Jump to content

koonschi

Boxelware Team
  • Posts

    1772
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by koonschi

  1. Patch 0.18.2 Date: July 30th, 2018 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Scripting API Added a script component for ShipSystem Renamed Engine.brakeThrust to Engine.reverseThrust Plans can now be loaded from design files as well UI Implemented shortcut keys for strategy mode orders Increased ambient brightness of neutral Editor further Implemented taking special high-quality screenshots with Ctrl-Shift-F12 Notifications are now hidden in building mode when hovering the stats Added block count to turret building ui Bugfixes Fixed an issue where turret designs that don't fit on their base couldn't be edited Fixed an issue where players would enter build mode with the current ship when exiting turret building mode of a remote ship When transforming blocks in building mode invalidated turrets are now removed Fixed an issue where the tutorial could get stuck when mining the highlighted asteroid without selecting it Fixed an issue where AI turns too soon, bumping into stuff Fixed AI-Controlled ships braking way too soon Fixed thread names not being entered correctly into DebugInfo
  2. Patch 0.9.6 Date: July 22nd, 2018 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay "Building your own turrets on edge blocks is now possible! This feature was delayed a little since it was more complex that we initially thought." Added Edge Turret Base block Strategy Mode "Made the strategy mode a little more user-friendly, and making it a little more RTS-like." Implemented command buttons in strategy state UI Adjusted grid size and scale step in turret building mode Minimum zoom when building a turret is now closer Renamed "Saved Ships" to "Saved Designs" Increased intensity of the neutral editor's ambient light Scripting API Added getTurretTemplateSize() to Entity script functions Added a "onAIStateChanged" callback for entities Added a "autoRotationSpeed" variable for PlanDisplayer UI elements to configure rotation speed Fixed securing values resetting all script values to nil when another script crashes the VM Misc "Thanks to the automatic crash reporter, we've been getting lots and lots of good data on crashes, but sometimes it just isn't quite enough. So we've been adding more output to find the reasons for those crashes. This is nothing that you will notice in particular, but I felt like mentioning it because it's a big priority and time investment for us." Improved debug output to find causes to several more crashes Bugfixes "Bugfixes marked with [uBR] are, as always, User Bug Reports, ie. bugs reported to us by users. Thanks everybody for reporting and helping us improve the game! Keep it up!" Fixed a crash when reloading weapon meshes Fixed a startup issue for dedicated servers [uBR] Fixed coaxial turret building mode crashing when compatibility shaders are enabled [uBR] Fixed crash related to the turret building state Fixed scaling a turret part not correctly updating part positions Fixed a crash when a TurretDesign item is clicked but the design wasn't loaded yet Fixed a crash in turret rendering for coaxial weapons [uBR] Fixed an issue where turret templates could get their size from a turret design Fixed several crashes in turret rendering Fixed eventscheduler script being added multiple times to sectors [uBR] Fixed 'Repair ship' sometimes deleting turrets Fixed an issue where windows that don't work or work differently in turret building mode weren't hidden when switching to turret building mode Scaling down a turret design that is too big now correctly scales rotation points and muzzle positions Fixed some cases where custom turrets don't shoot out of their muzzles Fixed an issue where turret brush wasn't rendered correctly when using compatibility shaders The selected turret, instead of any turret, is now chosen when entering turret building mode
  3. Boarding definitely, cloaking needs more thought since we don't see a specific use case that would actually benefit the game except for cool or being nice to have.
  4. Alright thanks, I'll check it in the morning tomorrow!
  5. Right click on the item you want to upload.
  6. The patch is now live on the beta branch, if you want you can try it out with your youtube account and report back what kind of error you're getting.
  7. Patch 0.18 Date: July 4th, 2018 We're ready to deploy the first public build of the Combat Update II. We've got some more polishing and tweaking to do, but we want you to try out the build so we can fix errors and adjust things. Have fun! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Turret Building Mode "We've finally implemented the option for you guys to make your own turret designs and give your turrets custom looks, matching the ship you're flying! Disclaimer: For a multitude of reasons, mostly balancing related (but also development scope) turret designs are purely visual." Players can now design their own custom turrets Turrets consist of three parts: base, body and barrel The base is placed directly onto the ship The body is connected to the base and can rotate horizontally The barrel is connected to the body and can rotate vertically These parts can be rotated to get a feel for the design [*]Players can also design their own custom coaxial guns These consist only of a single part [*]Players can choose the size of their turret Using Turret Designs Turret designs can only be used on top of Turret Base blocks Select a Turret Base block in building mode and press the "Enter Turret Design Mode" button [*]A ghost preview of all inactive designs is rendered in building mode Place an actual turret on the desired Turret Base to activate the design [*]When editing an inactive turret design the side of the Turret Base block it is going to be built on is the one you are looking at This side is highlighted when the Turret Base is selected The ghost preview of the selected Turret Base is put on this side Coaxial Guns "We've still got some fine tuning to do with these, so please give us feedback!" Weaponry that would take 5 slots or more, is considered coaxial weaponry Coaxial weapons deal 3x the damage of normal weapons that would take the same amount of slots Coaxial weapons are always rigid and cannot turn Collision Damage "We've tuned collision damage to make it feel more natural and less threatening. All in all, your ships should no longer just explode after hitting a small asteroid." Added a threshold for collision damage Collision damage is no longer directly applied to ship HP, but in relation to the blocks that are damaged No more immediate death by collision, except for when your ship only consists of a handful of blocks [*]Collision damage is applied in a cone, potentially damaging interiors as well [*]All blocks have a structural integrity, which is a percentage of their health which is subtracted from incoming collision damage Armor has a high structural integrity of 75% percent, meaning that an armor block with 1000 hp will always reduce its collision damage by 750 points Workshop "Several adjustments to the workshop, especially considering the uploading of turret desings and ships including turret designs." Added uploading of turret designs to the workshop Ship Designs include their Turret Designs when uploaded to the workshop Balancing "In order to make the end-game a little more interesting, all Xsotan ships in the center of the galaxy scale with the strength of the player(s)' ships." Massively increased damage and reach of the mobile energy laboratory Xsotan ships inside of the barrier remember the player's strength and send ships with higher firepower Added a 50% chance of getting a lower-slot turret drop in high-level areas Activating the teleporter to the center spawns strong Xsotan ships Client & Graphics Updated Credits Added a separate button for firing torpedoes (default: right-click) Added a texture for Torpedo Storage Blocks Added a neutral version of the editor with neutral lighting The neutral version is only available when the game can be (and is) paused as to avoid confusion The neutral version of the editor can be switched on and off UI Renamed 'Saved Ships' window to 'Saved Designs' window Reworked design of Saved Designs window to use less buttons but instead a right-click context menu Added a folder structure to 'Saved Designs' window Added a prominent [Game Paused] message Added a dark background to error and info message on the bottom right Improved performance of Saved Designs window by creating thumbnails for ships Uploading to the workshop shows better error messages Saved designs window now no longer shows unknown files Galaxy Map Improvements Fixed markers not getting deleted on empty sectors (except when manually tagged by a player) Fixed old ships still being visible in old markers, even though they're with you [*]Added folders to the Saved Designs Window [*]Improved handling of Double-Click [*]Made color of untrained crewmen brighter [*]Added french community translation of Avorion Thanks to 'Ribosome' for administrating the french translation! Scripting API Added a new TurretDesign class Added a dbg function to give players CoAx Guns Guns Guns Implemented a script variable check to disable transfer of entities through wormholes or gates Setting the value called "untransferrable" to true prevents the entity from travelling through wormholes or gates [*]Implemented a script function check to disable transfer of entities through wormholes or gates Misc Added better translation handling of several plurals, more to come Renamed several instances of "Unknown Ship" to "Xsotan Ship" Bugfixes "Most bugfixes have been added in the 0.17.X update, but that doesn't mean you should stop keeping them coming! All user bug reports are marked with [uBR], as usual!" [uBR] Fixed energy suppressor satellite tooltip Fixed turrets making sounds in strange places Fixed an issue where the keys for mirroring a plan in BlockTemplateBrush were hardcoded [uBR] Fixed an issue with the splash screen not showing correctly [uBR] Shooting down your own torpedoes is only possible for torpedoes targeting the shooting ship [uBR] Fixed several crashes related to Turret AI and automatic targeting Fixed a crash when enabling the debug text output Fixed a crash in EnergyTab when player is not inside a ship [uBR] Fixed an issue where hails couldn't be reliably answered with Return key without opening chat window Fixed a script crash when trader stations have too many goods for the UI Fixed a script hang when trying to transfer goods with neutral/unowned ships Fixed explore sector mission hanging sometimes with no sector to explore Fixed an issue when spawning persecutors in sectors with objects without owner [uBR] Fixed an issue where player owned ships fired torpedoes without launcher blocks Fixed several issues with quality of font rendering
  8. Not yet, but we've added better error messages so that we can narrow it down with the next patch. I couldn't find any parameters considering family sharing or account rights so we'll have to see if the errors you get can help us find the issue.
  9. I'm sorry to tell you this but as far as I know you can only upload when the account owns the game. Or does it work for other games with family sharing? Anyways we will see if we can add better error messages so you know why the upload failed. Edit: I overlooked that you can upload with other games. I'll look into this.
  10. Make sure that you've accepted the new workshop agreement, otherwise you can't upload anything to the workshop.
  11. Patch 0.17.1 Date: June 19th, 2018 Hey everyone, while working on the Combat Update II, we've realized that we have a lot of changes in the pipeline that we could easily release before the second part of the Combat Update. Since we also want to aim for more but smaller updates, this seemed like the right thing to do. There's also one very important feature in this update, that we wanted to roll out as soon as possible: Automated crash-report sending, which gives us a quick, anonymous info of a crash. No more bug reporting with first finding logs etc, all the important info is sent to us automatically. This will help us A LOT with improving game stability in the future. After releasing the new feature that automatically reports crashes to us, we've found tons of issues and fixed as many as possible as fast as we could. In this update you'll see the results of this bug hunt. And if you don't want to send the anonymous crash reports, then you can just disable that in the main menu. Apart from that, you'll mostly find polishing and issues that you've raised over time, and now we've addressed them. Gameplay Salvage & mine commands are now persistent and restart when new wreckages/asteroids appear Balancing Player start sectors are now placed closely to their first ally faction's home sector This avoids problems with missing gates [*]Made some VERY small adjustments to how ship costs are calculated, might resolve in slightly (below est. 0.1%) higher, but more consistent costs [*]Reduced glow-block durability by 75% to match reduced maintenance cost [*]Enemies with torpedoes no longer immediately fire torpedoes once they see the player or once loading screen ends UI "Most importantly: UI Scaling and a back-button for station interaction windows." Added icon that shows the current order to the indicator of a selected ship Added different answers for NPCs if their home sector lies inside a rift Building Mode Hide blocks window: Added filtering by material and block type at the same time Turrets can now be focused in building mode Ambient shield animations are now disabled in building mode [*]Added greying out tabs in ship window as long as they're not yet relevant [*]Added a first version of UI scaling Still testing here, please report issues if you encounter any! Issues related to this could include: Mouse cursor not working properly, transparent/too bright windows [*]Irrelevant stats are not shown in stats overview [*]Added back button for ui windows, which enables fast switching in the interaction dialog [*]Added scrollable UI for smuggler's markets [*]Improved pixel-perfect rendering of lines [*]Fixed rendering of target indicators, steering indicator and pro-/retrograde markers [*]Shield bar at the bottom of the screen flashes when hit by an EMP torpedo [*]Color of the selected block is now visible in building mode Server Browser "We've updated the server browser to allow favorites, a search function and a history." Added favoriting of servers Added history of last played servers Added a search function to search server list Added a filter for creative servers Added a filter for server/client version Improved general behavior of Server Browser Window Scripting API Added a CargoBay component Added sending of anonymous script crash reports to improve bug hunting (configurable) These are only sent for vanilla scripts, modded scripts (including dependencies) will not trigger crash report sending [*]Chat messages can now be sent via the Faction class Only sends if the faction is an online player or alliance with online players [*]Removed misleading "Faction Scripts" button from entitydbg.lua script Misc Client and server now send anonymous crash reports to improve bug hunting (configurable) Several minor performance improvements Improved overall performance by speeding up Entity-Lookups (up to 50% faster for large sectors) Improved behavior of text boxes (support deleting words with Ctrl + Backspace) Added a small FPS and frame time display on the top right of the screen Improved debug output and crash report sending Server Added a command line option --send-crash-reports to configure crash report sending (default & recommended: enabled) Improved RCON interface, supports the RCON protocol of Rust as well as Valve's RCON protocol Added graceful Ctrl-C and console-closing shutdown for AvorionServer Bugfixes "As usual, [uBR] marked fixes are User Bug Reports. Thanks for reporting and keep it up!" [uBR] Fixed turret orders being reset [uBR] Fixed an issue where players were put in their drone instead of their ships on sector switch Fixed an issue where the game might crash when a sector can't be loaded [uBR] Fixed an issue in building mode where mirroring via multiple planes showed the wrong price [uBR] Fixed an issue where torpedo warhead types weren't localized in the target displayer Fixed a potential crash in logging Fixed several minor UI issues [uBR] Fixed an issue where delivery and organize goods mission rewards were paid to the player even when in an alliance ship [uBR] Anti-Smuggle ships investigating ships without a player in them only take the cargo and don't attack any more [uBR] Relations only worsen to ai factions, not players, when telling a civil ship to dump its cargo [uBR] Fixed an issue where resource shortages at resource depots weren't synched to new clients [uBR] Fixed an issue where Avorion or the AvorionServer would keep running in the background even though it was exited [uBR] Fixed an issue where keybindings for the same key with and without modifier would conflict [uBR] Fixed an issue where the transformation brush didn't update a block's unpainted material color [uBR] Fixed Ctrl-Z costing resources or money sometimes [uBR] Fixed a crash in docking AI [uBR] Fixed relation drops for shooting down torpedoes Fixed a rare crash when entering numbers into text fields in factories Fixed Fake Distress call mission crashing and not spawning enough pirates [uBR] SoundEffect and MusicTrack no longer throw exceptions when volume setting is not between 0 and 1 Fixed a crash when trying to report a lua error in a script that's currently being constructed and crashing Fixed a crash in ai dialog script Fixed a crash when creating a tooltip for turrets or fighters without weapons Fixed a crash in Inventory UI while sorting which led to stations with inventories hanging (example: research station) Fixed a script error when issuing orders to alliance ships without captains Fixed a crash in several trading scripts when players aren't in a ship (yet) Fixed a crash in wormholeguardian script Fixed a crash when tooltipmaker.lua returns an object other than a Tooltip Fixed a rare crash when torpedoes were fired by AI ships Fixed a script crash when upgrade for a factory can't be paid Fixed a script crash in smugglers market Fixed a crash when trying to mail an alliance-bound item Fixed a crash on client related to instanced rendering of asteroids Fixed multiple crashes when modifying system upgrades the exact moment your ship is destroyed Fixed an issue where AI factions could get corrupted and become un-interactable Fixed a crash in faction war defenders when something gets hit by a rogue shot Improved performance and memory footprint of background & planet generation This should hopefully fix quite a few crashes on sector change [*]Fixed a few crashes when placing turrets [*]Fixed a crash when updating structural integrity fields [*]Fixed a potential crash when receiving messages [*]Fixed a script crash/hang in trade AI [*]Fixed an error/script hang in search and rescue mission [*]Fixed wormhole guardian script crashing on client when spawned in a sector without planets [*]Fixed an issue in trader-attacked-by-pirates event where the script would hang after both pirates and trader got destroyed the same time [*]Fixed several crashes while generating sectors [*]Fixed a crash when executing /addcrew as a non-player [*]Added more info to crash reports [*]Fixed a potential crash when resolving intersections of entities [*]Fixed a crash when creating a wormhole guardian without a planet in the sector [*]Optimized memory usage of sky background generator [*]Fixed several script crashes in entitydbg.lua [*]Fixed several crashes due to wrong indexing and cross-referencing of entities [*]Fixed a crash when player doesn't have an alliance and is being attacked by a ship that belongs to no faction [*]Fixed a rare crash when opening galaxy map [*]Fixed a crash when ship window is open and ship gets destroyed [*]Fixed a crash when transferring crew and goods [*]Fixed a crash when multithreadedly building tooltips [*]Fixed a crash when a player logs out and another player logs in at the exact same time [*]Added detection of crashes in GPU drivers [*]Fixed a crash when inserting systems while ship gets destroyed [*]Server shuts down gracefully when ports are inaccessible [*]Fixed several crashes related to thread local storage not working correctly on Windows [*]Fixed allies sometimes not attacking wormhole guardian by themselves [*]Fixed trading not working when interacting with an entity that can't have turrets [*]Fixed script for selling asteroids crashing sometimes [*]Fixed several crashes in script for hiring crew [*]Fixed several crashes when spawning multiple ships and a ship gets destroyed before the whole bunch was spawned [*]Fixed a crash when server is already bound to an address [*]Fixed a crash when exiting game on Windows [*]Fixed a crash when saving a sector [*]Fixed a crash in trade AI [*]Fixed several issues in trading overview upgrade [*]Fixed a crash in ComboBox [*]Added startingLog to stacktrace report [*]Fixed a crash when initializing entities with init.lua [*]Fixed a crash in explore sector mission [*]Fixed a crash when building turret tooltips [*]Client: Added a splash screen [*]Client: Added Avorion logo to main menu [*]Fixed a crash during server start when addresses are already in use [*]Fixed lots of errors in UI due to bad referencing of UI elements after rework [*]Fixed a crash in torpedo warning when a torpedo gets shot down or deleted [*]Fixed an issue in collision detection leading to railguns (and long-reach-beam weapons in general) not dealing damage [*]Several minor performance improvements [*]Improved performance of several UI elements Especially for players who subscribed to lots of workshop items Time per frame/update tick is now at ~0.2 ms, from up to 4 ms [*]Fixed a rare crash when trying to read used memory from lua states [*]Fixed a crash in organize goods mission [*]Fixed several issues with the interaction of research station and usable items [*]Fixed a crash when starting server and jumps.dat is corrupted [*]Fixed a crash in relationchanges when the destroying faction doesn't exist [*]Fixed a crash when a trader spawns the exact moment a station is destroyed [*]Fixed splash screen not displaying correctly in some cases [*]Improved performance of script execution [*]Fixed several crashes related to script initialization [*]Fixed a crash when components get invalidated in scripts [*]Fixed lua stacktraces being sent wrongly [*]Fixed sellable asteroid showing "Unknown" as faction [*]Fixed an exploit that allowed the duping of ships [*]Fixed an issue where "sell to station" prices were displayed as zero when trading from an alliance ship [*]Fixed a bug in wormhole guardian fight allies when assigning them to not attack the guardian [*]Fixed two potential crashes related to script UI [*]Fixed a crash in galaxy when a player logs in while another player is checking for broken AI factions [*]Fixed a crash in UI ship displayers [*]Fixed a crash when closing the game with ALT F4 from strategy state [*]Improved performance of alliance inventory tab by only updating the selection with changes [*]Fixed an issue where turrets in the building inventory window weren't updated correctly [*]Fixed an issue when spawning the wormhole guardian [*]Fixed a minor issue in passsector.lua that led to unnecessary error printing [*]Fixed a crash in delivery mission [*]Fixed several crashes in scripts related to faction infos not yet being present on the client [*]Fixed several crashes related to persecutors [*]Fixed several crashes when transferring crew, goods or fighters [*]Scripting API: Fixed a crash when setting client Player's selectedObject to nil [*]Scripting API: If lua VM is invalid after execution, invokeFunction() functions report failure now [*]Scripting API: Renamed Crumple damage to Collision [*]Fixed several issues related to font and text rendering [*]Fixed an error when players log in/out and InvokeScriptMessages are sent [*]Fixed a crash in building mode [*]Fixed an exploit related to holo blocks and block transformation [*]Fixed a crash in turret AI when entities are destroyed [*]Fixed a crash in rendering when entities are destroyed
  12. Most definitely yes, this is one of the reasons why it took longer than expected to make.
  13. Couldn't have said it better myself. We're close to setting 0.17.1 live, once we've resolved the main issue in the building mode. In the meantime, we're also working on Combat Update II, which will go live on the beta branch shortly after 0.17 went on the main branch.
  14. Patch 0.17.1 Date: April 21st, 2018 Hey everyone, after releasing the new feature that automatically reports crashes to us, we've found tons of issues and fixed as many as possible as fast as we could. Here you see the results of this bug hunt. We'll be releasing more patches over the next few days, which will mostly be bugfixes. We probably won't post an entire news article every time we update the game to fix crashes. Instead, we're probably going to make a sticky in the forum, where we add all the bugs we fixed so far. Edit: Here's the sticky: https://steamcommunity.com/app/445220/discussions/0/3211505894140606500/ Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Balancing Enemies with torpedoes no longer immediately fire torpedoes once they see the player or once loading screen ends Scripting API Chat messages can now be sent via the Faction class Only sends if the faction is an online player or alliance with online players [*]Removed misleading "Faction Scripts" button from entitydbg.lua script Misc Improved overall performance by speeding up Entity-Lookups (up to 50% faster for large sectors) Bugfixes Fixed a rare crash when entering numbers into text fields in factories Fixed Fake Distress call mission crashing and not spawning enough pirates [uBR] SoundEffect and MusicTrack no longer throw exceptions when volume setting is not between 0 and 1 Fixed a crash when trying to report a lua error in a script that's currently being constructed and crashing Fixed a crash in ai dialog script Fixed a crash when creating a tooltip for turrets or fighters without weapons Fixed a crash in Inventory UI while sorting which led to stations with inventories hanging (example: research station) Fixed a script error when issuing orders to alliance ships without captains Fixed a crash in several trading scripts when players aren't in a ship (yet) Fixed a crash in wormholeguardian script Fixed a crash when tooltipmaker.lua returns an object other than a Tooltip Fixed a rare crash when torpedoes were fired by AI ships Fixed a script crash when upgrade for a factory can't be paid Fixed a script crash in smugglers market Fixed a crash when trying to mail an alliance-bound item Fixed a crash on client related to instanced rendering of asteroids Fixed multiple crashes when modifying system upgrades the exact moment your ship is destroyed Fixed an issue where AI factions could get corrupted and become un-interactable
  15. It doesn't rely on any Visual Studio Runtime, that's just a generic and VERY MISLEADING error of Windows because apparently Windows thinks that the only C++ compiler ever being used on Windows is cl.exe (MS Visual Studio). Avorion is compiled with gcc on linux, and MinGW-w64 on Windows. Considering the error: That error is thrown when the volume setting of a music track or sound effect is greater than 1 (edit: actually whenever it's not between 0.0 and 1.0) - but it's possible that that isn't the actual culprit of the crash. To find the cause reliably we'd need the client logs from when the crash happened.
  16. Patch 0.17 Date: April 19th, 2018 While working on the Combat Update II, we've realized that we have a lot of changes in the pipeline that we could easily release before the second part of the Combat Update. Since we also want to aim for more but smaller updates, this seemed like the right thing to do. There's also One very important feature in this update, that we wanted to roll out as soon as possible: Automated crash-report sending, which gives us a quick, anonymous info of a crash. No more bug reporting with first finding logs etc, all the important info is sent to us automatically. This will help us A LOT with improving game stability in the future. And if you don't want to send the anonymous crash reports, then you can just disable that in the main menu. Apart from that, you'll mostly find polishing and issues that you've raised over time, and now we've addressed them. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay Salvage & mine commands are now persistent and restart when new wreckages/asteroids appear Balancing Player start sectors are now placed closely to their first ally faction's home sector This avoids problems with missing gates [*]Made some VERY small adjustments to how ship costs are calculated, might resolve in slightly (below est. 0.1%) higher, but more consistent costs [*]Reduced glow-block durability by 75% to match reduced maintenance cost UI "Most importantly: UI Scaling and a back-button for station interaction windows." Added icon that shows the current order to the indicator of a selected ship Added different answers for NPCs if their home sector lies inside a rift Building Mode Hide blocks window: Added filtering by material and block type at the same time Turrets can now be focused in building mode Ambient shield animations are now disabled in building mode [*]Added greying out tabs in ship window as long as they're not yet relevant [*]Added a first version of UI scaling Still testing here, please report issues if you encounter any! Issues related to this could include: Mouse cursor not working properly, transparent/too bright windows [*]Irrelevant stats are not shown in stats overview [*]Added back button for ui windows, which enables fast switching in the interaction dialog [*]Added scrollable UI for smuggler's markets [*]Improved pixel-perfect rendering of lines [*]Fixed rendering of target indicators, steering indicator and pro-/retrograde markers [*]Shield bar at the bottom of the screen flashes when hit by an EMP torpedo [*]Color of the selected block is now visible in building mode Server Browser "We've updated the server browser to allow favorites, a search function and a history." Added favoriting of servers Added history of last played servers Added a search function to search server list Added a filter for creative servers Added a filter for server/client version Improved general behavior of Server Browser Window Scripting API Added a CargoBay component Added sending of anonymous script crash reports to improve bug hunting (configurable) These are only sent for vanilla scripts, modded scripts (including dependencies) will not trigger crash report sending Misc Client and server now send anonymous crash reports to improve bug hunting (configurable) Several minor performance improvements Server Added a command line option --send-crash-reports to configure crash report sending (default & recommended: enabled) Improved RCON interface, supports the RCON protocol of Rust as well as Valve's RCON protocol Added graceful Ctrl-C and console-closing shutdown for AvorionServer Bugfixes "As usual, [uBR] marked fixes are User Bug Reports. Thanks for reporting and keep it up!" [uBR] Fixed turret orders being reset [uBR] Fixed an issue where players were put in their drone instead of their ships on sector switch Fixed an issue where the game might crash when a sector can't be loaded [uBR] Fixed an issue in building mode where mirroring via multiple planes showed the wrong price [uBR] Fixed an issue where torpedo warhead types weren't localized in the target displayer Fixed a potential crash in logging Fixed several minor UI issues [uBR] Fixed an issue where delivery and organize goods mission rewards were paid to the player even when in an alliance ship [uBR] Anti-Smuggle ships investigating ships without a player in them only take the cargo and don't attack any more [uBR] Relations only worsen to ai factions, not players, when telling a civil ship to dump its cargo [uBR] Fixed an issue where resource shortages at resource depots weren't synched to new clients [uBR] Fixed an issue where Avorion or the AvorionServer would keep running in the background even though it was exited [uBR] Fixed an issue where keybindings for the same key with and without modifier would conflict [uBR] Fixed an issue where the transformation brush didn't update a block's unpainted material color [uBR] Fixed Ctrl-Z costing resources or money sometimes [uBR] Fixed a crash in docking AI [uBR] Fixed relation drops for shooting down torpedoes
  17. Patch 0.16.7 Date: April 5th, 2018 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Balancing Reduced hull damage of Sabot (shield penetrating) torpedo by 33% Reduced hull damage of Tandem (damage to both shield and hull) torpedo by 25% Persecutors no longer spawn in sectors with strong AI ships UI Loading screen only shows relevant tips and the tips are sorted by importance Added more loading screen tips for beginners Added more loading screen tips for torpedoes Added a combo box to configure collision damage, similar to game difficulty Context menus for items only appear in inventory windows, no longer in building window, Research Station etc. Misc Added more log output to threads Bugfixes [uBR] Fixed an issue that led to hangar and torpedo launcher content not getting restored after a server crash Windows Version: Fixed several timing issues and low resolution of timers (only Windows 8 and higher) [uBR] Fixed an issue that led to bad performance issues on servers with large amounts of sectors [uBR] Fixed a crash on start-up on Intel devices when Bloom was enabled
  18. Those have been fixed and the patch will go live on the beta branch soon.
  19. Found the issue and fixed it. Next patch hit the beta branch soon.
  20. The patch for the bugfixes has now been on the beta branch long enough, I've set it live. The tunneling issue should now be resolved and PDCs should work a lot better.
  21. It's not the tracking (although turrets will have a hard time tracking torpedoes if you turn your ship a lot or if torpedoes just swoosh by), it's tunneling. Torpedoes skip over shots and avoid 90% of the shots that should have hit them. This behavior is fixed on the beta branch, we'll set it live soon.
  22. Are we talking about windows or Linux servers here?
  23. So you're saying that server load increases for servers with lots of generated sectors, even when these sectors aren't loaded in memory?
  24. Thanks, it looks like your server is running extremely slowly for some reason - does the same thing happen when you start a fresh game? I need as many details as you can give me. Are you running any mods, how big are your ships, etc.?
  25. A windows server, their clock isn't accurate enough for good profiling. What's the chat say after you type /status? Type it a few times to get multiple results, and especially while someone is firing and not doing damage.
×
×
  • Create New...