Snoweh
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Posts posted by Snoweh
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I use a variation on this design pretty often. Or I should say, I use the same principles. Usually instead of a perfect wedge though, I use raised gun placements, and decks instead, which works almost as well. The fire coverage is excellent. Though, I've noticed it sucks pretty bad when you're running away ^^
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I'm pretty sure a change in damage isn't all. I've noticed a lot of things that seem different between my two partial playthroughs. Though it would be better if someone could confirm it, I hope this helps give you a general idea ^^
From my post on the steam forums concerning it:
I've played on normal and insane (I swapped to insane after getting tritium). To list what I've noticed about insane difficulty. All NPC's seem to have a higher omnicron, shield and HP rating, I'm not usre if it scales faster or not, but it certaintly makes them tougher from the very begining.It also felt like factions were a lot less friendly to me, in general, but that might just be my spawn. Another person in a different thread confirmed it felt that way as well.
It also felt like I was getting less modules and turrets for a while. But now I think that's because I havent been compeltely erradicating my oponents, and that if I stuck around and salvaged them, there would probably be plenty of drops.
I should also mentioned that I didn't notice any different in mining ore amounts (it was just as monotonous as ever =3)
Am I missing something? Why are thrusters so bad?
in General Discussion
Posted
I realize it's not a popular opinion, but I kinda like weaker thrusters overall, it gives the ship a feeling of weight, which is pretty apt, for a capital ship.
Once you start getting really big ships, with turrets all over the hull, for a 360 degree coverage, it really starts feeling like you're flying a leviathan. Like you're actually the captain of a capital ship. But that's just my two cents ^^