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cepheni

Boxelware Team
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Posts posted by cepheni

  1. Avorion was never intended to support big servers as the physic-calculations are pretty heavy. For now we suggest no more than 15 players per server. Performance improvements will come with the next update, we hope that Avorion servers will support more players then.

  2. The error you are getting here could be related to mods. Do you have any active? Does the error persist without mods?

    The next update will change the saving of sectors and might help, too, if it is not mod related.

     

    @striker_lord: This error happens on line 716 in the sector-class not a specific sector, so deleting any sector will make no difference.

  3. The issue you experience here could be because of mods. It would be really helpful if you could test that out for us.

    The way sectors are saved will change with the next update, so that might be able to help fix that problem, too.

  4. @nivina: Quite a lot of what you are suggesting sounds really cool. We won't hard restrict movability of ships, because that is up to the player to build. After all, Avorion is a lot about enjoying to build exactly the ship you want.

    The size and damage (and range) is a good idea and we will keep it in mind for when Koonschi going to rework combat and turrets/fighters.

  5. Mh, this is a weird error, as usually it at least gets past that stage. So can you do me a favor and try to start the game on the beta branch as it recently got an update that should fix most Intel issues. If you still have the error can you post a new log?

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