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koonschi

Boxelware Team
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Everything posted by koonschi

  1. Would be cool, definitely, but it's a hell of a lot of work, and there are plenty of tools that can do this really well. So I don't think it would be very high priority. I'll look into it, if it's doable with not a lot of work it might find its way into the game some day.
  2. Yup both of this is planned :)
  3. AFAIK twitter hash tags ignore case, so #Avorion or #AVORION should work too. Although the latter should not be used too often - people usually don't like it :)
  4. Is it always the timeout? have you opened/forwarded both tcp and udp ports?
  5. Well, when I have time, I play mainly GW2 ... and a little Terraria. Borderlands 2 from time to time, when I find someone to play with.
  6. koonschi

    Some small bugs

    The chat window will get a complete internal rework as I switch to another input method than DirectInput. I'm pretty sure this will resolve this issue.
  7. I know, their computation is not very efficient yet. Noted.
  8. Not at the moment. Will be implemented soon. That annoys me, too ;)
  9. You simply ran out of turrets. To get more turrets you have to get them dropped, by destroying other ships.
  10. Do you see a chat message that he was logged in? Can he start the singleplayer?
  11. koonschi

    Some small bugs

    Yeah the game has some slight problems with the scaling of huge amount of loot. When you get closer to the center the ships get bigger and thus the generation of the sectors takes more time. There's not much I can do about that, I'm afraid.
  12. Real space games: [*]X3 [*]X-Wing Alliance [*]Haegemonia Science Fiction: [*]Starcraft 2 [*]Earth 2150 I've spent hours with those games.
  13. That's a big ship Oo Did you collect the resources yourself or did you cheat? ;)
  14. That's what this subforum is all about. Different modes could be very interesting. I'll think of that further.
  15. koonschi

    Some small bugs

    Hard to tell ... I don't have too much logging in there, with the next version there should not be any problems. Can you describe the problem any further? does it happen when you jump into a specific sector or is it at random? And the server doesn't handle being closed improperly very well... This could cause a corrupt world, yes.
  16. koonschi

    Startup bug

    The logfile of the client would be of use here. But I don't know if it's worth discussing the issue if it is really caused by audio, as the current setup (directX) has already been replaced by openAL.
  17. koonschi

    Execute file

    Moved to mods. And I guess people would appreciate it if you post the source code, even if they don't use it.
  18. koonschi

    Execute file

    Those batch scripts will be removed soon, anyways.
  19. koonschi

    Execute file

    I will not take any responsibility for any damage of any kind caused by third party tools. You download this stuff at your own risk. If it is truly malicious, it will be removed from the forum. Posting .exe files in forums is usually not a good idea. You should rather post the source maybe? And give people some instructions on how to compile it themselves?
  20. Which folder do you mean? There are multiple possibilities: The folder of the galaxy of the dedicated multiplayer server The folder of the galaxies of the singleplayer (or MP if your friends connect to you) The folder of the settings (same as singleplayer galaxies folder) Which one would you like to be able to change? Because the dedicated MP galaxy folder is not fixed. You can put this one whereever you want. Anyway, I'll add unicode support (to support cyrillic and other letters) as soon as possible.
  21. koonschi

    Server wide lag

    That's when it saves. It's not asynchrone yet. Now that's new, I will look into it. Thank you for taking the time to report this!
  22. Hey, this is great! Thanks for sharing! Do you think you could keep us up to date on the score?
  23. Wow this is hilarious :D Uh, well but there is a bug visible though; The hull should not be able to have more than 100%. This is a known and already fixed issue. So I guess your ship might get 'nerfed' with one of the upcoming patches. As you are at ~1000% you can assume that your real HP are around 30k, not 300k.
  24. That's currently the ship root block, yes. I think I will change it to the actual center of mass. I thought of a grid for the block size when you scale it. I think that'd do the job? It would be, yes. It's a little more complicated than the asteroids, as those are currently indestructible and wreckages are not. This has to do with rendering optimizations. Also, wreckages can be salvaged - And you get a hell of a lot more out of them then out of asteroids, so it could be a balancing issue. Yup, why not? I guess positioning the camera for the corresponding block could be difficult - other than that it would be possible. That's a feature to come, haven't had time for it yet. I had something similar in mind. There are already categories, that can be assigned by scripts. But those are mostly meant for types of ships/stations, like shipyards, transporters etc. Overall those are quite easy to implement features, I think they might one day find their way into the game!
  25. Yup I know this one. Haven't had the chance to trace it yet though. Thanks for reporting!
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