Jump to content

cepheni

Boxelware Team
  • Posts

    422
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by cepheni

  1. What you are referring to are not the changes I referred to, sorry for not making that clearer. The dev was testing out directional thrusters yesterday (those would go wonderfully in ship design and are in the direction they are pointing much stronger than the current version on the beta branch). As he is pretty quick with those things I think you will be able to see what I mean very soon.

  2. Hey hey, keep things civil Mr Nova. We sometimes overlook something right in front of our noses, happens to the best of us.

     

    @Iyravega: The turrets should keep firing even while turning, only exception is when they would hit your own ship, low firing rate or are overheated.

  3. This sounds like good advise, and we will consider it. A few points are already there and I will list them below..

    3. point: Thrusters are still in progress and not finished, there will be directional thrusters, that might just help that point.

    4. Yes, that is a dream. But you need to have the hardware and even more importantly the stability to make bigger servers possible. The devs are working on that.

    5. Those changes are planned for the upcoming alliances update!

     

  4. This is actually not a bug. In brackets you see that you have 1+4 armed slots and 5+0 unarmed slots. That basically means you have one unarmed slot that can also be used for a armed weapon. When you build 4 turrets then the fifth will occupy that arbitrary slot and therefore seemingly consume two slots.

  5. Some of the bosses can spawn more than once, as the galaxies allow more players and everyone should get the change to kill that boss. If it happened while jumping to the same sector that's unlucky. There is no grouping up as co-op as of now, so things like that can happen.

    Both bosses should however drop seperate loot for every player shooting it.

×
×
  • Create New...