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era5or

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Posts posted by era5or

  1. mail sent, forgot to include link to thread sorry, but enough detail in log too see the error... also, your client/server detects windows 10 as windows 8.1+ if that happens too have any effect is unknown..

  2. Not so much a bug report as such, but figured it could be causing memory/performance issues.

    This suddenly appeared in my server log while playing on a dedi server hosted on my local machine for a friend and myself..

     

    5 failed to aquire C:\...\FactionDatabase.cpp: 485, accessMutex after 1000000 tries

    5 failed to aquire C:\...\FactionDatabase.cpp: 485, accessMutex after 2000000 tries

    5 failed to aquire C:\...\FactionDatabase.cpp: 485, accessMutex after 3000000 tries

    5 failed to aquire C:\...\FactionDatabase.cpp: 485, accessMutex after 4000000 tries

  3. update on remote server issues

     

    it seems ports do not work

     

    see screen grab

     

    http://imgur.com/75FDEOq

     

    as you can see ive set port in bat file as u said, this seemed too fix the issues, visualy anyways..

    as the server shows game port stays as 31000 however when i use a port sniffer it infact is not using any port except default steam ports... so at present it has no gameport for anything too connect too...

     

    kinda weired!

  4. adding -- port 31000 too the server bat file seemed too clean up the port issue.

    however the server is still not listing from my machine at home...

    also the public server showsup in list but then becomes unavalible very quick?

    another thing also, is I am unable to connect too the public server that shows up, but im assuming this that server is not running beta

  5. ok just done another test, results quite intresting...

     

    installed and run steamcmd version on local machine at home - setup using launcher gui you provided..

    all worked just fine, ports and logs showed it using 31000 and steam loged on just fine..

     

    zipped up and coppied the entire install and the roaming galxy files too my remote box..

    unpacked fine etc...

     

    ran the server with exactly the same setup/configs that were created on local PC

     

    runs fine with 1 big exception!

     

    the game port RESET too 27000

     

    I repeat this is identical install and build of ini files, as i have simply copied the entire 2 folders onto remote PC..

     

    What could be causing the reset ?

    Home_Log_Sat_Feb_11_20-54-18_2017.txt

    Remote_Log_Sat_Feb_11_13-01-06_2017.txt

  6. Ok just done complete reinstall of both options for running the server...

     

    Option 1) Steam Client Install via steam its self and downloading Beta version.

     

    Option 2) Steam CMD Install via steam command using appdata beta beta validation command.

     

    Both seem too download and install fine, however there are a lot of files in different places for one...

     

    and both come out with different results when trying too run the server!

     

    I have attached both output files...

    Steam_CMD_Install_Sat_Feb_11_12-37-41_2017.txt

    Steam_Client_Install_Sat_Feb_11_12-35-37_2017.txt

  7. @ShutdownOnFailedCommand 1

    @NoPromptForPassword 1

    login anonymous

    force_install_dir "C:\Program Files (x86)\Steam\steamapps\common\Avorion"

    app_update 565060 -beta beta validate

    quit

     

    seems to get the normal version not beta, so I cant get it via that command unless u have a differnt App ID number for the beta client I can use

  8. Ok endedup using steam too download the beta, via my steam client login etc, which has installed fine.

    Still has issues connecting though from external sources..

     

    Ive run CurrPorts which shows the following

     

    AvorionServer.exe tcp 31000 too local address 0.0.0.0

    AvorionServer.exe udp 27003 too local address 0.0.0.0

    AvorionServer.exe udp 31000 too local address 0.0.0.0

     

    Logs shows

     

    Sat Feb 11 10:42:25 2017| Enabled Traces:

    Sat Feb 11 10:42:25 2017| Avorion server Beta 0.10.2 r7493 running on Windows 7 starting up in "C:\Users\eRa5oR\AppData\Roaming\Avorion\galaxies\dedi"

    Sat Feb 11 10:42:25 2017| CPU: GenuineIntel 1 Cores

    Sat Feb 11 10:42:25 2017| name: Avorion Server

    Sat Feb 11 10:42:25 2017| seed: doPHNEVuuG

    Sat Feb 11 10:42:25 2017| port: 31000

    Sat Feb 11 10:42:25 2017| max online players: 10

    Sat Feb 11 10:42:25 2017| save interval: 600

    Sat Feb 11 10:42:25 2017| broadcast interval: 5

    Sat Feb 11 10:42:25 2017| max loaded sector time: 300

    Sat Feb 11 10:42:25 2017| weak update: yes

    Sat Feb 11 10:42:25 2017| worker threads: 4

    Sat Feb 11 10:42:25 2017| generator threads: 2

    Sat Feb 11 10:42:25 2017| difficulty: Veteran

    Sat Feb 11 10:42:25 2017| infiniteResources: no

    Sat Feb 11 10:42:25 2017| collision: 1

    Sat Feb 11 10:42:25 2017| access list: Blacklist

    Sat Feb 11 10:42:25 2017| public: yes

    Sat Feb 11 10:42:25 2017| authentication: yes

    Sat Feb 11 10:42:25 2017| listed: yes

    Sat Feb 11 10:42:25 2017| steam networking: yes

    Sat Feb 11 10:42:25 2017| administrators: 'ra5or'

    Sat Feb 11 10:42:25 2017| Starting up 4 worker threads...

    Sat Feb 11 10:42:25 2017| Loading jumping entities...

    Sat Feb 11 10:42:25 2017| Galaxy initialized.

    Sat Feb 11 10:42:25 2017| SteamGameServer_Init call failed

    Sat Feb 11 10:42:25 2017| Error starting steam-based networking. Defaulting to standard TCP/UDP protocols.

    Sat Feb 11 10:42:25 2017| Further steam-related error messages can be safely ignored.

    Sat Feb 11 10:42:25 2017| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    Sat Feb 11 10:42:25 2017| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    Sat Feb 11 10:42:25 2017|

     

    Everything looks and seems fine but still unable too establish a connection without using my VPN network :(

     

  9. so too make sure im getting the correct version here...

    this should be my install script ?

     

    Using Naggerknife's Server Installer -btw

     

    @ShutdownOnFailedCommand 1

    @NoPromptForPassword 1

    login anonymous

    force_install_dir "C:\Program Files (x86)\Steam\steamapps\common\Avorion"

    app_update 565060 -beta

    quit

  10. 0.10.2 r7448 ? as my dedi is still trying too use 27000 according too logs

     

    Sat Feb 11 09:16:44 2017| Enabled Traces: network

    Sat Feb 11 09:16:44 2017| Avorion server Beta 0.10.2 r7448 running on Windows 7 starting up in "C:\Users\eRa5oR\AppData\Roaming\Avorion\galaxies\dedi"

    Sat Feb 11 09:16:44 2017| CPU: GenuineIntel 1 Cores

    Sat Feb 11 09:16:44 2017| name: Avorion Server

    Sat Feb 11 09:16:44 2017| seed: 0KJcYI6zqm

    Sat Feb 11 09:16:44 2017| port: 31000

    Sat Feb 11 09:16:44 2017| max online players: 10

    Sat Feb 11 09:16:44 2017| save interval: 600

    Sat Feb 11 09:16:44 2017| broadcast interval: 5

    Sat Feb 11 09:16:44 2017| max loaded sector time: 300

    Sat Feb 11 09:16:44 2017| weak update: yes

    Sat Feb 11 09:16:44 2017| worker threads: 1

    Sat Feb 11 09:16:44 2017| difficulty: Veteran

    Sat Feb 11 09:16:44 2017| infiniteResources: no

    Sat Feb 11 09:16:44 2017| collision: 1

    Sat Feb 11 09:16:44 2017| access list: Blacklist

    Sat Feb 11 09:16:44 2017| public: yes

    Sat Feb 11 09:16:44 2017| authentication: yes

    Sat Feb 11 09:16:44 2017| listed: yes

    Sat Feb 11 09:16:44 2017| steam networking: yes

    Sat Feb 11 09:16:44 2017| administrators:

    Sat Feb 11 09:16:44 2017| Warning: Your server does not have an administrator assigned.

    Sat Feb 11 09:16:44 2017| Starting up 1 worker threads.... ok

    Sat Feb 11 09:16:44 2017| Loading jumping entities...no file "C:\Users\eRa5oR\AppData\Roaming\Avorion\galaxies\dedi\jumps.dat" found

    Sat Feb 11 09:16:44 2017|  ok

    Sat Feb 11 09:16:45 2017| Server UDP: Starting up at port 27003.

    Sat Feb 11 09:16:45 2017| Server UDP: Starting up receiving.

    Sat Feb 11 09:16:45 2017| Server UDP: Resolving localhost, port: 12345

    Sat Feb 11 09:16:45 2017| Server UDP: Send packet to 127.0.0.1, port: 12345, size: 1024

    Sat Feb 11 09:16:45 2017| Server UDP: Some packet received from 127.0.0.1, size: 0

    Sat Feb 11 09:16:45 2017| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    Sat Feb 11 09:16:45 2017| Game Port: 27000

    Sat Feb 11 09:16:45 2017| Steam Port: 27021

    Sat Feb 11 09:16:45 2017| Steam Query Port: 27020

    Sat Feb 11 09:16:45 2017| Polling Port: 27003

    Sat Feb 11 09:16:45 2017|

    Sat Feb 11 09:16:46 2017| Server connected to Steam successfully

    Sat Feb 11 09:16:46 2017| Server is VAC Secure!

    Sat Feb 11 09:16:46 2017|

  11. Could you explain a little more on this as I dont see how binding to IPS will help custom ports issues, surely all that will do is bind the server.exe too a dedicated IP, which on a multihost system would be a local internal IP..

    which would then have the same issues of firewalls/portforwarding etc of custom ports?

     

    either way. when will the beta version be going live so I can see if this bind to ips will actualy help or not :P

     

    With the dedicated server on the beta branch you can bind to ips. Custom ports will be easier once the server browsers are in and no more custom polling is required.

  12. Thanks for the reply Aki, I can at least implment the price side of things for now, but yeh i think its smart waiting too see how the faction/alliance stuff may change in next update. Im currently waiting on the custom ports too work, as atm it seems too fallback to a hardcoded steam default ports no matter what im doing :(

     

    era5or,

    Charging players for use would be simple. Well, changing faction standings shouldn't be an issue either, but we already have version of this script that allows players only to change home to sector with friendly or own station. I think we should go in this direction. We are just waiting with this version for alliance update which will most likely change some of faction-related stuff.

     

    For charging in data/scripts/player/cmd/sethome.lua:

    local price = 1000
    if player:canPayMoney(price) then
       player:payMoney(price)
       --change home sector, lines 5,6
    end

    Or similar.

  13. Aki, Im a fan of your simple sethome script as it works 100% server side, however is there any chance you could either modify too my needs or point me in the right direciton too dig in and modify it somewhat :)

    Heres what im thinking... (So I can have the command setup as public use)

     

    1) Charge player money amount for activation (customizable via script)

    2) Upon activation reverse faction standing of current home system (something too do with home.x home.y when I was looking at code)

    3) Upon activation add faction standing for new home system, eg closest faction too where command is issued.

     

    Logic would go something like this..

     

    Cmd Activated

    Grab player current home faction too args

    Grab player current sector faction too args

    If money check correct then apply faction changes

    else

    fail with error msg regarding money etc

     

    Something like that, Im sure you get the idea of what im sugesting :)

     

     

     

  14. I believe the admin is ment too be the name you use in your client too login not your Steam ID

    if you wish too add the steam ID manualy you can do this via the admin.xml in your %appdata% roaming area.

     

    be sure too add it in this area of the file using Notpad++ as the file is XML

     

    <administrators>

    <admin name="PLAYERSNAMEINCLIENT" id="STEAMID"/>

    </administrators>

  15. Your problem is your target starting directory, it should be the locaiton of the server application NOT the roaming profile.

     

    If you are using windows, setup a shortcut too AvorionServer.exe with a target simlar too this

     

    "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\AvorionServer.exe" -t network --galaxy-name dedi

     

     

    As you can see mine is stored in my steamapps folder inside a folder called Avorion, as it runs dedicated.

    the -t network will give you a little more network output information also too the logfiles you would normaly see in the roaming directory.

     

    name of my galaxy is simply -> dedi <-- change this too name of your save folder inside the roaming profile area

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