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cepheni

Boxelware Team
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Posts posted by cepheni

  1. Did you try to delete the index file (maybe make a backup version just in case this does not help)? It seems the client tries to recreate the index file and somehow can't. It might help to just delete it and leave the player save files intact. A new index should then be generated according to the player save files.

  2. Hi there, sorry for the late response, but better late than none at all, right? ;)

    Yes it seems your player save got corrupted. I wasn't able to get it to work either, with all other files intact. Even upgrading it to the beta branch did not help. I would however suggest you play on the beta branch, Koonschi promised to be more careful with his updates after the thruster outbreak and most of the save file corruptions have been fixed on the beta branch. They still can happen, but at a much lower rate.

  3. The dev is aware of that issue. He has not come around to fix it, as before players build stations it wasn't as big of a deal and now the work just keeps piling up.. But he will work on it, probably even as part of the alliances update (but no promises here, I have no influence on the coding process itself and Koonschi is the one making decisions).

  4. The staying shadowed is only an UI bug, that will be fixed soon.

    The deep scan should add the yellowish points to your map. If you happen to be in a region without stuff, they may not show up on your map.

  5. From the log it looks like the galaxy was created with a mod script "spawnbehemoth.lua" and it could not find it and crashed because of that. Make sure you have that back in the folder it belongs before reattempting to start the galaxy.

    If your inventory has too many items the game takes too long to load (in Windows measurements) and is shown as unresponsive and in most cases killed. If you could post the client and server logs it would help a lot.

  6. Good to hear that you like the game!

    Some of your suggestions will come with the alliances update. The AI (which basically is fleet control) will be improved further, the dev is aware of the issues with it. I can't promise you a certain date as it is not my place to do so but it will be done :)

  7. This is a known issue, and has to do with how steam handles authentication. We are not quite sure how we should work around that as disabling it completely (as some other games have done) seems not quite right. Especially in the recent events of players purposefully trying to crash servers. We are aware of it however, and will come up with a solution if it inconveniences too many players. For now everyone hosting a server can decide that for himself, and we like that solution so far.

    As for now you can disable the VAC authentication for your server only.

  8. Ja, das ist ein Fehler, mache aber bitte einen ordentlichen bug report, sonst können wir dir nicht helfen. Wie siehe in meiner Signatur.

  9. Das hab ich noch nie gesehen, keine Ahnung. Wie genau passiert das denn? Also was macht der Spieler, ist er gerade im Heimatsektor und ist das Schiff dann im neuen Sektor zu finden?

    Könntest du zusätzlich das server und client log von einem dieser Spieler möglichst kurz nach dem es passiert ist posten? Vielleicht kann man daraus was erfahren.

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