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koonschi

Boxelware Team
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Everything posted by koonschi

  1. Thanks for reporting, this will be fixed very soon.
  2. Ships requiring officers without crew is the way it should always have been. It's so you can plan ahead and see how many officers a ship requires, even before you crew it. I do agree though that this should not necessarily lead to the crew leaving immediately.
  3. Patch 0.15.3 Date: December 3rd, 2017 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. UI Added an error message to factories as to why they don't produce Added processing power display to ship stats Changed "Press space to jump..." to "Tap space..." in tutorial for improved clarity Bugfixes "Bug reports by users are, as always, marked with [uBR]. Thanks for helping us improve the game, everybody!" [uBR] Fixed an issue where "Collect Lost Fighters" button wouldn't work [uBR] Fixed a few inaccuracies with crew requirements [uBR] Fixed an issue where "Auto-Assign Crew" would dismiss crewmen [uBR] Fixed an issue where rifts and faction territory weren't displayed around the player's location [uBR] Fixed an issue where hyperspace countdown was out of sync with server [uBR] Fixed an issue where the ship systems tab showed the requirement for unlocking two more slots instead of one [uBR] Fixed an issue where mirrored building would enable overlap of blocks [uBR] Fixed an issue where mirrored building would lead to invisible or see-through blocks [uBR] Fixed an issue that lead to hologram blocks not being able to be merged [uBR] Fixed an issue that led to factories in economy notifications being displayed with ${} variables [uBR] Fixed an issue where noble metal mines were displayed more than once [uBR] Fixed an issue where player-to-player damage was wrongly enabled for alliance ships Fixed shielded fighters sometimes starting with empty shields
  4. Thanks for reporting! The blocks with invisible sides will be fixed soon and is a result of actually 2 blocks being in the same place.
  5. Thank you very much for the extensive feedback, we're aware of lots of these issues and we're working on improving them. Quite a few of the changes you proposed are already in planning/making, so I think you can look forward to upcoming updates. Considering the crashes: Please report these through the ingame reporting tool and submit your client/server logs. For the occurrences that you mentioned, it really looks like the server crashed during a saving operation and the seed was changed, but we can't know exactly what happened without logs.
  6. Btw: I don't understand why you're building so many tiny blocks, if you could just scale the block into a huge platform. That way surface area goes up by a lot and you'll have just a single block. This is basically why you can scale blocks in Avorion, to avoid unnecessarily many blocks.
  7. Please still post your logs. Are you actually playing on the beta branch? Because we've resolved an issue related to this on the beta branch.
  8. Please post your logs from when this crash happens, or post the ship that causes the problem with steps on how to exactly reproduce it.
  9. Please post your client and server logs from when this crash happens.
  10. Please post your system specs including your graphics device and windows version.
  11. Patch 0.15.2 Date: November 29th, 2017 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. UI The block size of the normal place block brush in building mode is now persistent Graphics Reduced blue tint for shield effect Bugfixes [uBR] Fixed a crash during building when selecting to show only one block type [uBR] Fixed an issue where player ships would not be able to strafe after docking [uBR] Fixed an issue where hangar door visuals would remain after transformation of a hangar block into another block type [uBR] Fixed several issues with the building stats diff view [uBR] Fixed an issue where transformation brush would not create a preview for changed stats [uBR] Fixed an issue where homing missiles assigned to unoccupied seats didn't seek the target selected by the first pilot [uBR] Fixed an issue where cultists would only attack one disturbing player [uBR] Fixed an issue where negative numbers would appear in scientific notation [uBR] Fixed an issue with stats diff in building mode after pressing Ctrl Z, Ctrl Y or when transforming a block [uBR] Fixed mining and salvaging lasers being able to just "tag" a target to get full resources on destruction Fixed a crash with /help command [uBR] Fixed AI stations (mostly shipyards and repair docks) decaying [uBR] Fixed an issue with factory configuration for buying/selling from others always resetting to true [uBR] Fixed an issue where cargo in ships or factories would not be recognized by the UI [uBR] Resolved multiple issues with GL initialization and GLEW Fixed an issue where fighters could lead to a black screen [uBR] Fixed a crash when crafts change and their stats had to be updated Fixed an issue where Tesla Guns were getting the same specialties as Lightning Guns
  12. Can you tell us which sector your stations are in? Then we can go ahead and fix the issue.
  13. Thanks for the save, that helped us a lot! The issue should be fixed with the next patch, and your factories should work again.
  14. You can set them in the command's getDescription() and getHelp() functions. Are you sure that these commands don't accidentally have the same description?
  15. koonschi

    Crewmoral

    The patch fixing this specific issue is already live.
  16. Thanks for reporting, this issue should be fixed with the next patch.
  17. Thanks very much for reporting, can you send us the sector file for this sector? You can find it in your galaxies/[your galaxy name]/sectors folder, it could consist of multiple files named after the sector coordinates.
  18. Can you reproduce the problem for other sectors as well? If yes, then I'd need the logs or maybe even your savegame to reproduce the behaviour. Do you have mods installed?
  19. First off: When you're not using the steam beta branch, please don't post in the beta forum, I'll move your thread to the bugs section. Second: We need the server logs from that session when something like this happens, follow the instructions here on how to post bugs: https://www.avorion.net/forum/index.php/topic,6.0.html
  20. This could be related to stats being calculated asynchronically, do you have mods that change sector generation? I can't really give you any help since your server is heavily modded. We'll look into the stacktrace, but it would be incredibly helpful if you could try and reproduce the problem - most importantly without mods.
  21. Thanks for reporting, we'll look into this.
  22. koonschi

    Crewmoral

    Yes, we realized that and a new patch is already underway :)
  23. Patch 0.15.1 Date: November 26th, 2017 We've fixed the issues with crew morale and we've also added a command /addcrew so you (or an administrator) can restore your ship's crew in case they left because of the bug. We've also fixed an issue where the output of the /help command was incomplete and we've improved the formatting, so you can scroll through the commands. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Hotfix 0.15.1 Patchnotes Fixed several issues with crew and morale for missing officers Added hints and more error message to make crew behaviour clearer Added a new command /addcrew Scripted server commands appear in /help overview now Improved formatting of /help command output
  24. Note: Patch isn't live yet. And it's live!
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