-
Posts
155 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Ethentianknight
-
Alright. Time too learn some more lua scripting.
-
Thanks! Last off topic question, is it possible to script out a full server backup in a new location?
-
[SPOILERS] Smuggler Quest (Enemy of my Enemy)
Ethentianknight replied to Ethentianknight's topic in Gameplay Discussion
Same boat. I'm going to elect to continue this conversation in a new thread, because i want to figure out how to get there on my own, and we've resolved smuggler quest questions. -
[SPOILERS] Smuggler Quest (Enemy of my Enemy)
Ethentianknight replied to Ethentianknight's topic in Gameplay Discussion
Yup, I've never had that quest send me into the center. Koonschi, as a note, when i selected -destroy hyperdrive-, i had very little confirmation that it succeeded. The item stayed in inventory and the option was still present when i attempted to re interact with him. It worked, i was just unsure until i started firing. -
[SPOILERS] Smuggler Quest (Enemy of my Enemy)
Ethentianknight replied to Ethentianknight's topic in Gameplay Discussion
Second quest as in you have already destroyed the guy? If not, you may just need to find another smuggler or reload the universe and get it again. -
I'm looking to build some stat trackers and the like. I was hoping that the server could possibly serve up an endpoint that spits out general information, like player respurce count, explored sector information, etc. I'd like to be able to hit it with a web application to store info and develop an easy way to find someone with what you need. 500 iron short? Look at the guy with 50,000 and see if you can't trade him some credits for it. Endpoint suggestions: GetPlayers() Gets all players' names and corresponding ids. GetPlayer(id) Gets a player's resource count and current ship id. Location as well, and ids for fleet. GetShip(id) Gets a ship's stats, cargo, location, and shield/hull status. GetSector(x,y) Gets a sector's asteroid count, last ships seen, mostly map info given in game. If the sector has not been generated, spit out an error saying so. GetFaction(name) Pulls a faction and their relations with each player. This may be better as a subset of data in getPlayer. If this would possibly create a shift in gameplay experience, you could add a flag to enable/disable the api.
-
Is this possible for bandits as well?
-
Is it possible to fix relations once they've hit Arch Enemies?
-
Not dying to flying coffee cups
Ethentianknight replied to Ethentianknight's topic in General Discussion
Admittedly, larger than he was. -
Xanion to Xanion.
-
New batch of approved features!
Ethentianknight replied to akagetsu's suggestion in Suggestions & Idea Voting
Updated link for anyone late to the party -
Hoping that if i use numeric enable/disable on turrets, that they are marked as inactive so that crew can shuffle to active turrets or guns with auto assign.
-
Noting that i gain no resources from the miners, this is not just a graphical issue.
-
Not dying to flying coffee cups
Ethentianknight replied to Ethentianknight's topic in General Discussion
Friend built a 200k ogonite/xanion hybrid that can take on pirates and only lose 3 bars. 150k hull. Still dies to rocks though -
Not dying to flying coffee cups
Ethentianknight replied to Ethentianknight's topic in General Discussion
I see. I'll build a ship out of generators, integrity fieldsb and armor and I'll get back to you. -
[SPOILERS] Smuggler Quest (Enemy of my Enemy)
Ethentianknight replied to Ethentianknight's topic in Gameplay Discussion
Ah! Thanks! -
No matter how i build my ship, it always ends the same way. I crash into an asteroid. I crash into flying debris. "Hey, Chris, let me try this force turret on you, dunno what it does." *crash* Is there a way to build for impacts, or am i missing a seat belt upgrade? I understand there's a server setting to disable collisions, but that would cheapen the experience. I want to be able to go full speed and crush tiny vessels without exploding.
-
Even if the building process takes a high level material, it would be neat to be able to develop our own warp gates. If we could make the size variable, cruisers might even be able to get through without losing a face plate. Best way i can think of is to add a warp gate block in xanion, ogonite, or avorion, found it as a station, and have a way to buy matching upgrades for the gates that say "warp upgrade a, b, az," etc. You might even be able to add your own travel tax on top of the base warp cost.
-
Are these buildable by players? I assume not as you need a special item to disable a specific NPCs warp drive.
-
Is it possible to actually build a station? I put a docking port on my ships for decorative purposes, but I'd love to furnish my own sector with custom trading posts, factories, etc.
-
Completed "easy delivery", found the guy, put together death ray upgrade, took another easy delivery quest, equipped death ray when i saw the guy, then shot at him but he warped out. Is there some special way to fire off the death ray?
-
Mostly figured it out. You need pilots for ships (hired specifically as pilots). My ship design didn't leave a large enough opening for drones. I built a new ship that left the hangars open to space on one side. Now i can deploy. Only qualm is that when i say "xanion miners, attack xanion rock", they just do backflips and sick loops. No mining.
-
I noticed that, but when I click on the swords, they do not deploy.
-
Game crashed, locked up on save, ship gone.
Ethentianknight replied to Ethentianknight's topic in Bugs
Interesting. I will attempt that the next time it happens. At one point, it was crashing the server on start when I tried loading it or any other map up. -
I have a squad now of miners. How do I deploy/use them to mine?