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eloragon

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Posts posted by eloragon

  1. Hi Modders and Developers,

    I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. The only clue is weapon.prefix. But unfortunately the 'id' in the WeaponTypes and the prefix on a weapon do not match.
    Here is a sample code:

    the basics:
    
    local ctTurret, ctWeapon
    function GetInventorySelect()
    	ctTurret = customInventory.inventory.input.selected.item --works perfect
    end
    
    function GetWeaponType()
    	local weapons = {ctTurret:getWeapons()}
    	if not ctWeapon then
    		for _, weapon in pairs(weapons) do
    			ctWeapon = weapon
    		end
    	end
    
    	for prefix, id in pairs(WeaponTypes) do
    		if prefix == ctWeapon.prefix then
    			return id
    		end
    	end
    	return nil
    end

    in WeaponTypes we have (weapontypes.lua):

    WeaponTypes["ChainGun"] = 0

    But at the Turret Weapon we have (weapongenerator.lua):

    weapon.prefix = "Chaingun /* Weapon Prefix*/"%_t

    So when I try to get the correct weapon type of the selected inventory turret I get the translated prefix which I can't match with the WeaponTypes.

    Are the ID's in weapontypes.lua something else or is there another way to determine the type of a weapon in the inventory?

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