Abraxsus
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Posts posted by Abraxsus
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jeahr.... every xsotan is oneshot there ^^ they dont even harm me...
50.000 OM Railgun, contact, down
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I can't comment on the suggestion, because author has not specified at which level of difficulty he had these experiences. Names for difficulty levels are quite counter-intuitive: A regular player introduced to Avorion might assume, that Normal difficulty is a leveled average, but it actually severely nerfs hostile ships, while Insane difficulty is one at which they do 100% damage, and the gameplay against them is fair.
+3 maxed out
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Hello All,
Hello Developers,
Today we have to Talk about the Games Difficulty advance.
# Early Game Good
+ The Game is interessting
+ Exploring & Mining
+ Enemy does damage to you (u have repair costs)
+ fights are interesting & dangerous
+ Traiding
* The game feals good
# Mid Game not Balanced
+ U get your first shilds (game will be more easy now)
+ U get ressources by Mining & Salvaging
+ Traiding is more usefull now (more money)
- Traiding gives u much money, thats bad... is to fast not balanced
+ Fights are still interessting, enemys will break your shild
+&- You craft your own equipment now, game will be much more easy after
# Late Game Totaly Broken
- Your Shilds are OP (more then 1 million) no enemy will ever harm u again
- Enemys are to bad, you dont fear them ... they are allmost oneshot
- your ship gets to big, no more challenge arround
- you dont need any more mining... no need for it
- you have to much money ... nothing will drain it (crew costs,Repairs,Building,ressourc buy out -> nothing will harm your credits any more)
- Quests are boring at this point
# What we not can do vs this problem
- more or bigger enemys by scripting or events becouse of massive server lags if u have many or big enemy ships around
# What we need
We need a System that detects what ship Class a Player has. m³+mass = class
Then we need a Script that will spawn enemys that can Match this Ship Class
(If, Player Ship Class = X then load Event X + Difficulty *X if more players are present) so that all events ingame has to check the Player Class before interact with a sektor
This new Event ships needs better Shilds, more Guns or a DPS++
Thanks for reading.
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I play on beta too, and it works
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Found a Bug in the Script long time usage.
If you order your Ships to Salvage, they will do it BUT
If the ship fly to short to an salvage object, the ship cant aim at the object any more & then its bugged.
We need a loop up command that check the last target of this ship. Is this target not destroyed or disapeared in more then 1 Minute
The ship has to fly away from that target & then try again.
Anti Stuck loop
Thanks!
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1. Download the Salvage command.zip
2. Unpack the Salvage command.zip -> u get a Data Folder
3. Copy the Data Folder u get
4. Go to your Steam installation Folder
5. Steam/Steamapps/common/Avorion -> open your Avorion Folder
6. get your copy in there and hit OK -> if something needs to be overwrite, then do it
7. You are ready now, start your game
8. Get a commander on one of your ships
9. Target your ship (u cant fly it by your self)
10. Give the Ship an order, take salvage (the ship needs a salvage laser)
11. Its done, watch and be happy
hope this helps you out!
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Enemy Spawning caused Servers to lag. We had to reduce our Alienatack.lua to become the Server stable.
Use enemy spawners with caution .
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There is no pw :) try again
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The log file is out, via mail
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Thanks,
maybe bigger stations has to be other $$$ Models
Solar:
*smal 3,6 mil
*med 7,2 mil
*large 14,4 mil
*XL 24,8 mil
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Hello Community,
Hello Koonchi,
If i buy a Builder ship and like to build a Station, its allways a S-Station
I Variade the Mass up to more then 4 Billion MT .... the station costs 1 Million Iron,Titanium,Nanoite,Trinium and 600.000 Xanion, and its still a Smal one .....
How to build a M L or XL ?
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New one that crashed the server:
Exeption in WorkPool worker thread 7 failed to aquire void Galaxy::keepSector<Sector*>: 702, sectorMutex after 31000000 Tries
Server died after this
Why so many tries ? that couse massive lags... 10 tries are more then good i think...
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Warning:
The fallback TCP/UDP protocols are deprecated and potentially UNSAVE!
If you´re running a dedicated Server, this is Highly discouraged!
Use steam networking instead; Enable with --use-steam-networking 1
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Following reasons why this is a bad idea
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* F1 in game isn´t working any more, you can only see your ping not ping of others. In the first place no big problem BUT if you have a high ping player 80 or above the game stops working (lags, flipping ships, no registering gun hits)
* If u host a Server with more then 8 players, it will be unstable. U have a stable ping of 9 to your server? not if more then 8 players will join, you will have 400+
@Koonchi,
If you like that every one use Steam servers, then fix your steam integration there is a bug, please find it.
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Neuer Fehler:
3 failed to aquire Faction* FactionDatabase::findFaction<int>: 479, accessMutex after 31000000 tries
Das wird regelmäßig gespammt vom server in der cmd console
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@ Koonchi, komm doch mal zu uns aufs TS ip: just-look.net
Dann können wir über alles reden ^^ Stellen unseren Server auch gern für Testzwecke zur Verfügung
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With more than 10 Players the Steam protocol isnt working any more .... ping goes up to 400+ for everyone .... unplayable.
Fix this and we play with steam on.... for now Steam = false ...
Your Steam integration is totally broken Koonschi
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k we will switch to steam if it works better now, thanks for the information
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no we don´t use steam, with steam active, we can't see player pings ingame and some network problems appears with steam on.
If u have fixed that in the Beta Branch we can activate it. And yes u can have every log from now on.
We wiped the server and have done a fresh start yesterday on a new galaxy seed + beta Branch ... sorry that information's that can help are now lost
The Server runs very stable now, CPU spike @ 30% not more... but the Galaxy is not that big now as the last ^^ we have to wait
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Hello Koonchi,
I am the Host of the 50 Slot www.just-look.net Server.
Server Specs:
Intel Xeon E3 1245v2
32GB DDR3
3x 120 GB SSD
250Mbit/s
Today we had to perform a Galaxy Reset.
After 1 Week of Gameplay, we had the follow:
Savegame: 42 GB
Sectors: 21000
Sectors active: ~80 permanently
Server Status: after 4 Hours of gameplay all of our 8 Server Cores are @ 99,9% and 20+GB RAM was used... Unplayable
We now use a cleaner script, that clean a sector after a player jump out, to minimize server load and savegame.
sry for my English (native german)
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Server News:
Savegame: ~43 GB
More & more lag spikes as more sectors exists. We have now 21.000 Sectors discovered and ever day it will be more and more.
That is over the time a big problem. We have now a sector clean up script, that will clean all garbage and save Server performance.
We have decided, that we make a whole Galaxy Reset, every player has to start over again, to make it fair for every one.
Remember this is an Early Access Game and no one tested before a Big Server like this.
We try our best to give you all a good performance.
With this new Galaxy Seed now Spawn Oil & Coal Mines every where too, no more broken Faction Economy
See you all soon in the new Galaxy Seed
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New Modification added:
Raw Oil & Coal Mine
finaly!
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Server Update:
We added 2 more Mods to the Server:
#1 UI upgrade : Transfer cargo/crew/fighters - v1.02 (14 feb 2017)
- The UI element for transferring Items between your vessels is good now
#2[Mod] Extended trading reach
- If a Station dont have any more Docking-Ports left, then u can dock from 300 meters away
Best regards,
Your Server Admins :P
[Player & NPC Ship Class testing for Difficulty] Badly needed
in Suggestions & Idea Voting
Posted
Ok then i use Laserbeams ? and cut enemys in 2 halfs in about 3 secons ? xD... sorry the game is broken endgame. But this is ok becouse its EA
I fight with a Deathstar vs Corelian Frigates XD