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Ethentianknight

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Posts posted by Ethentianknight

  1. The demo was never intended to work with the full version. The content will be extremely different, including networking, different weapons, blocks, features, scripts, and so on.

     

    ...

     

    In addition to that, some content is available in the demo only, some in the full version only. Again: Keeping the demo around would mean more work and I want to concentrate on the full game, not the demo.

     

    No demo patches, but it should hit steam fairly soon.

  2. It would be nice to give orders to a ship you are currently in and let the captain drive. This allows for movement via the RTS mode which would be really useful.

    Then if you hit spacebar you could take back control if needed.

     

    It's a bit of a stretch, but it would be neat to have the captain derive while you shoot.

  3. Note: I'm finding nothing in the logs on this one.

    I'm constantly getting a "Windows reset service has crashed" error while running the dedicated server.

    I'm not sure on the time span, but after 10-30 mins, it throws that again. No impact on the game or server, but definitely a result of running the server.

     

    Running Windows 10 ( fully up to date)

  4. Anyone figured out how to use rts mode?

    I zoom out and am able to click on my ship and get a path vector to show, but my ship won't move. I hold right click and say "move here", but still nothing.

     

    Also, a quick key to zoom way back in would be nice, I'm getting cramps from scrolling so hard.

  5. Further info, logs say i paid fare before exploding. Is it possible, because there was a captain on board, that two instances of the ship loaded simultaneously and collided, blowing each other up? The captain being available means he could have piloted one of the instances over the gate in case he was on the wrong side.

    Client side, I'm fairly sure my trajectory was ok for gating.

  6. You're right, i could, but i felt like that thread was more troubleshooting than anything and probably belongs in that topic.

    I'm happy to move it over, though.

     

    Personal pc, but it seems to be doing its job. If someone loads up a dedicated brick that might make a more efficient server, but for now i just wanted to get people on and playing together.

     

  7. Already reported, but just throwing this bug here because it was particularly strange.

    I died trying to go through a warp gate. I didn't collide with it, but I died nonetheless.

    Returned, picked up my turrets/upgrades, and noticed no wreckage. Figured that it might have gone to the other side, so i used the gate.

    That was where things got weird.

     

    I'm too tired to write up everything, but the video should show you the weird parts.

     

     

    Full video (frick long)

    https://www.twitch.tv/ethentianknight/v/98680343

    Skip to 3:32:00 to see the explosion, and 3:51:00 to see the other side of the warp.

     

    EDIT: found out you can do clips:

    Explosion

    https://clips.twitch.tv/ethentianknight/AmusedAnteaterPunchTrees

    Other side of the gate

    https://clips.twitch.tv/ethentianknight/PuzzledOkapiFUNgineer

     

  8. While playing and connecting to my dedicated server, I managed to have the client just shut down. No error message or warning, just closed.

    Server log below. It happened shortly after the 'wrong vector' errors.

     

    Tue Nov 01 16:36:59 2016| Triggered saving of all server data.

    Tue Nov 01 16:37:22 2016| error constructing Player: No player with index 2000546 found at [C]:-1: in function Player

    Tue Nov 01 16:37:22 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 16:37:42 2016| error constructing Player: No player with index 2000546 found at [C]:-1: in function Player

    Tue Nov 01 16:37:42 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 16:38:27 2016| error constructing Player: No player with index 2000546 found at [C]:-1: in function Player

    Tue Nov 01 16:38:27 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 16:39:06 2016| up vector length is wrong: (-0.213387, -0.546419, -0.809872), length: 0.9999

    Tue Nov 01 16:39:06 2016| up vector length is wrong: (-0.213071, -0.546434, -0.809945), length: 0.9999

    Tue Nov 01 16:39:06 2016| up vector length is wrong: (-0.184033, -0.546947, -0.816689), length: 0.9999

    Tue Nov 01 16:39:07 2016| up vector length is wrong: (-0.154092, -0.5443, -0.824617), length: 0.9999

    Tue Nov 01 16:39:07 2016| up vector length is wrong: (-0.153782, -0.544263, -0.824699), length: 0.9999

    Tue Nov 01 16:39:07 2016| up vector length is wrong: (-0.139508, -0.542412, -0.828449), length: 0.9999

    Tue Nov 01 16:39:08 2016| up vector length is wrong: (-0.133467, -0.540108, -0.830945), length: 0.999899

    Tue Nov 01 16:39:08 2016| up vector length is wrong: (-0.133309, -0.540077, -0.830991), length: 0.999899

    Tue Nov 01 16:39:08 2016| up vector length is wrong: (-0.119256, -0.536943, -0.835147), length: 0.999899

    Tue Nov 01 16:39:08 2016| up vector length is wrong: (-0.119115, -0.536912, -0.835187), length: 0.999899

    Tue Nov 01 16:39:08 2016| up vector length is wrong: (-0.114088, -0.535712, -0.836658), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.112659, -0.534284, -0.837764), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.112792, -0.534322, -0.837722), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.112865, -0.534343, -0.837699), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.126663, -0.538306, -0.833177), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.126967, -0.538395, -0.833073), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.153829, -0.54625, -0.823375), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.154673, -0.546508, -0.823047), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.193914, -0.558905, -0.80624), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.245322, -0.576387, -0.779484), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.284166, -0.590886, -0.755052), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.285228, -0.591298, -0.754328), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.332956, -0.610018, -0.71904), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.379559, -0.614673, -0.691456), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.380079, -0.614572, -0.691261), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.426126, -0.605634, -0.67203), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.457666, -0.60127, -0.654993), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.45838, -0.601431, -0.654346), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.490786, -0.608798, -0.623293), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.52604, -0.601958, -0.600773), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.54721, -0.599842, -0.583738), length: 0.999899

    Tue Nov 01 16:39:09 2016| up vector length is wrong: (-0.547755, -0.599492, -0.583587), length: 0.999899

    Tue Nov 01 16:39:10 2016| up vector length is wrong: (-0.589654, -0.565998, -0.576155), length: 0.999899

    Tue Nov 01 16:39:10 2016| up vector length is wrong: (-0.589728, -0.566046, -0.576032), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.59706, -0.571688, -0.562754), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.59685, -0.571541, -0.563126), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.596694, -0.571435, -0.563398), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.58908, -0.566253, -0.576491), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.588779, -0.566053, -0.576995), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.573456, -0.555793, -0.601866), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.573185, -0.555611, -0.602292), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.549678, -0.539269, -0.638), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.549298, -0.538994, -0.638559), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.531007, -0.524991, -0.665144), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.530733, -0.524771, -0.665535), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.517501, -0.513416, -0.684542), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.50978, -0.505898, -0.695838), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.481167, -0.472267, -0.738541), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.492557, -0.462719, -0.737074), length: 0.999899

    Tue Nov 01 16:39:11 2016| up vector length is wrong: (-0.529389, -0.431107, -0.730681), length: 0.999899

     

    ...

     

    Tue Nov 01 16:41:06 2016| up vector length is wrong: (-0.389162, -0.258701, -0.884097), length: 0.999891

    Tue Nov 01 16:41:06 2016| look vector length is wrong: (0.432715, -0.898613, 0.0724752), length: 0.999893

    Tue Nov 01 16:41:06 2016| Server: connection 192.168.1.129:63233 was closed by remote

    Tue Nov 01 16:41:06 2016| Server UDP: Error receiving from 192.168.1.129, error: No connection could be made because the target machine actively refused it, received bytes: 0

    Tue Nov 01 16:41:06 2016| Server UDP: Error receiving from 192.168.1.129, error: An existing connection was forcibly closed by the remote host, received bytes: 0

    Tue Nov 01 16:41:06 2016| Server TCP: Error occurred in send: An existing connection was forcibly closed by the remote host

    Tue Nov 01 16:41:06 2016| Server TCP: Error occurred in send: An existing connection was forcibly closed by the remote host

    Tue Nov 01 16:41:06 2016| <Server> Player Mark Dee left the galaxy

    Tue Nov 01 16:41:06 2016| Player logged off: Mark Dee, index: 1

    Tue Nov 01 16:41:20 2016| Connection to player established

    Tue Nov 01 16:41:23 2016| <Server> Player Mark Dee joined the galaxy

    Tue Nov 01 16:41:23 2016| Player logged in: Mark Dee, index: 1

    Tue Nov 01 16:41:23 2016| player events roughly every 11.36 minutes

    Tue Nov 01 16:45:22 2016| error constructing Player: No player with index 2000546 found at [C]:-1: in function Player

    Tue Nov 01 16:45:22 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 16:46:59 2016| Triggered saving of all server data.

    Tue Nov 01 16:50:28 2016| error constructing Player: No player with index 2000546 found at [C]:-1: in function Player

    Tue Nov 01 16:50:28 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 16:50:28 2016| error constructing Player: No player with index 2001065 found at [C]:-1: in function Player

    Tue Nov 01 16:50:28 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 16:53:38 2016| starting event piratehunter

    Tue Nov 01 16:56:59 2016| Triggered saving of all server data.

    Tue Nov 01 16:58:36 2016| up vector length is wrong: (0.63391, 0.612433, -0.472317), length: 0.9999

    Tue Nov 01 16:58:36 2016| up vector length is wrong: (0.633784, 0.612487, -0.472416), length: 0.9999

    Tue Nov 01 16:58:36 2016| up vector length is wrong: (0.622562, 0.617129, -0.481216), length: 0.9999

    Tue Nov 01 16:58:36 2016| up vector length is wrong: (0.622083, 0.617319, -0.48159), length: 0.9999

     

    ...

     

    Tue Nov 01 17:05:48 2016| look vector length is wrong: (0.754192, -0.648684, 0.101997), length: 0.999899

    Tue Nov 01 17:05:48 2016| right vector length is wrong: (0.603933, 0.624209, -0.495608), length: 0.999853

    Tue Nov 01 17:05:49 2016| next point: nil

    Tue Nov 01 17:06:02 2016| error constructing Player: No player with index 2000999 found at [C]:-1: in function Player

    Tue Nov 01 17:06:02 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 17:06:12 2016| <> The Nav-Computer is calculating the jump route. Please stand by.

    Tue Nov 01 17:06:12 2016| Creating sector at (-337:-333)

    Tue Nov 01 17:06:21 2016| <> Jump route calculated.

    Tue Nov 01 17:06:45 2016| starting event alienattack

    Tue Nov 01 17:06:59 2016| Triggered saving of all server data.

    Tue Nov 01 17:07:13 2016| next point: nil

    Tue Nov 01 17:07:29 2016| <> The Nav-Computer is calculating the jump route. Please stand by.

    Tue Nov 01 17:07:29 2016| Creating sector at (-337:-335)

    Tue Nov 01 17:07:37 2016| <> Jump route calculated.

    Tue Nov 01 17:08:00 2016| <> Your hyperdrive still needs 23 seconds to recharge.

    Tue Nov 01 17:08:21 2016| <> Your hyperdrive still needs 2 seconds to recharge.

    Tue Nov 01 17:08:22 2016| <> Your hyperdrive still needs 1 seconds to recharge.

    Tue Nov 01 17:08:23 2016| next point: nil

    Tue Nov 01 17:08:35 2016| <> The Nav-Computer is calculating the jump route. Please stand by.

    Tue Nov 01 17:08:35 2016| Creating sector at (-338:-337)

    Tue Nov 01 17:08:39 2016| error constructing Player: No player with index 2001065 found at [C]:-1: in function Player

    Tue Nov 01 17:08:39 2016| data/scripts/entity/ai/passsector.lua:27: in function ?

    Tue Nov 01 17:08:45 2016| <> Jump route calculated.

    Tue Nov 01 17:09:37 2016| next point: nil

    Tue Nov 01 17:10:33 2016| <> The Nav-Computer is calculating the jump route. Please stand by.

    Tue Nov 01 17:10:33 2016| Creating sector at (-340:-337)

    Tue Nov 01 17:10:47 2016| <> Jump route calculated.

  9. I've found at least four types that all do that as well.

    This leads me to another issue, building a ship large enough for 8 upgrades.

     

    You should throw a spoiler tag in the initial post that holds upgrade locations by number.

     

    Spoiler:

    I - unknown

    II - unknown

    III - Boss Swoks

    Etc.

  10. Interesting mobile glitch is not allowing me to write and embed images at the same time.

    That's my ship, it's got roughly 207k xanion in it and nothing else. I stored thrusters inside and surrounded them by framework.

    Essentially, it's one big cable modem of death.

    Still haven't gotten past the barrier, but i made a good life for myself in the outer ring.

    I'll try to get my friend's ships up, his are actually nice looking.

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