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cy414

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Posts posted by cy414

  1. 22 hours ago, Tankium said:

    Wait do u want the NPCs to still own the ship?

    yea. i dont want to clutter up my own creative mode. i just want a quick way to access the geometry of npc ships to copy parts that are interesting and use later since sometimes they spawn interesting shapes. it would also be  way to get access to the holographic signs that are time consuming to make manually.

  2. adding a system to the game called a subspace fighter tether, which keeps them within a set range of the mother-ship could fix this.

    unfortunatly for the imaginings of star fighters, all they would have is initial acceleration up until the diminishing returns of their engines.

    a capital ship will simply run them down due to its reactors being able to put out vastly more power. be that for pumping out reaction mass like a rocket, or bending space alkubier style a bigger ship will just win the top speed race.

  3. the ability to set shield hp, hull hp, power, speed and cargo in the shipyard, and have the game generate ships around that rather than just seed and scale, which often generates ships that barely generate enough power to move themselves.

    a 'match current ship stats' button, to make a faction styled with stats +/-10% of the players current ship.

  4. yes. i would like to see sliders added to;

    **increase the scale size and power of npc's, 

    **expand the radius at which dangerous ships like dreadnoughts appear

    ** toggle alien/pirate raids against my ships, not just me

    **lock some factions to hostile diplomacy

    **enforce alliance status, so i cant be allied with 2 warring factions.

    **ensure hostile reinforcement fleets match my combat force in some way, so im not steam rolling them

  5. would it be possible to change the name of the 'flight recorder' block to 'disaster beacon'?

    this would convey its function a bit better imo. since its indicating where a lost/wrecked ship is like an epirb, rather than showing the course taken the way a flight recorder would.

  6. Here's the thing - I played for a week and (while I'm still intending to get back to it) I pretty much figured out the game.  There just isn't enough to keep me engaged once the optimal play pattern is obvious.

    this is what i felt. figured i would leave it until the next big update to play more, or wait for the live version.

    weapon balance and shield function are my main issue though.

  7. iirc there is a function to restore player wreckages in the pipeline.

    which would be applicable to this since anything that is 'mothballed' would need work to bring it back up to operational spec.

     

    so long as ships dont actually explode when their hp hits zero from being left drifting.

  8. I really like the idea of fighter craft that are specifically for loot collection only, no weapons.

     

    OMG yessssssss!

    from observation, i think this is already a function of the salvage behaviour.

    so, a salvage fighter with no gun might do this already.

  9. If tech ever got to this point I can guaranty some one is going to be launching nukes from tiny fighters at MASSIVE ships. Thus fighters and anti bomber Frigates will be a most! Because if one bomber gets through by the time the Battleships LAMs are close enough to swat those nucular torpedoes out it will be to late.

    no matter how far you minituraise a waeapon for a fighter, that battleship will have either hundreds of that weapon to fire back at you, or bigger better versions of that same weapon. as well as target prediction systems the size of your fighter.

     

    nothing about sci-fi star fighters is realistic or viable due to this.

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