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NITROtbomb

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Everything posted by NITROtbomb

  1. Fantastic, thanks everyone for your input!!! glad we are getting lots of different ways people can be inspired, if they get a little lost.
  2. ^^^ which would be amazing and add a layer of tactics to ship building and ever to go a far as fleet building!! which I'm sure is in some part a far off goal. cause at the moment I find if I get enough shields I can chip away at anything without any struggle.... which is no fun ahahaaha But, to have some cool tactics like alpha strike bombers used to disable the ship Like aiming them at engines for example would be cool too. Anyway, none of this is demands or anything just like keeping the convo flowing haha
  3. There is no necessity really, its purely for ascetic reasons, in my previous build I had to make compromises because of the lack of variety with the frameworks. (My main focus in this game is the design of the ships, hence why I would love more ascetic options)
  4. Hey I dint say it The Dev did. I want block made weapons just like I suggested. And I would like turrets to be a addon and fire independently. However I do understand what koonschi says. In borderlands LOOT and the random number god rocked so if thats what he is trying to do here, I get it. That said the current systme with 30+ turrets pointed straight forward just SUCKS! On the other hand it would be cool if I found an awesome 1 of a kind turret with really cool effects like borderlands had and was able to scale and use it as my main forward/spine mounted turret. That I can see being ROCK AWESOME. I Think you are close to the best/most balanced alternative.. like have your main weapon something unique, and that scales (but on that how would that work with the current game play mechanic?) Would that mean an introduction of some kind of Leveling system for the player with boosts to stats and such? or some kind of new part to the research station, where you can use lesser turrets to boost the stats and effects of that main turret, without changing it just giving it a boost. I dunno Just thought of all of that just then, I think it would be a great Idea and a way to make your ship truly unique....
  5. MY reply to this from another post apply perfectly here as well. I agree and I wouldn't mind if ships 13-15 slots moved slower and maneuvered slower as well. The problem is, is that size progression is to fast. You typically start out with a ship that is gynormious and requires any where from 12-30 crew. Are space station don't even support that many yet!! And you rapidly climb from there with in 30 to 40 minutes you have a ship with a crew of 70-100. On this level you are essentially already a small capital ship. You never have the filling of being a fighter and you never really fell the sense of becoming a big ship, your just thrown into it. So when your vessel starts not being controllable you never understand why. This is what happened and why every one was upset. As you have pointed out and I believe most are starting to want now is the great joy and slowness of a full on Masive ship and things will need to be changed again. There are a few thing that need to happen tho before this fix can happen. 1 THE ABSOLUTE MOST IMPORTANT A single capital weapon needs to deal A massive amount damage compared to smaller Vessels and the weapon needs to feel like a massive weapon as well. other wise it will always be better to have a 10-11 slot ship with all the weapons pointed in one direction. 2 Players need to start out as a fighter on the scale of 0.01 and Npc should as well. In truth there should be very few Npc vessels with over 50 crew. Remember how it felt to see Battle ships in freelancer? or the X series? they were behemoths you could actually fly into. We need to have that aw here and slowly work are way up to getting a larger ship so we appreciate the slowness. 3 Small, medium, and large ships need to all have there place in end game content. A bomber of 0.05 scale armed with torpedoes should be a deadly threat to battle ships so fighters are needed. A light cruiser should have fast aiming low damage guns that rip fighters apart clearing the way for bombers but is not armed or fast enough to evaded the massive weapons of a capital ship so at the same time it has to stay out of range. So on and so forth something like World of Warships. If this is done we can see this beautiful change with out it being the death nail to this game other wise you will just pee off 90% of the player base. I agree with everything said here!!
  6. Just a simple suggestion which I would love to have... Framework Edges.... There was a lot of bits in my recent creation that I had to "Boxify" instead of having nice angular Frameworked shapes. Other than that.... I have to say that this is the best Sandboxy space ship creation building I have used, sooooo versatile!!!
  7. Thanks!!! it took a lot of hours over a week to finish (there is over 10000 blocks on this ship!)
  8. NEW SHIP UPLOADED check the main post for details
  9. Hello Yall, I don't know if there is a Topic for this or if this is the right section. But I'd like to maybe get a compiled list of different games/artists/other, that people use for their inspirations for ship designs. it would be great help to those who don't really know where to start or where to look for inspiration. I just think it would be good for us to broaden our horizons so to speak :) Thanks so much to anyone who adds to this list, you have my gratitude.
  10. WOWOWOWOWOWOWOWOWOWOWOWOWOWWOWO your new ship just wow I mean I'm not 100% a fan of Startrecky ships but my god this looks good!!!
  11. I agree with you 100%, this would make the seeking launchers really good too (cause you know you don't really need to aim them)
  12. Um how did you manage 0 sec cooldown on the warp?
  13. Title says it all aha, I know its in the main menu but lol what a station ahah (also discovered that is your press f11 in the menu you change the background)
  14. Glad you decided to purchase one of our first publicly available ships.
  15. Nitro Inc Shipyard department a sub group of Nitro Inc. Welcome Clients to the Newly established Nitro Incorporated's Shipyard department; we aim to specialize in ascetically pleasing and yet adaptable vessels using quality materials for the ship (there is of course the more economical line of ships for the less endowed) First ship publicly released. Equestrianaught similar in colour to those vessels of old (Yellow Submarines) please find bellow the statistics of the ship for anyone interested in purchasing the Equestrianaught Hello, After a long Hiatus here is a new ship, Design taking inspirations from the world of Fractured space (check out their designs really good and different) Colossus Shark The Colossus Shark is a heavy vessel designed for long range assault through the use of Cannons (12 side mounted triple barrel) and long range cruise missiles (11 Rapid fire systems), as well as an assortment of self defense systems (dumb fire missiles, Machine guns, plasma's and lightning weapons). All the while through the use of heavy armor and shields it will tank anything thrown at it. https://www.dropbox.com/s/dbtqky7cwds4bmn/Colossus%20Shark.xml?dl=0 For those who want the stats of this beast (shields boosted by System upgrades) Purchase Price... And for the Newest ship available for Viewing is the New USR Pioneer II ***heavily Inspired by The USR Pioneer From Fractured Space An experimentation on detailing and focusing on a ship using primarily angle and rounded shapes. https://www.dropbox.com/s/jobsnwxtey2lw1d/USR%20Pioneer%20II.xml?dl=0 Promo Shot and here is a gallery of shots showing off the ship. Stats of the ship.. Brand new ship!!!! THE USR Destroyer II https://www.dropbox.com/s/e8i8vt0z2qq9v23/USR-%20Destroyer%20II.xml?dl=0 this thing took many different iterations to get where it is now, trying to get the details and the streamlined shape of the ship at the same time, but after over 20000 blocks I have managed to (apart from its huge guns) recreate the USR- Destroyer from Fractured space. Please find below images of my work. A brand new ship that I threw together in under 30 min... The Iron Undercutter https://www.dropbox.com/s/gnc6wejht52nxwj/Iron%20Undercutter.xml?dl=0 A semi small iron based ship with titanium and naonite insides for when you are a little richer than you are at the start. Brand new ship done via request from a member of the Fractured space discord... I present to you the Zarek Raider https://www.dropbox.com/s/8h0qwnfa2jcpsi7/Zarek%20Raider.xml?dl=0 a small and fast attack ship... I don't really play it but it is annoying to hit haha (I made it really small to reduce the lagg so If you actually want to play it with good stats in Avorion you might have to upsize it and add all the required power/mobility/defense blocks) feedback would be much appreciated. BONUS SHIP Tornado from EVE https://www.dropbox.com/s/11vv8xg7cywgvew/Tornado-%20EVE.xml?dl=0 Equestrianaught.zip
  16. I LOVE YOUR SHIPSSSS!!!!!!! A MILLION THUMBS UP MAN!!! THE DESIGNS ARE JUST PERF!!!
  17. Hi, relatively new user to the game and forum here. Would it be at all possible to give the current docking blocks a function on ships themselves, giving you the ability to have smaller ships docked onto some kind of carrier (IE your mining ships) to take them with you when you are warping around the place. if this is already a thing then by god thats awesome (only played 60 hours so not fully knowledgeable) But yeah to have that kind of interaction would be cool, and the interaction between the ships for docking? not sure if a whole other button would be to much. Thanks for the consideration 8)
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