     

    Also when making ship, try to make it from as light materials and blocks as possible. Lightest mat is trinium, and lightest "structurally useful" blocks are solar panels and cargo hold (they have same hp and durability as hull, but are MUCH lighter making it easy to move the ship). Also those "construction" blocks are super light aswell, but must be hidden inside because they are very weak.

     

    Oh and create a LOT of thrusters - even inside your ship, as they can be obstructed by other blocks and still work

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