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MrVorgra

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Posts posted by MrVorgra

  1. There ye go, XML is up, I was at work, please ignore the .XML file name... I just started building this ship when my previous ship I was controlling disappeared and I was sent back to the start sector.

     

    I gotta admit, I've played various block space ship games/betas/pre alphas, and I've spent years trying to create a "Space" battleship without it being a boat in space, yet retaining distinct callbacks to the Era of the Battleships during WW1-2

  2. Here is my Dedicated battleship, basically I wanted a ship that could mount ogonite and avorion cannons and rail guns.

     

    I sought to make it have the profile of a battleship and have those distinct silhouettes, I feel like I have pulled it off, I feel like I have the balanced between a space vessel and a sea based battleship.

  3. For the intrim, there should be some available "hull" blocks behind the armour that you can change to a block of omni-directional thrusters that'll give you enough manuvearbility.

     

    I specifically made the internals accessible so I could upgrade/alter for the weapons or systems it needed.

  4. Ill be honest, looks more yellow then olive on my screen, I guess that's why I go for plain greys and such, I kinda hope the dev introduces at least a benefit to using fixed turrets beyond heat-seeking rocket launchers.

     

    Just so you know, the heavy cruiser was designed to fit 10 guns

     

    2 on those circles

    4 on those side platforms, 2 aside

    1 untop placed inline with center of mass to reduce recoil

    1 below place inline with center of mass to reduce recoil

    room for 2 rail guns underneath the bridge at the front

     

    Obviously after realizing they looked suspiciously like halo ships I was like "wtf, might as well go all the way" and stuck a orgonite pad for 2 railguns.

     

    They look epic in battle when they're rolling with guns blazing in all directions, and then boom the railgun shots streak out from the front.

  5. Just a heads up to everyone out there, Real life trading snowballs just like in this game, you buy X10 lots, earn X10 net profits, Build X larger Transport, Buy X20 lots, earn X20 Net Profits, you now have 600% more X$$ than you started with.

     

    Obviously that is a very dumbed down/shortened/simplified version, but you get the point, and this excludes any and all other expenses.

    Except in real life you are limited by demand, which usually translates into either small, high margin trades or bulk, low margin trades. Yes, bulk high margin trades happen, and it should remain a possibility in the game, but the way things are, it's incredibly easy and somewhat frequent to come across trades that will set you up for credits for practically the rest of the game.

     

    Well yeah, true, but I was too arsed to go into any of the details.

  6. I happens irregardless of the shape your intending to build, you are able to essentially push a block into another object, its hard to explain but I notice it ALL the time in so many situations that I have been unable to narrow down the reason, The only and entirely valid solution is to simply look at each block you place, don't expect them to work the way you want.

  7. Basically I want to create a small vessel with only two guns that simply orbit the target vessel to the best of their ability, Subsequently a swarm could be made to orbit a vessel.

     

    I know orbiting ships of these sizes, even the most massive is un-scientific, View it as more circling....

     

    Basically think of Homeworld Gunship fighters, how they would orbit and constantly bombard the target.

  8. Added my Armoured Freighter, Cause sometimes that big lumbering SuperFreighter is to slow/vulnerable,

     

    This one is respectably maneuverable, this time not as picture heavy, and trying out a new GIF Style.

     

    Added my Battle-cruiser, Designed to utilize my excess of cannons, the Rock in the front was to move the Center of gravity forward to keep recoil under control.

     

    Added my Heavy-cruiser, Designed to be clean and modular, and have full 360 defence.

  9. Just a heads up to everyone out there, Real life trading snowballs just like in this game, you buy X10 lots, earn X10 net profits, Build X larger Transport, Buy X20 lots, earn X20 Net Profits, you now have 600% more X$$ than you started with.

     

    Obviously that is a very dumbed down/shortened/simplified version, but you get the point, and this excludes any and all other expenses.

  10.  

    Trading, Yes I got lucky, Its easier to sell to XL stations, so add a note on anything of High value and High Demand on the galaxy map, When you go around you'll eventually notice some place selling they same product for pittence in mass quantity, you'll remember you had a potential buyer because you took note of it before.

     

    Yes I've fucked up sales, however I to solve this I initially built a ship to store this shit, and left it in a sector with the details of the contents on the galaxy map sector notes, when I check a station for anything ill then go and check the galaxy map.

     

    This ship is now obviously mobile and I pilot it while I have my Escort fleet, and the profits simply snowball, problem being I need to spend moneys to keep below the 2 billion mark.

     

    In regards to the salvaging fleet, I used a mod, otherwise its a pain in the arse.

     

    If you do have a fleet without the mod, set them to "attack" a large salvage and they'll go close in, consequently they use their salvage beams to "attack" it which in turn salvages the ship.

  11. Probably a lot of people would benefit. Also a word about how placing thrusters further from the center of mass will result in greater rotation speeds, ton for ton.

     

    There's a lot that would benefit from being explained, better, but then again, the game is actively being worked on and things will change.

     

    He just added that particular tip about the Leverage from COG tip in last beta patch or something, seen it once so far.

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