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MrVorgra

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Posts posted by MrVorgra

  1. Another Tip, when posting Imgur thumbnails, One can alter the apparent size by placing a suffix at the end of the Imgur Link.

    Down the bottom of this Links shows how to do so.

     

    Below is an Example

    In the example links, please ignore the '(Brackets)'

     

    lvcnAWDs.jpg

     

     

    lvcnAWDm.jpg

     

     

    lvcnAWDl.jpg

     

     

    lvcnAWDh.jpg

     

     

    lvcnAWD.jpg

     

     

    As you can see, a default link is unlikely to suit all monitors and resolutions out there.

     

    .

     

  2. Passenger Transportation

     

    For those vessels with excess crew storage, One could transport passengers from one sector to another nearby sector for a little extra income.

     

    Firstly the Passengers should request where to go, the player should offer to transport passengers to a known location, the game then gives a random number of passengers relative to the destination.

     

    Eg, few passengers would go to mines, Many would go to habitats, casinos, etc.

     

    To expand on the idea of Passenger transportation, One could specialize in 'luxury' passenger transportation.

     

    This would likely involve a custom passenger quarters, Less crew density than crew quarters, however the player would need to employ service staff (chefs, Stewards etc)

     

    These passengers would request a destination, however they would pay significantly more than normal passengers.

     

     

    Ship Advertising

     

    the ability to place either custom sized or predefined advertising panels on the outside of a vessel that has a selection of advertising gifs on display.

     

    This would suite trade ships and the the sort, and act as a form of income, generally just to offset the crew costs.

     

     

     

    Respawn Blocks

     

    With the advent of being able to fly fighters I found my self desiring to fly with a small fleet into battle, HOWEVER due to the fragility of fighters and the spawn mechanic I don't fly the fighters in combat due to the issue of death and re-spawning 150+ sectors away.

     

    The ability to place a re-spawn pad on a vessel would allow a player to re-spawn into that ship upon death, the nearest re-spawn pad would be preferable if there is more than one, this would allow players to have a mother ship that sits back from the battle while a player participates in the battle with small gunships/fighters/disposable combat vessels.

     

     

     

    Player ships docked in large Player Hangers

     

    What I mean with this is, a player builds/designs a small runabout vessel, a few times larger than a drone, he should be able to store it in a hanger assuming the volume of the runabout fits into the remaining volume of a single hanger (not overall hanger volume on parent ship) on the parent ship.

     

    This would allow players with monolithic lumbering ships to have a hanger(s) dedicated to small a runabout(s)/cargo (un)loader(s) to save time while in-sector in acquiring crew, transporting small cargo loads.

     

    The re-spawn pad would go hand in hand with this mechanic.

     

     

     

    Cargo Fighters

     

    Much like conventional fighters, Mining Fighters, Salvage fighters etc, A addition fighter variant that can haul very small cargo sizes would be highly beneficial for Very large cargo haulers.

     

    Arguably inefficient, cost and space wise, and likely by default, these cargo fighters would large in fighter size.

     

    However the ability to leave a cargo ship to unload and trade without going super close to a station would be great.

     

    With this one would benefit from docking ports on stations, as the fighters would need to go to an unoccupied dock, each fighter would momentarily occupy a dock

     

    The slow speed of fighters would encourage freighters to get relatively close to a station to save time.

     

    The buzzing activity of fighters going back and forth would add significant life to the rather chaotic universe.

     

    This would also go hand in hand with Player runabouts, a player could leave a freighter to slowly unload overtime while they jump in a runabout and go and collect a few crew of parts nearby.

  3. One thing that myself and I suppose many others find difficult, is truly capturing the shape of a Design in one or more static photos.

     

    So I present to you a easy solution for most out there.

     

    GifCam

     

     

    A small simple program one can use to capture gifs like below

     

    AI4Uwlo.gif

    7vpkTjP.gif

     

    I have some basic idea on how to deal with artifacting, and green screen prediction artifacting, if you any issues, please link the gif,  and Ill go ahead an post a solution on this Opening Post to help you and anyone else later on.

    Green Artifacting

    MVfuBHr.gif

     

    I am unsure of the exact cause, However I solved this issue in a few short steps

    [*]Goto Edit, Right Click on the frame by frame display of the GIF, In that drop down menu, goto 'green' and choose the most appropriate color based on the predominant color in the GIF, in this case it was Blue

    [*]Exit this Edit menu/Popup

    [*]Open the 'Save' drop down menu and choose a quality option and then preview the Gif, cylce through until you find a quality format that either removes or minimizes the artifacting.

     

     

  4. ...wow how many times did your game crash doing this? that insanely cool!

     

    None in regards to vessel complexity or Size, it did crash a few times with that Lost ship, re-spawn at home sector bug, Needless to say I've made a few very slow, very long journeys to reclaim my ship and its hordes of bounty.

     

    However I changed to the beta version and it seems to have solved that Horrific bug.

  5. Thanks Gents/Ladies.

     

    I really appreciate the comments, Yeah I definitely went for the colorful approach for the containers, Possibly I might try a more faded pallet of colors for the next one I commission into service.

     

    I need to compare the size of loot-table containers to my containers and see if a resize is worth it, its nice to see that each time a container on the freighter is destroyed it actually drops a singly piece or two of cargo depending on the volume of said cargo.

     

    Yeah those Thrusters, they are Really mesmerizing, It took a while for me to finally get the grasp of the style I wanted, I think ill bee looking into adding similar thrusters to the Freighter

     

    Any tips on furthering the amidship section of the freighter would be great, I am kinda stuck, I was (at least for the crew quarters) a white Hospital/ Clean Industrial style.

     

     

    And in regards to the XML files, I believe I've attached the latest ones Edit: HELP! the files are too big, Take note, neither ship is cheap to build.

     

  6. 68Z6T2Zl.jpg

     

    Interesting pics hidden inside

     

    1iZK9x8l.jpg

    T2weRq2.gif

     

     

    Battleship

     

     

     

    • Looks kool
    • Dedicated Combat ship
    • Capable of fitting 1.0 weapons on main turret mounts
    • Competitive Shield and Health Pools.
    • Various levels of Armour Scales over vessel to assist in damage mitigation.
    • Competent assortment of Weaponry.

    jnOhwCtl.jpg

    A battleship that isn't a boat in space.... kinda!

    16rFWKsm.jpgR3TW3Wlm.jpgrKglMD7m.jpg

    hc4b8KFm.jpgYeNvrdKm.jpgEVlFmESm.jpgU9Opuonm.jpg

    bJkbpvq.gif

     

    • HP - >00000
    • Shield - >00000
    • Blocks - >0000
    • Volume - 0.00m m^3
    • Thrust - 00m/s
    • Brake - 0.0m/s
    • Max Velo - 000m/s
    • Yaw/Pitch - .00rad/s
    • Roll - .00rad/s
    • Cargo Cap - >000
    • Crew Quarters ~000/000
    • Fighter Cap - 000
    • Power Gen - ~00GigaWatts
    • Power Storage - 0.00TerraJoules

     

     

     

    Multi-Purpose War Ship

     

     

     

    • Almost possible to fly your drone through the vessel from Bow to stern.
    • Large Cargo Capacity.
    • Large Fighter Capacity.
    • Competitive Shield and Health Pools.
    • Various levels of Armour Scales over vessel to assist in damage mitigation.
    • Competent assortment of Weaponry.

    Cbxu3GAl.jpg

    Dun dun DUUHHNNNN!

    VLR9E5Om.jpgzepXlOXm.jpgN0w16t3m.jpgiTvKFRBm.jpg6VROhOom.jpgUAzJvtBm.jpgO2geSBNm.jpgPsaGpj2m.jpgGeXvD5Gm.jpgfRQQkzLm.jpgrB1gxkEm.jpg

    CCyoJGlm.jpg

    AI4Uwlo.gif

     

    • HP - >71600
    • Shield - >25700
    • Blocks - >7500
    • Volume - 8.45m m^3
    • Thrust - 40m/s
    • Brake - 3.3m/s
    • Max Velo - 1200m/s
    • Yaw/Pitch - .02rad/s
    • Roll - .09rad/s
    • Cargo Cap - >5300
    • Crew Quarters ~350/591
    • Fighter Cap - 442
    • Power Gen - ~20 GigaWatts
    • Power Storage - 0.16TerraJoules

     

     

     

    Universal Container Freighter (WIP)

     

     

     

    • Large Cargo Capacity
    • Full 360 Chain-gun Defense Grid

     

    sOvaFrRl.jpg

    Thank the almighty Dev(s) for the Copy and paste feature

    ZfMnwzmm.jpgFYVlQgHm.jpgenzaPnOm.jpg

    7vpkTjP.gif

     

    • HP - >30000
    • Shield - >15800
    • Blocks - >5258
    • Volume - 7.6m m^3
    • Thrust - 33m/s
    • Brake - 3.7m/s
    • Max Velo - 830m/s
    • Yaw/Pitch - .01rad/s
    • Roll - .05rad/s
    • Cargo Cap - >7025
    • Crew Quarters ~116/142
    • Fighter Cap - 1
    • Power Gen - ~7.7 GigaWatts
    • Power Storage - 54 GigaJoules

     

     

     

    Dedicated Combat Vessel

     

    The Hanger doesn't work on this one due to this:

    http://www.avorion.net/forum/index.php?topic=1681.msg8175#msg8175

     

    • Small, Compact and Durable
    • Full 360 Defense Grid
    • Designed for semi independent targeting weapons.

     

    GJ1Kfybl.jpg

    Inspired by Tekkadan Main vessel from Gundam and the Silvius from Last Exile

    C1Ry4jRm.jpgm0WjCYum.jpgwZZ6nV4m.jpgMbJ3tuGm.jpg

    cbmA3BG.gifk2x6FE4.gif

    Going for a cinematic shot here

     

    • HP - >33000
    • Shield - >13100
    • Blocks - >5061
    • Volume - 1.52m m^3
    • Thrust - 34.5m/s
    • Brake - 2.1m/s
    • Max Velo - 799m/s
    • Yaw/Pitch - .01rad/s
    • Roll - .11rad/s
    • Cargo Cap - <3
    • Crew Quarters ~72
    • Fighter Cap - 22
    • Power Gen - ~10.8 GigaWatts
    • Power Storage - 65 GigaJoules

     

     

     

    Small "Disposable" Combat Vessel

     

     

     

    • Small
    • Cheap
    • Disposable

     

    Fd9TloDl.jpg

    A retrofitted version of a small vessel I built in the early stages of this playing this game

    HNOoEgrm.jpgrdNpSo9m.jpg7hq4IMhm.jpg0d1NP0mm.jpg93KOAUFm.jpg0N2hYeJm.jpg

    iPFWFYw.gif

     

    • HP - >3000
    • Shield - >3000/li]
      • Blocks - >1400
      • Volume - 0.52m m^3
      • Thrust - 103.5m/s
      • Brake - 16.2m/s
      • Max Velo - 799m/s
      • Yaw/Pitch - .13rad/s
      • Roll - .31rad/s
      • Cargo Cap - <140
      • Crew Quarters ~50
      • Fighter Cap - 0
      • Power Gen - ~1.6GigaWatts
      • Power Storage - 29.9 GigaJoules

       

     

     

    MultiPurpose Carrier Ship

     

     

     

    • Massive Fighter Capacity
    • Large Cargo Capacity
    • Semi-Competitive Shielding and HP
    • Large Crew Capacity

     

    ghQKpY8l.jpg

    Big, Lumbering, Multipurpose.

    3yq435lm.jpgrcOxl6em.jpgiSJfRQcm.jpgZugMFHIm.jpg

    q2mV5hT.gif

     

    • HP - >112000
    • Shield - >38000
    • Blocks - >6700
    • Volume - 13.21m m^3
    • Thrust - 65.1m/s
    • Brake - 3.2m/s
    • Max Velo - 7921m/s
    • Yaw/Pitch - .05rad/s
    • Roll - .16rad/s
    • Cargo Cap - >6300
    • Crew Quarters ~624
    • Fighter Cap - 692
    • Power Gen - ~49.42GigaWatts
    • Power Storage - .29 TeraJoules

     

     

     

    Armoured Freighter

     

     

     

    • Acceptable Cargo Capacity
    • Light Defences
    • Easy Access to systems
    • Sheet Armour

    CO1iX7bl.jpg

    'Fulfills' the task at hand... get it?.... no....  :'(

    VukSlHN.gif

     

     

    • HP - >13500
    • Shield - >11450
    • Blocks - >1647
    • Volume - 1.02m m^3
    • Thrust - 60.9m/s
    • Brake - 39.9m/s
    • Max Velo - 456m/s
    • Yaw/Pitch - .15rad/s
    • Roll - .15rad/s
    • Cargo Cap - ~1300
    • Crew Quarters ~79
    • Fighter Cap - 0
    • Power Gen - ~4.2 GigaWatts
    • Power Storage - ~33 GigaJoules

     

     

     

    BattleCruiser

     

     

     

    • Balanced Center of Gravity eliminates recoil from main guns
    • All guns protected from collisions
    • Easy Access to systems
    • Weapon decks open to customization

    t1Sddfyl.jpg

    Big Guns

    G1idEBD.gif

     

     

    • HP - >44200
    • Shield - >111000
    • Blocks - >1720
    • Volume - 1.52m m^3
    • Thrust - 82.8m/s
    • Brake - 12.6m/s
    • Max Velo - 769m/s
    • Yaw/Pitch - .08rad/s
    • Roll - 1.04rad/s
    • Cargo Cap - ~0
    • Crew Quarters ~171
    • Fighter Cap - 0
    • Power Gen - ~15.2 GigaWatts
    • Power Storage - ~20 GigaJoules

     

     

     

    Heavy Cruiser

     

     

     

    • Easy Access to systems
    • Weapon decks open to customization
    • Multiple Armour layers

    xtdKmQLl.jpg

    A revision of my old Mainstay combat vessel, Only half way though did I realize it looked awfully similar to Halo vessels

    bVNy6ZE.gif

     

     

    • HP - >15000
    • Shield - >95000
    • Blocks - >2396
    • Volume - 1.89m m^3
    • Thrust - 78.6m/s
    • Brake - 19.6m/s
    • Max Velo - 717m/s
    • Yaw/Pitch - .05-6rad/s
    • Roll - .25rad/s
    • Cargo Cap - ~0
    • Crew Quarters ~56
    • Fighter Cap - 0
    • Power Gen - ~20.2 GigaWatts
    • Power Storage - ~20 GigaJoules

     

     

     

     

    Look out below! You require the latest Beta.

    Warship - https://drive.google.com/open?id=0B9V-eOtUwygwNEFOVlAyd1pyczQ

    Freighter - https://drive.google.com/open?id=0B9V-eOtUwygwWUFQY3c2RFlDVzA

    Combat Vessel - https://drive.google.com/open?id=0B9V-eOtUwygwOTktUFYzYmRjeE0

    Carrier - https://drive.google.com/open?id=0B9V-eOtUwygwSGpDNlhxLXlEbkE

    Disposable Combat Vessel - https://drive.google.com/open?id=0B9V-eOtUwygwYlgzQlFxQllMdW8]

    Battle Cruiser - https://drive.google.com/open?id=0B9V-eOtUwygwbklkSnd5alV3SGs

    Combat Freighter - https://drive.google.com/open?id=0B9V-eOtUwygwREF4eWtXWWZCdVE

    Heavy Cruiser - https://drive.google.com/open?id=0B9V-eOtUwygwQzlJc2dyLUVCN2M

    BattleShip - https://drive.google.com/open?id=0B9V-eOtUwygwLXJxMW1ER2poNGc

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