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Pahtriac

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Posts posted by Pahtriac

  1. server:supermicro 90 Gig ram  dual xeon 5060  Ubuntu focused fossa  behind a PFsense router
    the server is running and i can see it on the LAN side.
    all ports are propperly configured as stated on the wiki
    i just cant get the thing visable on the server list and WAN side
    AFAIK the server runs proppery:
     

    Enabled Traces: 
    Avorion server 2.0.5 72df446f209d running on Ubuntu 20.04.3 LTS starting up in "/home/XXXXXX/avorion/galaxies/defaultgalaxy"
    Version Hash: 1506377472304423534
    CPU: Intel(R) Xeon(R) CPU           E5620  @ 2.40GHz 16 Cores
    RAM: 90GB

    Server version, as listed publicly: 2.0.5.33661
    CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
    RecordSteamInterfaceCreation (PID 15102): SteamGameServer012 / GameServer
    RecordSteamInterfaceCreation (PID 15102): SteamUtils008 / Utils
    Setting breakpad minidump AppID = 445220
    RecordSteamInterfaceCreation (PID 15102): SteamGameServer012 / GameServer
    RecordSteamInterfaceCreation (PID 15102): SteamUtils008 / Utils
    RecordSteamInterfaceCreation (PID 15102): SteamNetworking005 / Networking
    RecordSteamInterfaceCreation (PID 15102): SteamGameServerStats001 / GameServerStats
    RecordSteamInterfaceCreation (PID 15102): STEAMHTTP_INTERFACE_VERSION002 / HTTP
    RecordSteamInterfaceCreation (PID 15102): STEAMINVENTORY_INTERFACE_V001 / Inventory
    RecordSteamInterfaceCreation (PID 15102): STEAMUGC_INTERFACE_VERSION008 / UGC
    RecordSteamInterfaceCreation (PID 15102): STEAMAPPS_INTERFACE_VERSION008 / Apps
    CApplicationManagerPopulateThread took 133 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
    Server connected to Steam successfully
    Server is VAC Secure!
    Game Server Steam ID: XXXXXXXXXXXXXXXXXXXX
    Game Port: 27000
    Steam Port: 27021
    Steam Query Port: 27020
    Query Port: 27003

    Steam Networking initialized.
    Warning: No RCON password set. RCON disabled.
    Found 0 mods in "/home/XXXXXX/avorion/galaxies/defaultgalaxy/modconfig.lua".
    name: Community Server
    seed: TFpPHgEME9
    port: 27000
    password: yes
    max online players: 10
    save interval: 600
    broadcast interval: 5
    max loaded sector time: 300
    weak update: yes
    worker threads: 32
    generator threads: 8
    script background threads: 3
    difficulty: Normal
    scenario: Normal
    tutorial: no
    collision: 1
    access list: Blacklist
    multiplayer: yes
    vac secure: yes
    listed: yes
    steam networking: yes
    send crash reports: yes
    Backup creation enabled. Path: "/home/XXXXXX/.avorion/backups"
    Please ensure that the server has write-access to that path.
    administrators: 'XXXXXX' 'XXXXXXX' 
    Commands file: /home/XXXXXX/avorion/galaxies/defaultgalaxy/commands.txt
    Initializing sector database...
    Initializing faction database...
    Starting up 32 worker threads...
    Starting up 3 script background threads...
    Loading groups...
    Loading script data...
    Galaxy initialized.
    Server startup complete.
    --------------------------------
     

    The PFsense logs show: 

    Sep 3 18:45:29 LAN Default deny rule IPv6 (1000000105)   [fe80::230:48ff:fef5:af01]:60481   [2a01:bc80:5:112::4]:27019 UDP

    just after i started it, i tried to greenlight these blocks  but new ones appear after a restart  and i greenlighted the 27019 aswell.

    i dont know how to continue    the PFSense guy's looked into it and say its not the router  its propperly configured

     

  2. 2 things i would like to report

     

    1st is a bug that assoon i try to type in the alliance vault filter field  the clinets crashes on me

     

    2nd the report the bug option in the client,  the add file option is a bit broken for me  course u cannot get to the the appdata folder from there nor select a txt file

     

    Win 10

    AMD Phenom II X4 965

    AMD HD 5670

    clientlog_2017-06-20_16-03-20.txt

  3. IMHO  they used the game dynamics as they seem fit and as they have been given and followed the rules.

    if the rules are too easy with some basic game knolage    then the rules should be fixed  you cannot expect the gamer to fit less then presented  The game need to give what a gamer want/seek, not the other away around.

    Aswell they give some contructive feedback wich is rare. (well done btw)

    On the other hand the final boss isnt really made for a MP server  it was part of the SP experience where u needed to get the help of other factions to beat it

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