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amimai

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Posts posted by amimai

  1. Actually the difference between a small cargo bay, a medium cargo bay, and a large cargo bay would be staggering...

     

    A small cargo bay still needs a

    1. Cargo handling system(to you know, put cargo in and out)

    2. Storage systems (to hold it in place)

    3. Climate control

    4. Walls (for reference, shipping container has 20cm wall thickness, 15% of its diameter)

     

    So for small bays most of your volume is not spent actual storing cargo...

  2. I normaly build my ships internals, then layer the whole thing in 2x2x2 blocks of cargo holds and slap a layer or 2 of 0.25 thick armour on it. makes my boats fairly durable

     

    i have a personal RP rule that my shield can not be more then my ship HP(before modules)

  3. Here are the guns in avorion

     

    Chainguns: bog standard

    Bolters: chain guns that overheat

    Lasers: hitscan pew pew

    Plasma: anti-shield pew

    Railguns: long range hits an pew pew

     

    Non-normal guns

    Cannons: work like torpedoes/artillery slow, damaging, ideal for hit and run

    Lightning: lighting o so very frightening! Mama Mia Mama Mia (Freddie Mercury FTW) it's a pretty cool weapon like cannons but fast reload with queen blasting in the background!

    Missiles: lets you perform a macross missile massacre!

     

     

    I rather like the weapons as is, they aren't too specific but still have a personality

    I would not like a situation where the only good gun you have is X and enemy built their ships to completely no-sell X so you die to a ship 10x your size...

  4. Hi all I noticed a need, blender has some very nifty features like shrink wrap for point clouds (automatically create armour), all the fancy model editing tricks, and generally wizardry for ship designs.

     

    What we need is:

    A) extract point cloud from xml(easy to do)

     

    Would allow us to export point clouds to blender(or any other software) for editing there.

     

    B)Blender-> avorion converter

    To put the armour skin back on to our ships

     

    1. Get outer points from blender(this can be done in blender)

    2. Generate a layer of blocks(triangle) to give outer skin

    3. Generate second layer of blocks(cubes) under triangles to support the structure

    4. ????

    5. Profit

     

    That shoul give a solid layer of armour automagically for any design just using the outer edge block vertex to generate a nice smooth hull.

     

    Someone better at code then me, GO!

    I can make (A) but my skill at programming is not yet up to the task of (B)

     

    With the ability to xml edit it would let us make ships in 2parts, outer hull and internals, then merge the seperate blueprints (something I already do) and that streamlines building ships significantly.

     

    I'm actually in love with the potential of this format of ship design, open xml files and minor block overlap alow you to skip all the tedious bits involved in building ships seen in other games.

     

  5. IMO my aproach tould be quite a bit more hack~y

     

    Build the general hull large scale, scale it up even more to add in some of the large greebles, rescale down, the mock up the internals, and use xml editing to merge the two!

     

    Really having intersecting blocks and xml files open is a great thing for the game, slows a quick and dirty approach to ship building where you make the hull and internal seperate then simply merge everything no question asked.

     

    I'm guessing at some point someone will code a automatic armour wrap script so that we do not even need to manually lay down the blocks for it.

  6. Buffs to armor are incoming.

    Nice

     

    You my friend need more guns... shredding AI is easy, and im playing on hard mode.

     

    buffing armour, hull, and weapons would be pretty cool and make internal systems feel more like internals.

    I've no idea what difficulty the server I'm on is at. I wonder if it's a STALKER situation where both the players and AI do/take more damage as the difficulty increases? That would explain some things,

     

    even on easy this dosen't change much, just make sure your guns are upgraded to blue/gold and the AI melts like chocolate under a flamethrower.

     

    I think a lot of people struggle because they do not make a point of using upgraded weapons and sell off red iron in favour of white naonite. In my solo campaign I already had legendary iron chain guns by the time I hit xanion deposits.

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