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koonschi

Boxelware Team
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Everything posted by koonschi

  1. No there isn't. The full system specs are not clear as I haven't though a lot about scaling the graphics. I'm doing a port to openGL soon, so there's no reason to further think about directx graphics requirements. The hardware hungry part of the game is the planet generation, which takes place completely on the graphics hardware.
  2. The overall structure of the game would make it possible, definitely. But it would mean rewriting about 80% of the server. So this is not going to be one of the next features ;) And as long as I don't want to write 2 almost completely different servers (apart from the game logic obviously) it would also mean quite an overhead for the simple player hostable version. Side note: My bachelor thesis is exactly this. A backend for an MMO that runs on a cluster, I know the implications.
  3. Did you use the script supplied with the installer? This script is buggy. It contains fixed paths on my pc, which are obviously not valid on your pc. Check the tutorials section on the wiki http://www.avorion.net/wiki/index.php?title=Tutorials on how to write your own setup script.
  4. Hey I'm flattered here ;) But I guess I have to disappoint you, because the softwares of my game and EvE use completely different approaches. The big difference is, that eve runs on multiple computers at the same time - connected by a high speed network. Say every computer in the EvE server farm is made to compute 20 sectors. Now the difference is that their server programs are made to run on multiple computers, mine is made to run on one computer. This has the big advantage that everybody can start up an avorion server on their own - which is, by the way, a much more realistic way to hobby-develop a multiplayer game ;) But it has the great disadvantage that the servers can not take a huge load of players. I'd say my servers are able to support 100 - 200 players, absolute maximum. So, assuming that I might one day have the same amount of players, they would never be able to play in the same galaxy, or world, or server. EDIT: Oh, I'm speaking of 100 - 200 players logged in at the same time. Registered players could be, I dont know, way more I guess.
  5. Make sure that the working directory is the Avorion installation folder, when you start the server. So, when you start the game from the command line, you should be in the Avorion installation folder. The server should then be started with bin\SpaceServer.exe [...]
  6. Most likely your graphics hardware does not support shader model 3.0. Try updating to the latest drivers.
  7. I think the game could be a little too much for your graphics hardware. Have you tried updating to the latest version of the drivers?
  8. There's a tutorial on the wiki, too.
  9. I guess this is the same issue as in the other thread. Make sure you don't have cyrillic letters in either your windows username or your path to %appdata%\Avorion.
  10. I'm not sure what you mean, I'd keep things simple there. Fly near a ship you want to transfer with, then in the interaction menu of this ship you can choose to transfer crews between these two ships.
  11. So, basically what I have in mind so far: Ships can have population The max population size somehow depends on the size of the ship New block crew quarters, that increases the size of the possible population a lot more than a normal block You can hire people to live on your ship You can train these people to be part of a specific crew The bigger a crew, the stronger it is, the more bonus you get from having that crew You can transfer crews from ship to ship Specialized crews for different purposes Different purposes for different crews: Combat crew, for entering other ships or defending your ship Repair crew, repair damaged (but not destroyed) blocks Turret crew, the more crew members, the more turrets can be attached to a ship Shield crew, fortifies shield generators Engine crew, foritifies engines etc. Any more suggestions, any other thoughts?
  12. koonschi

    mining fails

    Okay, this is interesting. To summarize: You can do basically everything, but you can not mine for example a naonite asteroid with a titanium laser? (note: The drone only has iron mining lasers) And this results in loot being dropped, and you can collect it, but the numbers don't change? And you have this issue only in a galaxy with seed 0, others work just fine?
  13. Seems like a good idea. When I think about it, I like the idea of having crews. It has great potential, you could hire different crews to increase different stats of the ship, or do some special things (like a repair crew, or a shield crew, that would increase shield strength). Even introduce a new block: Crew quarters. The more I think about it, the more I like it! Maybe we can move this conversation to the suggestions subforum?
  14. Yup and it's all stuff that needs to be implemented. And it's usually more complicated than it seems. Hiring crews for the turrets only seems weird, so I'd have to introduce more crews for other things, too. What for then? I want a turret limit, because I want some kind of fire power limit, which should be, then, somehow connected to the size of the ship. So would I need a crew limit? These are just the basic questions.
  15. Hey, the subreddit is great. I'm not too active on reddit, so I don't really know my way around on that site. Concerning the turrets: There is currently no way to increase the turret limit.
  16. I don't know yet what I will do to increase the turret limit. I had some kind of weaponry systems block in mind, which would allow players to attach more turrets to their ships.
  17. koonschi

    mining fails

    Can you jump into new sectors?
  18. Simple reason: Haven't had time for it yet ;) But I'm planning to create some kind of weaponry dealer stations of course. Resource stations as well, by the way.
  19. This is intended. Turrets get dropped when you destroy enemies, for now you will have to attack other ships to get new turrets.
  20. koonschi

    mining fails

    Try to write a chat message. Can you see it after sending it?
  21. Before you post your problems here you should Check the Tutorials section on the wiki http://www.avorion.net/wiki/index.php?title=Tutorials Check the FAQ on the Wiki http://www.avorion.net/wiki/index.php?title=FAQ. Check that your problem hasn't been already posted and solved. Use the forum search! Post your system specifications, and which version of Avorion you use. If all these factors are OK, you can post on the board. You have to give information to us if you want us to fix it, posts like "pls help my game won't start" do not help and we cannot help you with this. Always include the following information in the post: A clear description of what happened. Your client and server log. Follow the instructions below on where to find them on your system. Your system specs: Operating System CPU GPU (if multiple GPUs, then all of them) How to find your logs: On Windows, you will find them in your %appdata%\Avorion\ folder. Type %appdata% in your windows explorer's address bar to get there. On Linux, you will find them in your ~/.avorion folder. The logs for the client are called clientlog XXXX.txt and the logs for the server are in the Avorion\galaxies\[your galaxy name here]\ folder. They're called server XXXX.txt. XXXX is the timestamp of when you started that server. Look at the timestap, take the one where your game crashed or where you had trouble, and post it. How to add your logs if they are too big for the forum: Please post the contents of the logs on pastebin.com. Then add the link to your post. Try to create a new pastepin paste for each log file. The more information you post in here, the easier you make it for us to help you!
  22. The language to be used in this forum is English. This has also been added to the forum registration. If you don't write your posts in english, and if you don't keep to the forum rules you might get yourself warned or banned. This is not meant to badger people, but to keep the forum consistent. This forum is international, and posting here is meant to provide information for all players of all nationalities.
  23. I'm not too sure what you want to tell me but I'm happy it works ;) And please post in english ... I'm tired of telling you.
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