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h0yer

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Posts posted by h0yer

  1. I'm having the same issue over and over again:

     

    My escorting vessels launch their fighters when enemies are around and they attack both enemies and friendlies.

    They seem to stop attacking friendlies a few seconds after the last enemy exploded, if the friendlies haven't turned red already^^

     

  2. I don't know why, but on all my ships and stations, the morale went low and all crew left within a few minutes, now I have an empire of empty metal husks floating through space.

     

    What happened?

     

    EDIT:

    All ships had enough crew and commanding officers, but no one worked, no workforce, although the actual workforce exceeded the necessities, so I don't really understand why the morale went abysmal.

    In the meantime, I can't acquire new crew, because on the way to the next station, the morale drops again and again everyone leaves.

    The crew autoassing does realy weird things, constantly shifts the ordinary crewman around.

  3. Thanks for the reply!

     

    I tried it by moving the two sector files into a different folder, the missing sector has been recreated, but the game still crashes after a while loading. Funky  :-\

     

    Would it be of any use, if I'd upload the sector files somewhere? Or any other files?

     

    Any other options?

    Quite frustrating, I just reached the core and went back to lick my wounds and then this, the utter antithesis of immersion^^

     

    EDIT:

    I have the funny feeling it has something do do with my 'large' player file in that galaxy, which is now more than 4MB

  4. I have a rather odd issue:

     

    After a quite some time playing SP, I hit the B key for building on my vessel, but the game surpizingly crashed, afterwards, I couldn't load that particular galaxy anymore.

    Was running the beta and had the captined salvage mod running.

    A little more than 2k items in the inventory.

     

    Some log snippets:

     

    Client

     

    Sat Feb 18 10:04:08 2017| Client started: "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

    Sat Feb 18 10:04:08 2017| Enabled Traces:

    Sat Feb 18 10:04:08 2017| Client Beta 0.10.4 r7565, running on Windows 8.1+.

    Sat Feb 18 10:04:08 2017| CPU: AuthenticAMD 8 Cores

    Sat Feb 18 10:04:08 2017| Init Steamworks...Init Steamworks... ok

    Sat Feb 18 10:04:08 2017| Init Steamworks ok

    Sat Feb 18 10:04:08 2017| Init SDL2... ok

    Sat Feb 18 10:04:08 2017| Getting display mode... ok

    Sat Feb 18 10:04:08 2017| Current display mode: 2560 x 1440

    Sat Feb 18 10:04:08 2017| Creating settings... loading... setting language... ok

    Sat Feb 18 10:04:08 2017| Creating client window...Detected 2 displays

    Sat Feb 18 10:04:08 2017| Display 0: x: 0, y: 0, w: 2560, h: 1440

    Sat Feb 18 10:04:08 2017| Display 1: x: 3840, y: 1097, w: 1680, h: 1050

    Sat Feb 18 10:04:08 2017| Using display 0

    Sat Feb 18 10:04:08 2017| Creating window, x: 0, y: 0, w: 2560, h: 1440... ok

    Sat Feb 18 10:04:09 2017| Creating GL context... ok

    Sat Feb 18 10:04:09 2017| Setting window mode WindowedSeamless... ok

    Sat Feb 18 10:04:09 2017| Creating client window ok

    Sat Feb 18 10:04:09 2017| Init rendering... starting rendering... initialize...OpenGL Context Information:

    Sat Feb 18 10:04:09 2017| Version: 4.5

    Sat Feb 18 10:04:09 2017| VersionString: 4.5.0 NVIDIA 376.53

    Sat Feb 18 10:04:09 2017| Vendor: NVIDIA Corporation

    Sat Feb 18 10:04:09 2017| Renderer: GeForce GTX 960/PCIe/SSE2

    Sat Feb 18 10:04:09 2017| GLSL Version: 4.50 NVIDIA

    Sat Feb 18 10:04:09 2017| Init GLEW... ok

    Sat Feb 18 10:04:09 2017| Init Debug Message Callback... ok

    Sat Feb 18 10:04:09 2017| Set VSync... ok

    Sat Feb 18 10:04:09 2017| Secure BackBuffer... ok

    Sat Feb 18 10:04:09 2017| Init Canvas...Create canvas of size 2560 x 1440... ok

    Sat Feb 18 10:04:09 2017| Init Canvas ok

    Sat Feb 18 10:04:09 2017| Init Refraction Texture... ok

    Sat Feb 18 10:04:09 2017| Init Post Processing... ok

    Sat Feb 18 10:04:09 2017| Init Debug Renderers... ok

    Sat Feb 18 10:04:09 2017| Rendering initialized

    Sat Feb 18 10:04:09 2017| Init rendering ok

    Sat Feb 18 10:04:09 2017| Check problematic drivers... ok

    Sat Feb 18 10:04:09 2017| Init shader level... ok

    Sat Feb 18 10:04:09 2017| Init loading screen... ok

    Sat Feb 18 10:04:09 2017| Draw first loading screen... draw... ok

    Sat Feb 18 10:04:09 2017| Init SFX... ok

    Sat Feb 18 10:04:09 2017| Init Input... ok

    Sat Feb 18 10:04:09 2017| Init GameInput... ok

    Sat Feb 18 10:04:09 2017| Init Main Menu... ok

    Sat Feb 18 10:04:10 2017| Init Music... ok

    Sat Feb 18 10:04:10 2017| Apply loaded settings... ok

    Sat Feb 18 10:04:10 2017| Client initialized

    Sat Feb 18 10:04:10 2017| Received stats and achievements from Steam

    Sat Feb 18 10:04:25 2017| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name Illoomorpheme - Kopie --server-name h0yer's Server --port 27000 --public 0 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561197979885582 --use-steam-networking 1 --threads 7 '

    Sat Feb 18 10:04:25 2017| Connecting to 127.0.0.1:27000, query port: 27003

    Sat Feb 18 10:04:26 2017| Waiting for Online polling threads

    Sat Feb 18 10:04:26 2017| Online polling threads finished

    Sat Feb 18 10:04:26 2017| Waiting for LAN polling threads

    Sat Feb 18 10:04:26 2017| LAN polling threads finished

    Sat Feb 18 10:04:26 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0

    Sat Feb 18 10:04:27 2017| remote address: ip, init: steam

    Sat Feb 18 10:04:27 2017| Connecting to server at 127.0.0.1:27000

    Sat Feb 18 10:04:27 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0

    Sat Feb 18 10:04:27 2017| Initiating connection with server ID 90106958781061128

    Sat Feb 18 10:04:31 2017| Authentication successful!

    Sat Feb 18 10:09:43 2017| <Server> Player h0yer joined the galaxy

    Sat Feb 18 10:09:47 2017| <Server> A group of alien ships warped in!

    Sat Feb 18 10:09:47 2017| Error: EXCEPTION_ACCESS_VIOLATION

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000007c3ff8 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000005f0390 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000838540 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 000000000083781a 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000008385ed 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004a9e2a 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004ad372 2>&1

    Sat Feb 18 10:09:47 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:47 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:47 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 0000000000407aef 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004088e1 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004035e4 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 000000000103012f 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004013e8 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00000000004014eb 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00007ffc355d8364 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017| konnte nicht gefunden werden.

    Sat Feb 18 10:09:48 2017| addr2line -i -e "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" 00007ffc375070d1 2>&1

    Sat Feb 18 10:09:48 2017| Der Befehl "addr2line" ist entweder falsch geschrieben oder

    Sat Feb 18 10:09:48 2017|

     

     

    Server

     

    Sat Feb 18 10:04:25 2017| Enabled Traces:

    Sat Feb 18 10:04:25 2017| Avorion server 0x400e7b0 running on Windows 8.1+ starting up in "C:\Users\mymai\AppData\Roaming\Avorion\galaxies\Illoomorpheme - Kopie"

    Sat Feb 18 10:04:25 2017| CPU: AuthenticAMD 8 Cores

    Sat Feb 18 10:04:25 2017| name: h0yer's Server

    Sat Feb 18 10:04:25 2017| seed: Illoomorpheme

    Sat Feb 18 10:04:25 2017| port: 27000

    Sat Feb 18 10:04:25 2017| max online players: 10

    Sat Feb 18 10:04:25 2017| save interval: 600

    Sat Feb 18 10:04:25 2017| broadcast interval: 5

    Sat Feb 18 10:04:25 2017| max loaded sector time: 300

    Sat Feb 18 10:04:25 2017| weak update: yes

    Sat Feb 18 10:04:25 2017| worker threads: 7

    Sat Feb 18 10:04:25 2017| generator threads: 2

    Sat Feb 18 10:04:25 2017| difficulty: Beginner

    Sat Feb 18 10:04:25 2017| infiniteResources: no

    Sat Feb 18 10:04:25 2017| collision: 1

    Sat Feb 18 10:04:25 2017| access list: Blacklist

    Sat Feb 18 10:04:25 2017| public: no

    Sat Feb 18 10:04:25 2017| authentication: no

    Sat Feb 18 10:04:25 2017| listed: no

    Sat Feb 18 10:04:25 2017| steam networking: yes

    Sat Feb 18 10:04:25 2017| server will exit once all admins logged out.

    Sat Feb 18 10:04:25 2017| administrators: 'admin'

    Sat Feb 18 10:04:25 2017| Initializing sector database...

    Sat Feb 18 10:04:25 2017| Initializing faction database...

    Sat Feb 18 10:04:25 2017| Starting up 7 worker threads...

    Sat Feb 18 10:04:25 2017| Loading jumping entities...

    Sat Feb 18 10:04:25 2017| Loaded 9 jumping entities.

    Sat Feb 18 10:04:25 2017| Galaxy initialized.

    Sat Feb 18 10:04:25 2017| Listed server version: 0.10.4.7565

    Sat Feb 18 10:04:25 2017| Game Port: 27000

    Sat Feb 18 10:04:25 2017| Steam Port: 27021

    Sat Feb 18 10:04:25 2017| Steam Query Port: 27020

    Sat Feb 18 10:04:25 2017| Query Port: 27003

    Sat Feb 18 10:04:25 2017|

    Sat Feb 18 10:04:25 2017| Server UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0

    Sat Feb 18 10:04:27 2017| Server connected to Steam successfully

    Sat Feb 18 10:04:27 2017| Server is not VAC Secure!

    Sat Feb 18 10:04:27 2017| Game Server Steam ID: 90106958781061128

    Sat Feb 18 10:04:28 2017| OnP2PSessionRequest from 76561197979885582

    Sat Feb 18 10:04:31 2017| [Authentication not Enabled] New client: 76561197979885582

    Sat Feb 18 10:04:31 2017| Client accepted: 76561197979885582

    Sat Feb 18 10:04:31 2017| Connection to player established

    Sat Feb 18 10:04:31 2017| Connection accepted from 192.168.0.108:0

    Sat Feb 18 10:04:36 2017| <Server> Player h0yer joined the galaxy

    Sat Feb 18 10:04:36 2017| Player logged in: h0yer, index: 1

    Sat Feb 18 10:04:37 2017| scheduled save for sector (-24:-153), 0xb8f0080, entities: 1176

    Sat Feb 18 10:04:37 2017| saving sector (-24:-153)

    Sat Feb 18 10:04:37 2017| player events roughly every 12.34 minutes

    Sat Feb 18 10:04:37 2017| sector (-24:-153) saved to "C:\Users\mymai\AppData\Roaming\Avorion\galaxies\Illoomorpheme - Kopie\sectors\-24_-153"

    Sat Feb 18 10:04:37 2017| scheduled save for sector (-24:-153), 0xb8f0080, entities: 1176

    Sat Feb 18 10:04:37 2017| saving sector (-24:-153)

    Sat Feb 18 10:04:37 2017| sector (-24:-153) saved to "C:\Users\mymai\AppData\Roaming\Avorion\galaxies\Illoomorpheme - Kopie\sectors\-24_-153"

    Sat Feb 18 10:04:38 2017| Player h0yer moved to sector (-24:-153) server time taken for change: 637ms

    Sat Feb 18 10:10:04 2017| Client 76561197979885582 lost connection

    Sat Feb 18 10:10:04 2017| <Server> Player h0yer left the galaxy

    Sat Feb 18 10:10:04 2017| Player logged off: h0yer, index: 1:

    Sat Feb 18 10:10:04 2017| Server is shutting down.

    Sat Feb 18 10:10:04 2017| Saving settings...

    Sat Feb 18 10:10:04 2017| Saving script values...

    Sat Feb 18 10:10:04 2017| Saving factions...

    Sat Feb 18 10:10:05 2017| Saving sectors...

    Sat Feb 18 10:10:05 2017| Saving jumping ships...

    Sat Feb 18 10:10:05 2017| scheduled save for sector (0:0), 0xe4e490, entities: 9

    Sat Feb 18 10:10:05 2017| saving sector (0:0)

    Sat Feb 18 10:10:05 2017| sector (0:0) saved to "C:\Users\mymai\AppData\Roaming\Avorion\galaxies\Illoomorpheme - Kopie\jumps.dat"

    Sat Feb 18 10:10:05 2017| Saving settings...

    Sat Feb 18 10:10:05 2017| waiting for unfinished sector generation jobs...

    Sat Feb 18 10:10:05 2017| waiting for unfinished sector save jobs...

    Sat Feb 18 10:10:05 2017| scheduled save for sector (-24:-153), 0xb8f0080, entities: 1252

    Sat Feb 18 10:10:05 2017| saving sector (-24:-153)

    Sat Feb 18 10:10:05 2017| sector (-24:-153) saved to "C:\Users\mymai\AppData\Roaming\Avorion\galaxies\Illoomorpheme - Kopie\sectors\-24_-153"

    Sat Feb 18 10:10:05 2017| shutting down networking...

    Sat Feb 18 10:10:05 2017| UDP closed

    Sat Feb 18 10:10:05 2017| Server UDP: Connection closed

    Sat Feb 18 10:10:05 2017| cleaning up communicators...

    Sat Feb 18 10:10:05 2017| waiting for unfinished sector generation jobs...

    Sat Feb 18 10:10:05 2017| waiting for unfinished sector save jobs...

    Sat Feb 18 10:10:05 2017| shutting down galaxy...

    Sat Feb 18 10:10:05 2017| shutting down faction database...

    Sat Feb 18 10:10:06 2017| shutting down sector database...

    Sat Feb 18 10:10:06 2017| cleaning up timers...

    Sat Feb 18 10:10:06 2017| Server shutdown successful.

     

     

    Not sure what could have happened, nothing really points anywhere, the only things I could imagine are maybe the sector got borked, or the ship I'm (was) sitting in.

    The other galaxies still work and I tried reinstalling, to no avail, the game still starts, I load the galaxy, takes a few minutes and poof, back to windows.

    Any way to fix this?

    halp :(

  5. I thought about a simple mechanic on how to prevent pilots dying all the time because of their low fighter HP.

     

    Make the fighter spawn some 'cargo' on destruction, cargo that holds the pilot, eg. an ejection seat, rescue capsule, pod, whatever, so the player can collect them after the battle ended, or even during the battle to send them off with a new fighter.

     

    Eh, neh, bleh?

  6. I like newtonian non-orbital spaceflight a lot, one reason to play the game, because this type of flight enables so many awesome maneuvers, tactics and strategies, shadowing everything doable in an atmosphere.

     

    In short:

    Look, I'm always going into the general direction I'm pointig. Hm-Kay. Predictable. Linear. Boring.

    Vs.

    Look, I can choose my vector and attitude completely independant from each other, how awesome, so many permutations, endless possibilities in crashing stuff into roids, woohoo :D

     

    I'd like it as an option, but definitely not as the basic vanilla system.

  7. You're going to like the alliances update.

     

    Sounds really promising :)

     

    More a few imaginative questions than additions, regarding to the 'allince update':

     

    So basically multiple players could enter the same vehicle, and the owner of the vehicle could assign each individual player one turret? Or would each turreteer/passenger need to 'request turret control'? Drag'n'drop player icons to turrets? Could 'newbies' earn money as 'live gunners' in larger player faction s?

    However it'd turn out, multiple players per single vehicle is always a nice2have :)

     

    Player alliances and AI alliances between single factions/races? Awesome!

  8. A few additions to your ideas:

     

    An option in the setting menu where one could set camera behaviour.

     

    Snap view to last viewing angle, snap view to dead ahead, maybe even as an addition to the F2 and CTRL/STRG freelook mode.

     

    The freelook mode could use a toggle function, maybe even some combined stuff, like tapping the key shortly will toggle, while holding it will do what it already does.

     

    And maybe certain keys for aligning the camera to the velocity vector or aligning the velocity vector to your current view, while in freelook mode.

     

    I like the HUD display of overheated turrets and the highlighting when selecting groups and selecting their mode, I think a similar mechanic could be used to highlight turrets one hovers over with the mouse in the 'P' menu, and vice versa, hovering over a mounted turret in build mode could highlight it in the overview, when having it open.

     

    Peace

  9. Hi!

     

    I've seen quite a lot of Star Destroyer style shaped space wedges made by the community, I totally approve, although not of the empire^^

     

    I've been floating around with one as well, although not an as massive one as most do, it's even smaller than a Victory class or Venator, whatever.

    I don't even consider it to be a 'Star Destroyer', more like an 'Asteroid Warmer', but yadda yadda...

     

     

    Well, they are not just purely awesome and iconical from their looks, their hull shape makes them very special, let me elaborate:

     

    Each flat plane has one 'hemisphere' and two of those hemispheres overlap at all times, meaning that  50% of the entire firepower can be applied to one target at dorsal, ventral starboard and port planes.

    So basically all turrets can be utilized firing at two targets.

    But that's not the big thing.

     

    All hemispheres converge at the front position in a narrow pyramid/rhomboid shaped cone, meaning that 100% of the entire turreted firepower can be applied to one single target within that quite deadly zone.

     

    The downside: The rear hemisphere is completely blocked off and needs extra turrets that only treat the rear hemisphere or special placement at the edges.

     

    The fun is that this can be perfectly applied in this game, turrets angle themselves according to the slope they're placed on.

     

    So you can cover your entire ship in autoturrets, blasting into (almost) every direction, while still having the ability to blast everything dead ahead.

     

     

     

    German Edition:

     

    Moin!

     

    Ich hab nun echt nen Batzen netter Sternzerstörer Modelle Aller Art gesehen, alle von der Community gemacht, alle wunderbar detailliert, ich bin entzückt, jedoch nicht vom Imperium an sich, die sind uncool^^

     

    Ich selber bin nuch auch ne weile in einem recht minimalistischen Modell umhegedümpelt, kleiner als ne Victory oder Venator, wie auch immer.

    Ich betrachte die Gurke auch nicht wirklich als 'Stenzertörer', mehr als 'Asteroidenwärmer', bla bla^^

     

    Nun, die sind nicht nur wegen ihrem fetzigen und martialischem Aussehen so abgefahren, die Form der Hülle hat ihre gewissen vorzüge:

     

    Jede flache Rumpfsektion hat eine Hemisphäre in der sich das Feuer aller turrets dieser Fläche entfalten kann und zwei dieser Hemisphären überschneiden sich immer, was heißt das es um den SZ keine sichere Zone ausser hinter dem Kahn. Also 50% der gesamtfirepower kann grundlegend auf ein Ziel gesetzt werden und 100% verteilt auf zwei Ziele.

     

    Das war aber noch gar nicht das Gelbe vom Ei:

     

    Alle Hemisphären konvergieren in einer recht schmalen rhomboiden Zone direkt vor dem Pott, was so viel heißt, das absolut 100% der Geschütztürme auf ein Ziel direkt vor dem SZ gelenkt werden können.

     

    Nachteil:

    Hinter dem Kahn ist ne Totzone, die entweder extra Turrets, oder eben besondere Platzierung der frontalen vorraussetzt.

     

    Das witzige ist, daß sich dieses konzept hier in Avorion echt gut umsetzen lässt, da alle Türme plaziert auf Keilen deren Oberflächenneigung folgen.

     

    Also man kann das gesamte Schiff mit Geschützen ummanteln die auch in jede richtung feuern können (ausser zurück) undgleichermaßen einem die Möglichkeit geben, alles nach vorne raus zu blasen.

     

     

    pewpewpewpewpewpewpewpewPOW!

  10. Hi!

     

    I'm somewhat new as well, although I took a thorough peek into the game during the last week.

     

    It's really nice made, the early version already offers enough stuff to joyfully play around with.

    It' the most promising amalgamization of basically all the good worlds we know of.

     

    Pretty interesting how many people I found here from the FTD community, not many, but some ;P

     

     

    The only really important thing I wanted to add, my most intense impression from the game so far:

     

    pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew

    POW!

    :D

     

    Edit:

    And I enjoy A LOT of music going into the general direction of odd death metal. Mostly Meshuggah^^

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