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koonschi

Boxelware Team
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Everything posted by koonschi

  1. You said you had issues with your mp3 decoder - Do you hear any background music? Does it shut down or do you get a "connection closed" screen? All I can ask you is to try again, and when it shuts down (that's what it actually does, really crashing would mean you get a windows error) send me the contents of the client logfile. And all the usual stuff: - Have you tried starting it as administrator - Have you successfully started a dedicated server (instructions are available on the wiki) - What are your system specs With the next update there will be more verbose logging and a lot of internal restructuring, so these issues can be resolved better.
  2. Right now I don't know what could cause this. When the game shuts down like you described, it prints a message to the logfile, saying what happened. But in the logfile you gave me, there was nothing, so I have a hard time diagnosing this problem :/
  3. How does it crash? Does it hang? Does it exit? Does it show an error message like "Avorion has stopped working" or "Avorion has encountered an error"? The logs look OK though, I can't find anything unusual. Can you tell me your system specifications? It doesn't on purpose. I guess it's the default one in your system - I simply used some windows functions.
  4. Can you post the contents of your serverlog.txt and clientlog.txt? The files are located in your appdata\Avorion folder. Can you please post the entire path to your appdata folder, too? After entering the game, when you have an empty sector and only your drone, can you jump into another sector? M -> zoom in -> select a sector in the blue circle -> right click -> enter into nav computer -> close map -> hit space edit: folder name is appdata\Avorion, ofc. You get there by typing %appdata% in your address bar in the windows explorer.
  5. If you could post your videos on the forum, too, that would be really cool!
  6. I'd say less. I plan on releasing new versions every 2 to 8 weeks, hopefully. I'll see how well I can actually keep up with that schedule.
  7. No, you need a normal file editor only. I can recommend Notepad++, it's basically windows notepad in much better.
  8. Real cheats as in the command line or the chat window do not exist. You can alter the savegames, if you really want to. They're located in your AppData folder.
  9. Sure, go ahead! Make as many videos as you want.
  10. Cargo blocks will be introduced with the trading system. They will be necessary for trading. Players can mount trading goods onto their cargo blocks, and they can then fly them to another location. Now that is what I've planned for sure. This will have nothing to do with the resources so far. But I think a player could build storage stations for resources. To raise the maximum amount of resources they can store. The resource + cargo block thing is tricky. It can lead to severe punishment of a player, especially if you have griefers or trolls. This issue exists anyway, by the way. I will implement some kind of safe zone - where ships of players can't be damaged by other players.
  11. Yes, I know that one. All ships attract loot equally, so it can get stuck between two or more ships.
  12. For now more turrets are not possible - what you could do to destroy shipyards quicker is to bring other ships. You'd have to fly them manually into the sector. Tell them to attack enemies, as soon as you damaged the shipyard enough to become your enemy, your companion ships will start attacking it.
  13. Credit for the music in Avorion goes to Deceased Superior Technician, aka DST, who kindly offers his music for free to be used in games. Website: www.nosoapradio.us And I definitely have to try this. The Tron soundtrack is also really great for Audiosurf! As well as speed metal hrhr ...
  14. Woah. Note that these will come one by one. It's a huge load of work and I'm currently working on the linux port.
  15. BTW: Explorable planets will almost certainly not make it into the game.
  16. I think IF I am to implement planet interaction, it will feature trading (like with a trading station) but on a bigger scale. Another interaction possibility would be that sectors with habitated planets with races capable of exploring space would be very difficult to conquer, as there would be constant supply of ships from the planet.
  17. Hey! Don't worry, the current state is not at all how I want the game to remain. As stated on the website the game is far from finished, these are merely alpha demo versions for testing and first impressions. You listed quite some features that are already listed on the wiki, too. I made that many materials to keep my options open in the future. Different materials will be necessary to build different blocks. They are not that far away from each other, and I as a player prefer being able to rather skip a tier instead of having no other choice than to use it. Stealing technology from friendly factions seems quite mean and it's not the way some players want to acquire turrets. It surely won't stay the only way to get them. It was simply the easiest one to implement for now, to at least have some way of getting them. This is one of the first things I though of - Why build a beautiful ship if it is not stronger than its smallest block? I took care of this - to to make a part of the ship break off, you have to inflict more damage than just that single block would take. You have to inflict as much damage as all attached sub-blocks together would need to be destroyed. Yup, this is all planned. That's a cool idea, I like it! I'll see what I can make of it. Cargo blocks are planned. Haven't thought about it yet how I could combine them with a limited resource storage, I will need some time for that. Maybe some kind of ship inventory that gets bigger by having lots of cargo blocks. But that implies that when your ship gets destroyed, the player gets punished. Very badly. So I'm not sure if this might be a good idea. For now it's simply the typical strategy-game approach, you have a global storage and that can be accessed from everywhere. My thought exactly. On the planets providing resources: Could be a cool feature. On resource depletion: I have no idea yet on how quickly the resources of a server might actually get depleted, but rest assured, there will be some kind of way of getting resources, even if all asteroids have been emptied ;) For instance, soon there will be resource traders where you can buy and sell resources. Yes there will be some kind of weapon factory in the future. Yeah that's really annoying, isn't it? You can expect that to change. Most of the features aren't in the game because I simply haven't had the chance to implement them yet. I hope you know that it will take quite some time to add all those features to the game. Thank you very much for the feedback, it's highly appreciated!
  18. koonschi

    Execute file

    Looks good. Thanks for posting the source code, this is really highly appreciated.
  19. Those could be quite cool. I guess they wouldn't be buildable to the front or back sides of blocks as they wouldn't be able to face in the flying direction. Could be a really fun weapon, I like that. Thats already on the todo list. This could be a little difficult. How would the inhibitor be stopped? If it's a station, it's very possible that a player is too weak to destroy it, and then it's a dead-end sector for him. Or imagine a player who has a ship with mining lasers only, he would not be able to destroy the inhibitor. This could be quite mean. Maybe the inhibitor could decrease the reload speed of the hyperspace engine, so he has to stay there longer. But making it impossible for players to escape would be quite an unfun feature. I will add some kind of hyperspace gates or wormholes that lead to another sector in the galaxy. And I thought if a player flies long enough in one direction, he will do an automatic hyperspace jump. But I'm really not sure about this. They will be able to change sectors, yes.
  20. They can rearrange their orientation to bring their turrets into a position where they can shoot at you, that's probably what it did.
  21. That's uh ... their natural defense system? Basically they're trying to escape. No? Nah you're right. Noted.
  22. No engine, I wrote this stuff myself in c++. I'm using a bunch of libs though, directx earlier, SFML (replaces direct sound and input now), openGL in the future, lua, and boost. DirectX will be removed, as it works only on windows, and openGL can do everything directx can.
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