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FreddyAVO

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Posts posted by FreddyAVO

  1. you have an awsome idea but but to put it blunt will be really resource intensive because of the amount of blocks the ship will have.

     

    Even if I would try to make the scale to 0.05 I will need more than 10k+ blocks for the sloped sections

    I have been building on this baby for 10 days now without details and I'm still not done with the topside slope since its very tedious work to get it on the right angle from just 1 image.

     

    Keep in mind I started on the inside and i would just have place for over 1600 fighters with the hangars xD and over 3000 crew, I even think of giving it up since my game starts crashing randomly...

     

    I would love to do this for you just for the sake of doing it. but its highly impractical since the huge slopesare hard to make scaled and if you need it hollow on the inside

    b6b7d76fd1732efc4b728ce3dc3370c0.jpg

     

     

     

  2. Wreckages from fights remain for up to 30 minutes instead of up to 2 hours - don't like, i wrecked a Station an it's despawn. pls let the player mark wrecks to not despawn (my 2908412 Naonit are gone)  :'(

     

    Aww...

    Shoot another station down I guess?

     

     

    I find the change good but instead make it 1 hour because now there are less frequent attacks from factions and pirates you will have more time to salvage

  3. Heya, I'm here with a few suggestions for HUD and GUI's and more

     

    Let me start of with the HUD

    e4hixl

    If image doesnt show up http://prntscr.com/e4hixl

     

    1: The velocity meter, is it possible to put the speed in numbers in the middle?

    ---- This way we dont have to select our ship to see the speed in the lower right, thus always visable

    2: No improvement needed so far

    3: Hyperjump meter, is it possible to add a timer that says how much time is left before charged

    ---- This way we dont get the error that shows up how long it will take before the hyperdrive is ready

    4: The energy usage gauge, again is it possible to to add numbers?

    5: Energy storage. I will keep it short; Numbers

    6: Amount of shield; Numbers!

    7: Hitpoints; NUMBERS!

    (Make 1 to 7 optional in options menu under gameplay?)

    8: Could this be made collapsible? as to hide how much metals you have? dont hide the money and sector tho.

    ---- Also maybe place the whole menu a little bit more to the center, so you can see the radar icons (boxes on the edge of the screen) a little bit more clearer.

    (place all the hud info away from the edge so you can see the radar boxes)

    9: Get rid of Omicron? change it to DPS or something more understandable. Who knows what Omicron stands for anyway in firepower? Other then the greek number of 70.

    10: Less icons? like group them together in the GUI

     

     

     

    Some idea's for the stargate's and maps

    e4ikw1

    e4jiwl

    If image doesnt show up http://prnt.sc/e4ikw1 and http://prnt.sc/e4jiwl

     

    The stargate name should be visible on the map (1) if the name is visable on the stargate when you select it (2)

     

     

    Idea's for trading menu

    e4jomo

    e4jovj

    If image doesnt show up http://prntscr.com/e4jomo and http://prntscr.com/e4jovj

     

    1: Replace the 2 options for 1 option called 'Trade' or 'Shop' or 'Marketplace'. in 3 I explain what should be done 2 the Turrets and Upgrades section.

    2: Replace the name 'Turret Merchant' to 'Equipment Dock' or 'Equipment Store'

    ---- This can be done with multiple stations.

    3: As you can see there are now 3 tabs. 'Buying', 'Selling' and 'Buyback'. What if you make here 4 tabs with 'Turrets', 'Upgrades', 'Selling' and 'Buyback'. And make selling in this case for both turrets and upgrades

    ---- I find it annoying having to stop trading to get to the turrets when I'm in upgrades or vice versa.

     

     

    Some suggestions for the building menu

    e4k26v

    If image doesnt show up http://prntscr.com/e4k26v

     

    1: Please make mirroring on multi planes. Like make it possible to mirror both in X & Y or X & Z

    ---- I miss this feature very much since I almost always make symmetrical ship

    2: I would like to see volume in xxx K/cm as to see when you would get the next system slot

    ---- It would also be great if the the yellow numbers would also give the maximum when you DO have the required amount of engineers and mechanics. This would mean you will see 2 outcomes the actual in yellow and maximumin white

    3: I dont get this since in my manage crew I can get this to 130% without the actual amount of required Engineers.

    ---- So could this be changed to the required amount of 'workforce' ?

    4: A button to set 'cockpit' block so your camera displaying from that block instead of the middle of the ship and behind's

    ---- I know right now you can change the angle from your camera with the 'ALT' button to the left, right, up and down but no forward or backwards

    e4ke91

    http://prntscr.com/e4ke91

    ---- As you can see I would like my camera in the centre where the green box is situated but I cant because I have to see the whole big butt ofmy ship...

    5: When you press this you get

    e4kg7y

    http://prnt.sc/e4kg7y

    6 is straight forward but 7 should give you a new gui where you can have the option to scale your ship and what matterials you would like to use

  4. Nope.  I don't want another type of upkeep for my ships.  Also, everybody would just end up using energy weapons at that point.

     

    Not necessarily so, you could make it so that 'ammo' turrets have a higher damage output than energy weapons. Or they could make it so that energy weapons consumes a lot more energy then now.

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