Jump to content

freelikegnu

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by freelikegnu

  1. There is already an increase in challenge as players approach the center of the galaxy.  What I propose is (as a purely optional and variable setting) that sectors with more than a few player created stations (made by a single player) becomes a  target of larger (number and/or size of ships) pirate raids and/or Xsotan incursions until other players build stations and/or have some ships patrolling (to discourage these threats).  It's my hope that this could be used to encourage co-op play.    This is also to add some danger to the convenience of putting many stations together in a single sector.

  2. I like the slider scale for scaling an entire ship! Scale by number for template parts would be really great too, however I think it would be best if user could input the size of the selected (by alt) block with X,Y,Z numbers.  For example, I have a template part floating and I alt select the block to attach (it is 1x1x1 block) but I want to scale the part before I attach and input 2x1x2 (maybe as string input widgets) to make the whole part twice the size in X and Z dimensions.    Thank you!

        x      y      z

    ________________

    | 2.0 | 1.0 | 2.0|

  3. I really love the ship building with Avorion and the visual possibilities.  It occurred to me that it would also be nice to have a way to edit the sounds my creations make ingame to some degree.  A very basic procedural analog synth could by fun to play with (twiddling VCO, VCF, LFO and such knobs) and keep the spirit of the game. 

     

    analog_synth_101.gif

  4. Being able to cover them allows you to decide what your ship looks like.  Not everyone wants a cube of flashing thrusters on the smooth hull they worked hard to achieve, why punish them? I think allowing thrusters to be covered *encourages* good ship design, besides thruster/gyro PLACEMENT is already required for a maneuverable ship.

  5. These ships spin about wildly and its funny the first time you see it, but then it get annoying after taking out fleets of these.  Generally it should be possible to break these ships in half at the center of mass but this does not seem to work all the time. 

     

    If I am far more massive I will start them spinning and then let them collide with me, but thats terribly risky.  It would be nice to use a push or pull beam to hold them steady while I obliterate them.

  6. The idea is that there are very large asteroids that can generate Xsotan ships that buzz around the asteroid. 

     

    A player will have to first take care of these guard ships outside the asteroid and then enter the asteroid with a small fighter. 

     

    Entering the asteroid is like warping to a new sector, only now the player ship is inside a randomly generated asteroid interior fortified with Xsotan ships and must destroy Xsotan generators and maybe a boss near the center for the asteroid and then escape with yummy loot.

     

    This would add some diversionary 6DOF (Descent) style tight-quarters play, right?

  7.  

    1. Do you want to configure a turret's stats (as in Damage, Range, etc.)?

    2. Do you want to create more of the same turret (so your ships look less random)?

    3. Do you want to adjust the size of turrets?

    4. Do you want to change the appearance of turrets?

     

     

    It seems like 1 and 2 are already (mostly) possible/adjustable with as default and mods if a player or host chooses.

    4 seems like it covers question 3, so I vote for number 4. 

     

    I humbly suggest that whatever you decide to have in game by default that you continue on making these features moddable or at least able to toggle when creating a galaxy.  Every player/group is going to have different ideas about balance and what is fun, as you can see from the modding section of the forum. 

     

    Thank you!

  8. Aye custom textures and normalmaps,  but the trick would be in how the textures are actually mapped to the blocks, what axis, rotation, size etc...  Aside from this, perhaps the ability to chose among replacement textures such as non-camo, biological, steampunk, reaver, whatever (like the color picker works) would be great too.

  9. I asked the dev if he plans on doing something like that and he said no.

    For one the ARM itself would definitely struggle with the server load and the second reason, a more corporate one: If we ship something (like a build for ARM) we need to be able to certify the stability of it. Which would mean testing that requires hardware and time. And with the current status we won't able to do that.

     

    It would be funny to see Avorion headless server on the Play Store or f-droid.  Phones are appearing with multicore processors and 4GB of ram already. 

  10. the standalone sever is using up pretty much all 4GB ram on my VPS and it's dipped about 200 MB into swap supporting 2-4 players.  Hopefully its an indication that the server has yet to be optimized ;-)  Keep this in mind for your own server.

  11. Koonschi was at GDC in the US last week and that probably means that there was not a lot of work done in that time. But looking at the last weeks I would guess that tomorrow might a good candidate for a new build. But I have no insights in the development.

    Also he's moving into his new office, so hopefully that goes smoothly (power, network access, furniture, locating restrooms)

×
×
  • Create New...