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Abraxsus

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Posts posted by Abraxsus

  1. jeahr.... every xsotan is oneshot there ^^ they dont even harm me...

     

    50.000 OM Railgun, contact, down

     

    So the issue is that you've got a weapon (or collection of weapons, if you've found a turret factory and mass produced those railguns) that are extremely overpowered (partially because they are currently bugged in how they handle damage piercing which makes them do WAY more damage than they should), which makes the game boring, correct?

     

    Perhaps you should try removing the extremely overpowered weapon to see if that helps the game feel more difficult?

     

    Ok then i use Laserbeams ? and cut enemys in 2 halfs in about 3 secons ? xD... sorry the game is broken endgame. But this is ok becouse its EA

    I fight with a Deathstar vs Corelian Frigates  XD

  2. I can't comment on the suggestion, because author has not specified at which level of difficulty he had these experiences. Names for difficulty levels are quite counter-intuitive: A regular player introduced to Avorion might assume, that Normal difficulty is a leveled average, but it actually severely nerfs hostile ships, while Insane difficulty is one at which they do 100% damage, and the gameplay against them is fair.

     

    +3  maxed out

  3. Hello All,

    Hello Developers,

     

    Today we have to Talk about the Games Difficulty advance.

     

    # Early Game Good

    + The Game is interessting

    + Exploring & Mining

    + Enemy does damage to you (u have repair costs)

    + fights are interesting & dangerous

    + Traiding

    * The game feals good

     

    # Mid Game not Balanced

    + U get your first shilds (game will be more easy now)

    + U get ressources by Mining & Salvaging

    + Traiding is more usefull now (more money)

    - Traiding gives u much money, thats bad... is to fast not balanced

    + Fights are still interessting, enemys will break your shild

    +&- You craft your own equipment now, game will be much more easy after

     

    # Late Game Totaly Broken

    - Your Shilds are OP (more then 1 million) no enemy will ever harm u again

    - Enemys are to bad, you dont fear them ... they are allmost oneshot

    - your ship gets to big, no more challenge arround

    - you dont need any more mining... no need for it

    - you have to much money ... nothing will drain it (crew costs,Repairs,Building,ressourc buy out -> nothing will harm your credits any more)

    - Quests are boring at this point

     

    # What we not can do vs this problem

    - more or bigger enemys by scripting or events becouse of massive server lags if u have many or big enemy ships around

     

    # What we need

    We need a System that detects what ship Class a Player has. m³+mass = class

    Then we need a Script that will spawn enemys that can Match this Ship Class

    (If, Player Ship Class = X then load Event X + Difficulty *X if more players are present) so that all events ingame has to check the Player Class before interact with a sektor

     

    This new Event ships needs better Shilds, more Guns or a DPS++

     

     

    Thanks for reading.

     

  4. Found a Bug in the Script long time usage.

     

    If you order your Ships to Salvage, they will do it BUT

    If the ship fly to short to an salvage object, the ship cant aim at the object any more & then its bugged.

    We need a loop up command that check the last target of this ship. Is this target not destroyed or disapeared in more then 1 Minute

    The ship has to fly away from that target & then try again.

     

    Anti Stuck loop

     

    Thanks!

  5. 1. Download the Salvage command.zip

    2. Unpack the Salvage command.zip -> u get a Data Folder

    3. Copy the Data Folder u get

    4. Go to your Steam installation Folder

    5. Steam/Steamapps/common/Avorion  -> open your Avorion Folder

    6. get your copy in there and hit OK -> if something needs to be overwrite, then do it

    7. You are ready now, start your game

    8. Get a commander on one of your ships

    9. Target your ship (u cant fly it by your self)

    10. Give the Ship an order, take salvage (the ship needs a salvage laser)

    11. Its done, watch and be happy

     

    hope this helps you out!

  6. Warning:

     

    The fallback TCP/UDP protocols are deprecated and potentially UNSAVE!

    If you´re running a dedicated Server, this is Highly discouraged!

    Use steam networking instead; Enable with --use-steam-networking 1

     

    ##############

    Following reasons why this is a bad idea

    ##############

     

    * F1 in game isn´t working any more, you can only see your ping not ping of others. In the first place no big problem BUT if you have a high ping player 80 or above the game stops working (lags, flipping ships, no registering gun hits)

    * If u host a Server with more then 8 players, it will be unstable. U have a stable ping of 9 to your server? not if more then 8 players will join, you will have 400+

     

    @Koonchi,

    If you like that every one use Steam servers, then fix your steam integration there is a bug, please find it.

  7. no we don´t use steam, with steam active, we can't see player pings ingame and some network problems appears with steam on.

    If u have fixed that in the Beta Branch we can activate it. And yes u can have every log from now on.

    We wiped the server and have done a fresh start yesterday on a new galaxy seed + beta Branch ... sorry that information's that can help are now lost

     

    The Server runs very stable now, CPU spike @ 30% not more... but the Galaxy is not that big now as the last ^^ we have to wait

  8. Hello Koonchi,

     

    I am the Host of the 50 Slot www.just-look.net Server.

     

    Server Specs:

    Intel Xeon E3 1245v2

    32GB DDR3

    3x 120 GB SSD

    250Mbit/s

     

    Today we had to perform a Galaxy Reset.

     

    After 1 Week of Gameplay, we had the follow:

    Savegame: 42 GB

    Sectors: 21000

    Sectors active: ~80 permanently

    Server Status: after 4 Hours of gameplay all of our 8 Server Cores are @ 99,9% and 20+GB RAM was used... Unplayable

     

    We now use a cleaner script, that clean a sector after a player jump out, to minimize server load and savegame.

     

    sry for my English (native german)

     

     

  9. Server News:

     

    Savegame: ~43 GB

    More & more lag spikes as more sectors exists. We have now 21.000 Sectors discovered and ever day it will be more and more.

    That is over the time a big problem. We have now a sector clean up script, that will clean all garbage and save Server performance.

    We have decided, that we make a whole Galaxy Reset, every player has to start over again, to make it fair for every one.

    Remember this is an Early Access Game and no one tested before a Big Server like this.

    We try our best to give you all a good performance.

    With this new Galaxy Seed now Spawn Oil & Coal Mines every where too, no more broken Faction Economy

     

    See you all soon in the new Galaxy Seed

     

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