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Mobiyus

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Posts posted by Mobiyus

  1. After having built a couple of ships now and having to work out a naming classification for myself, i came to the realization that classic SciFi classes are simply irrelevant. The things that tell you the most about a ship in Avorion is the number of slots + material(s) used. That's all that's really needed as far as i'm concerned. Maybe sometimes a ship type suffix could be added to describe a specific purpose, if applicable ; Carrier, freighter, miner, ect.

     

    I don't know what a ''Cruiser'' or a ''Battleship'' means in Avorion. As far as i know, it doesn't mean anything. The only classes i can be sure about is a corvette, cause it's the smallest, and dreadnought, cause it's the biggest. Anything in-between doesn't tell you anything. I strongly believe that any classification, be it ''classic'' or made-up, will never mean anything to anyone but a small minority of forum dwellers, unless hard-coded into the game.

     

    Now a Trinium 7-slots ship, THAT, i know instantly what it is and have an idea of it's size and capabilities.

     

    Therefore, my current classification is as such :

    [ship name] [material]-[slots] [optional ship type]

     

    Example : Ratufa Tr-03 Miner

     

    Simple, efficient and descriptive

  2. Oh hey thanks y'all for the kind words! :) I love the possibilities of the building system in this game, a lot more flexible than Space Engineers and the likes IMO. Addicted to it Enjoying it a lot!

     

    Here is Outpost 57's XML : https://www.dropbox.com/s/vyf3cyp7vl4dvzt/Outpost%2057.xml?dl=0

    Will also edit the post to include it.

     

    I didn't include it at first because i didn't realize you could apply plan for a station the same you can for a ship :P I thought it would be useless.

     

    [spoiler=Sneak Peek at my current WIP]

    oSf9pRkl.jpg

     

     

  3. Great work on these designs :) I've downloaded the Yacht and Ratufa class corvette but am unable to download the others as the inks for the xml files of the Frontier One Class-3 Trinium Corvette and Hystrix Class-10 Trinium Freighter appear to be broken :(

     

    Oh damn! There i fixed it! There was something wrong with forum BBCode formatting or something. Should be good now. Thanks for trying them out, let me know how you like 'em :)

  4. Second wave incoming

     

    Gerbillus Tr-02 Luxury Yacht

     

    A build just for aesthetics with no specific purpose other than be a small luxury personnel carrier.

     

    gNa28Azl.jpg

    7H78KlGl.jpg

     

    XML: https://www.dropbox.com/s/c1lz18mymjmqc87/Gerbillus%20Tr-02%20Luxury%20Yacht.xml?dl=0

     

    Ratufa Tr-03 Corvette

     

    Originally built to be a nimble miner craft to quickly clear rocks around my station

     

    K8BlXNRl.jpg

    NBexDbH.jpg

     

    [spoiler=More Pics]AwfJvPEl.jpg

    TdMdZcxl.jpg

    tyrL6Crl.jpg

    533lOYnl.jpg

     

     

    XML: https://www.dropbox.com/s/alu907v0goamp94/Ratufa%20Tr-03%20Corvette.xml?dl=0

     

    Outpost 57

     

    kBe1Wxql.jpg

     

    XML: https://www.dropbox.com/s/vyf3cyp7vl4dvzt/Outpost%2057.xml?dl=0

     

    [spoiler=More Pics]

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  5. Thanks for the great work on this! These commands are lifesavers for us creative players :)

     

    Made a quick ref txt file of the input values. Made it for myself to keep open on the second screen but might as well post it here, figured it could be useful to others.

     

    ---COMMANDS---
    /teleport <player> [x] [y]
    *teleport command is vanilla. No mod needed
    
    /sethome
    
    /inventory turret <type> [rarity] [material] [tech] [amount]
    /inventory upgrade <script> [rarity] [amount]
    /inventory available <turrets|upgrades|materials|rarities>
    
    /crew <fill|clear|add>
    /crew add <profession> [amount]
    
    /price
    
    ---INPUT VALUES---
    <script> 
    arbitrarytcs
    batterybooster
    cargoextension
    civiltcs
    energybooster
    enginebooster
    hyperspacebooster
    militarytcs
    miningsystem
    radarbooster
    scannerbooster
    shieldbooster
    tradingoverview
    velocitybypass
    energyshieldconverter
    valuablesdetector
    
    <type>
    chaingun
    laser
    miningturret
    plasmagun
    rocketlauncher
    cannon
    railgun
    repairbeam
    bolter
    lightninggun
    teslagun
    forcegun
    salvaginglaser
    
    [rarity] 
    legendary
    exotic
    exeptional
    rare
    uncommun
    common
    petty
    
    [material] 
    avorion
    ogonite
    xanion
    trinium
    naonite
    titanium
    iron
    
    <profession>
    none
    engine
    gunner
    miner
    repair
    pilot
    security
    attacker
    sergeant
    lieutenant
    commander
    general
    captain

  6. awaiting response...

    connecting...

    accessing database...

    loading latest de-classified blueprints...

     

    ***Mobiyus Shipyards Inc***

     

    Ship Classification Description

     

    [ship name] [material]-[slots] [optional ship type]

     

    Ship name : Animal latin name

    Material and slots : material describes internal systems. Slots represents ship class

    Optional ship type : Intented purpose. May include, but not limited to :

    Carrier, Freighter, Utility, Interceptor, Assault, Defense

     

     

    --------- Class 02 ---------

     

     

    Castor Canadensis Xa-02 Freighter [DTU]

    YcY0ul2.gif

     

    Cost : 22448$

    Iron - 167

    Trinium - 1038

    Xanion - 1392

     

    Additional notes

    -Low defense rating

    -Solar powered

    -Freighter [DTU]

    -Iron inertial dampner

    -Trinium structure

    -Xanion internal systems

     

    XML: https://www.dropbox.com/s/zwudxg3dxw5s3g8/Castor_Canadensis_Xa-02_Freighter.xml?dl=0

    [spoiler=Pictures (9)]0oPUvbo.jpg

    7lvpbLt.jpg

    9xvuUE5.jpg

    L9WyUzl.jpg

    Do0M8Fi.jpg

    UYM9eUJ.jpg

    QCo5V7L.jpg

    szNdEX6.jpg

    C5rDwQH.jpg

     

     

    Gerbillus Tr-02 Luxury Yacht

    yIobpk4.gif

     

    Cost : 14676$

    Trinium - 1406

     

    Additional notes

    -Corvette-sized personel carrier

     

    XML: https://www.dropbox.com/s/c1lz18mymjmqc87/Gerbillus%20Tr-02%20Luxury%20Yacht.xml?dl=0

    [spoiler=Pictures (2)]gNa28Az.jpg

    7H78KlG.jpg

     

     

     

     

    --------- Class 03 ---------

     

    Frontier One Tr-03

    Kf76kRa.gif

     

    Cost : 20568$

    Trinium - 2869

    Xanion - 208

     

    Additional notes

    -Early design

    -Low power generation

    -Low armor

    -Low braking power

    -High maneuvrability

     

    XML: https://www.dropbox.com/s/umslzu40v6f0187/Frontier%20One%20Tr-03%20Corvette.xml?dl=0

    [spoiler=Pictures (5)]Xn2JjD4.jpg

    EA45AQa.jpg

    wANXpxw.jpg

    PgHx5oO.jpg

    BDXHnAG.jpg

     

     

    Ratufa Tr-03

    yyKQGUO.gif

     

    Cost : 104416$

    Trinium - 11748

     

    Additional notes

    -Support & logistic spacecraft

    -High maneuvrability

    -Hangars impractical (partially blocked)

     

    XML: https://www.dropbox.com/s/alu907v0goamp94/Ratufa%20Tr-03%20Corvette.xml?dl=0

     

    [spoiler=Pictures (5)]JVaDhJL.jpg

    AwfJvPE.jpg

    TdMdZcx.jpg

    tyrL6Cr.jpg

    533lOYn.jpg

     

     

    --------- Class 06 ---------

     

    Cavia Porcellus Xa-06 [DTU]

    la3F3Fq.gif

     

    Cost : 775293$

    Trinium - 9942

    Xanion - 13534

    Avorion - 26672

     

    Additional notes

    -Low braking power

    -Trinium hull

    -Xanion internal systems

    -Avorion Shield Generator

    -8x Avorion turret hardpoints

     

    XML: https://www.dropbox.com/s/92b8z7f03lo5efr/Cavia_Porcellus_Xa-06.xml?dl=0

    [spoiler=Pictures (5)]kKMhmtU.jpg

    AeUGqRO.jpg

    5Jalwho.jpg

    JQ5iuUK.jpg

    JUorP2d.jpg

     

     

     

    --------- Class 07 ---------

     

    Procyon-C Xa-07 Carrier [DTU]

    9WqHwy5.gif

     

    Carrier

    Cost : 2637544$

    Iron - 19201

    Trinium - 37846

    Xanion - 220059

     

    Additional notes

    -Trinium hull

    -Xanion internal systems

     

    XML: https://www.dropbox.com/s/3gqe01z217grqvr/Procyon_Xa-07_Carrier.xml?dl=0

    [spoiler=Pictures (9)]XQUSYOb.jpg

    ZGSzc50.jpg

    WXxD6d1.jpg

    qysf7e6.jpg

    HO63xrD.jpg

    dEnbMcq.jpg

    cm1dse8.jpg

    ZOBvRPl.jpg

    XOwbeXo.jpg

     

     

     

    --------- Class 08 ---------

     

    Procyon-F Xa-08 Freighter [DTU]

    swfHrVC.gif

     

    Freighter

    Cost : 2753244$

    Iron - 19201

    Trinium - 149221

    Xanion - 153234

     

    Additional notes

    -Trinium hull

    -Xanion internal systems

     

    XML: https://www.dropbox.com/s/p8j5cffzoxk0uoa/Procyon_Xa-08_Freighter.xml?dl=0

    [spoiler=Pictures (5)]oJvQ1Q2.jpg

    6byxcrW.jpg

    XgmDAYX.jpg

     

    8uqk6Za.jpg

    3sUHz1s.jpg

     

     

     

    --------- Class 10 ---------

     

    Erethizon Xa-10 Carrier [DTU]

    ZSJ4X1G.gif

     

    Cost : 10006418$

    Iron - 150000

    Trinium - 173704

    Xanion - 833198

     

    Additional notes

    -Xanion internal systems

    -Iron inertia stabilizer

     

    XML : https://www.dropbox.com/s/jmn6ggniqlzeosc/Erethizon_Xa-10_Carrier.xml?dl=0

    [spoiler=Pictures (6)]1xUfYy1.jpg

    NOTUGNC.jpg

    p9ksCMS.jpg

    izLqMNi.jpg

    tdAMGCf.jpg

    HrCa94V.jpg

     

     

     

    Hystrix Tr-10 Freighter

    1dPuB16.gif

     

    Cost : 4754465$

    Trinium - 617448

     

    Additional notes

    -Low maneuvrability

    -Impractical hangars (partially blocked)

    -Unarmored

     

    XML: https://www.dropbox.com/s/gzzgd73is57mol0/Hystrix%20Tr-10%20Freighter.xml?dl=0

    [spoiler=Pictures (4)]Hsr3PTP.jpg

    CBhIsE9.jpg

    8GG2fy0.jpg

    tOrWdfR.jpg

     

     

     

    --------- Class 14 ---------

     

    Mothership Xa-14 [DTU]

    wj7J5K2.gif

     

    Cost : 33229490$

    Trinium - 521917

    Xanion - 2406670

     

    Additional notes

    -Dreadnought-sized

    -Impractical (insufficient yaw)

    -Xanion internal systems

    -Trinium hull

     

    XML: https://www.dropbox.com/s/0gbfssy16qygsoe/Mothership_Xa-15.xml?dl=0

     

     

    --------- Class 15 ---------

     

    Mellivora Xa-15 Carrier

    cfRgn48.gif

     

    Cost : 42576628$

    Trinium - 1022811

    Xanion - 2949929

    Avorion - 68530

     

    Additional notes

    -Dreadnought-sized

    -Impractical (hangar partially blocked and insufficient yaw/pitch)

    -Low maneuvrability

    -Xanion internal systems

    -Trinium armor

    -Avorion shield generator

    -16x Avorion turret hardpoints

     

    XML: https://www.dropbox.com/s/22bnhsa687pf7oe/Mellivora%20Xa-15.xml?dl=0

    [spoiler=Pictures (6)]XfkJsdX.jpg

    yAoHLYj.jpg

    USrcjPk.jpg

    P8Qz7gs.jpg

    F2YfIKj.jpg

    9of8RkQ.jpg

     

     

     

    --------- Stations ---------

     

    Outpost 32-Na Aluminium Mine

    FnjXyyc.gif

     

    Cost : 357194$

    Iron - 108978

    Titanium - 9201

    Naonite - 8000

     

    Additional notes

    -High Cargo Capacity

    -Naonite Shields

     

    XML: https://www.dropbox.com/s/x2e7ytlzdw389kh/Outpost32-Na_Alu.xml?dl=0

     

    [spoiler=Pictures (1)]P5n4pFq.jpg

     

     

    Outpost 23-Na Copper Mine

    LMCzdjg.gif

     

    Cost : 68689$

    Iron - 166

    Titanium - 7101

    Naonite - 4616

     

    Additional notes

    -Naonite Shields and IFG

     

    XML: https://www.dropbox.com/s/nhqjgj9bbiqnckf/Outpost23-Na_Cop.xml?dl=0

     

    [spoiler=Pictures (1)]K8lzcoX.jpg

     

     

    Outpost 47-Na Ore Mine

    aZIvhoX.gif

     

    Cost : 121049$

    Iron - 2090

    Titanium - 3600

    Naonite - 10011

     

    Additional notes

    -Naonite Shields and IFG

     

    XML: https://www.dropbox.com/s/ol66z7aeopuygu5/Outpost47-Na_Ore.xml?dl=0

     

    [spoiler=Pictures (2)]HfhhzNU.jpg

    w9N95JE.jpg

     

     

    Outpost 52-Na Zinc Mine

    LHWBlIL.gif

     

    Cost : 98838$

    Iron - 26314

    Titanium - 6183

    Naonite - 7337

     

    Additional notes

    -Naonite Shields and IFG

     

    XML: https://www.dropbox.com/s/5vj40ni4m8lm00g/Outpost52-Na_Zin.xml?dl=0

     

    [spoiler=Pictures (4)]2Svrcyi.jpg

    QBulcHy.jpg

    UtpSOhQ.jpg

    cF24B63.jpg

     

     

     

    Outpost 57

    2KBjzxC.gif

     

    Cost : unknown

     

    Additional notes

    -Early design

    -Impracticable (high crew req)

     

    XML: https://www.dropbox.com/s/vyf3cyp7vl4dvzt/Outpost%2057.xml?dl=0

    [spoiler=Pictures (6)]Rx1RPJq.jpg

    XSJnD0l.jpg

    Xyq2v1Z.jpg

    WVDBWDb.jpg

    MUO4Pzh.jpg

    XokETJ7.jpg

     

     

    --------- Misc ---------

     

    Saucer Shapes

     

    SaucerShip MK.II XML: https://www.dropbox.com/s/r52lpwoi3f14o34/SaucerShip%20V4Xa-06%20MK.II.xml?dl=0

    SaucerShip MK.III XML: https://www.dropbox.com/s/cvxibced9cw3ykg/SaucerShip%20V5Xa-06%20MK.III.xml?dl=0

    SaucerShip MK.IV XML: https://www.dropbox.com/s/m1atx4qautiyfq8/SaucerShip%20V6Xa-04%20MK.IV.xml?dl=0

     

    Additional notes

    -Fully functional ships

     

    [spoiler=Pictures and Stats]

    MK.II

    OnRwGS6.jpg

     

    MK.III

    gkG1XEl.jpg

     

    MK.IV

    9689tLQ.jpg

     

     

     

     

    offloading assets...

    disconnecting...

     

     

    [spoiler=Pre OP Edit : The inception]Hello everyone! Welcome to my ship thread, there is many like it but this one is mine! Feel free to look, try and comment on the following crafts. Thanks to the powerful ship building tools of this game, I poured in many hours in little time, mostly in creative so far. Quite enjoyable :)

     

    Without further due, here is the second craft i made, the first one being a crappy thing in survival. This one is in creative mode and was more an aesthetic build loosely inspired by Hiigaran Battleship.

     

    Frontier One Class-3 Trinium Corvette

     

    -Lacks power generation without upgrade

    -Weak shield, only a short buffer.

    -Xanion Hyperspace core, though that doesn't help much. Crappy jump range without upgrade

    -Also lacks braking power, though i gotta say i like it that way, it makes strafing runs a lot easier. Built using obsolete surface area flat thurster method

    -Fast, armored and maneuverable, so i got that going for me

     

    Xn2JjD4l.jpg

    EFjwADX.jpg

     

    XML: https://www.dropbox.com/s/umslzu40v6f0187/Frontier%20One%20Tr-03%20Corvette.xml?dl=0

     

    [spoiler=More pics]EA45AQal.jpg

    wANXpxwl.jpg

    PgHx5oOl.jpg

    BDXHnAGl.jpg

     

     

    Then i made this. Civilian crafts are under-represented :)

     

    Hystrix Class-10 Trinium Freighter

     

    -Poor speed and maneuverability

    -Unarmored

    -Poor attack/defense capabilities

    -Cargo Hold 42929

    -Fighter Wing

     

    Hsr3PTPl.jpg

    EQc7MTU.jpg

     

    XML: https://www.dropbox.com/s/gzzgd73is57mol0/Hystrix%20Tr-10%20Freighter.xml?dl=0

     

    [spoiler=More pics]8GG2fy0l.jpg

    CBhIsE9l.jpg

    4TTg7iPl.jpg

    tOrWdfRl.jpg

     

     

    EDIT: Just realized that freighter actually has 10 slots and not 6! O.O

     

  7. Pretty new here so don't mind me too much, just my lil' two cents.

     

    I believe whatever universal class naming system is decided upon, it has little to no chance of being used by majority of players, unless implemented directly by game devs.

     

    That being said, it's not impossible to make it popular. Wherever and whenever a ship is shared, just mention you are using the universal ship classification from the forum. Eventually, it will get noticed and most people might start using it too.

     

    Regarding the actual classification to use, i agree with DivineEvil three posts above, better to stick with a classification already known and used in SciFi. Anything with original names will not be used. Same if there is too much classes. Simpler is better. 

     

    I'd go with the Material prefix + Heavy or light (if applicable) + classic SciFi class + Ship Type (if applicable (IE: carrier, freighter, ect)) + Ship Name or something like that.

     

    (though i really like the use of the modules slot level as a basis for classes, sooo, actually on the fence)

     

    Whatever it is decided though, i don't mind much, the game is still fun :)

  8. (woo first post)

     

    SHUT UP AND TAKE MY MONEY

     

    It's getting very close to the dream game i always wished for; that is the creative block building similar to Space Engineers + the RTS and management aspects of X3:TC + a hint of EVE Online MMORPG elements. The only thing missing to be perfect for me is single server, persistent universe and player-controlled economy, though that seems somewhat reproducible to a smaller extent via dedicated server hosting and having a big enough player community (i think?, still very new).

     

    I was very pleased to discover the game and wished i had known about it sooner! I first saw Scott Manley's vid, then i needed more... Pretty sure i watched nearly EVERY video of this game on youtube to date  ;D I always wait for a discount to buy a game, I'm very patient, but not this time... No not this time. Once i went through all videos I could find, I had to buy, no choice! I was convinced after the first vid already :)

     

    That being said, i will remain skeptical. The concept is sound but i hope the execution is going to be too, all the way till gold release. So far so good! I really really really like what they've done so far :) Kudos the devs and keep up the great work!

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