Jump to content

cepheni

Boxelware Team
  • Posts

    422
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by cepheni

  1. There is currently no way for that, nor is it planned for the near future. Sorry in advance if this is a stupid question, but did you try to lower your mouse sensitivity? For me there are no jerky movements besides the mining lasers of the drone readjusting if I move. Everything else looks quite smooth to me.

  2. Is this the full log file? This looks like some of your galaxy files got corrupted. Are you able to start a new galaxy as dedicated server? Can you send me the whole dedicated server directory (please zip it) to support@avorion.net?

  3. Found out the issue. There is some kind of bug that causes an endless error loop in my client logs.

     

    Can you please post the client log, or in case it is too big: An excerpt from the beginning, the first occurrence of the error and the last few lines? That would really help us in working out the error.

  4. I think there is a significant legal difference between a Player building and flying a recognizable SciFi Icon in-game and Avorion using one of those ships as part of an advertising campaign...

     

    Sadly you are right. We are not allowed to use ships that are obviously build off copyrighted material (like the star wars ships) for advertising purposes. But still it would be really awesome to see what you guys do :)

  5. it would be cool to one day be able to visit planets and other more distant places of interest

     

    While this would be really cool, you have to consider how much work it would take. Even when working full time on it, to get something like that right will take a lot of time. And that time should better be spend on making the existing game better. So as for now the devs have no intention of adding that into the game.

     

    This, however:

    There will likely going to be planetary hub stations, that would allow buying and selling commodities based on planet's environment type

     

    is something that we definitely want for the game :)

  6. So I talked to Koonschi about your issue, and he reminded me that performance is not directly dependent on size of a ship, but rather on the number of blocks. Therefore it could help you a great deal, if you merged blocks before removing them. Merging will not change the form of the ship, but should increase performance as it reduces the effective block count.

  7. This is a known issue, the passing ships are spawned into the same position => its a crash and both take damage. It doesn't matter if this are AI ships, player ships or a combination of the two. The devs are aware of it and will fix it soon!

  8. As I have now talked with Koonschi, it seems he is more in favor of the pilots being inanimate cargo. But for the picking stuff up, and here not just the pilots but everything, he would want a collect option added to fighters. Like, e.g. you build mining fighters, that would always pick floating resources up, and for your normal fighter fighters a separate option.

×
×
  • Create New...