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cy414

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Posts posted by cy414

  1. sorry if this has already been posted, but there is a lot of text in this thread.

     

    wouldnt something similar to world of tanks armour angling mechanics wreck the "cube meta"? since a cube could never position it self 'edge on' to incoming fire the way a flat ship could.

     

    also, assuming equal mass/volume of blocks, a cube would lack the pitch/rotation ability of a flat ship due to thrusters being close to centre of mass.

  2. saw koonschi post something about looking for ways of improving rotation.

    well, to steal an idea right out of real life, reaction wheels.

     

    i thinking of a block that draws power, can be toggled on and off, and provides extra rotation.

    but, it heats up with use(since reaction wheels convert kinetic energy to heat via friction to spin down). the heat % would also impact the rotational force.

    ie at 50% heat the RW block would be reduced to 50% of its potential.

  3. i mean, is there an underlying reference measurement unit.

     

    is it just taking some initial ship size calling it 1 then modifying that? if so, what size is that 1 in ingame meters. since if you are using the ship yard, that size is hidden.

    is it to do with some measurement of the core block?

     

    i guess the core of my confusion is there isnt much ingame to tell me what length/height/width a ship is in meters when ordering it.

  4. big plus to all of this.

    i mentioned in another thread i was disappointed when i found out what the xsotan where supposed to be, compared to what they are now.

     

    i figure a lot of this stuff is going to be ingame in some form eventually, but that it'l be a while due to adaptive ai being something even major publishers/studios struggle with.

     

    for example, kamikaze aliens (or just aliens who like ramming) would give repulsion turrets a reason to exist. they are certainly overpowered for dealing with mere boarding craft.

  5. was actually thinking of this when trying to figure out how to make a shadow battlecrab. so +1 from me

     

    I also do not like the idea of paint cans dropping as loot to unlock colors; it feels very MMOish and doesn't really fit a game like this, IMO, but that's a different discussion.  I would just like to have a full color palette (ideally a hex/HSB color wheel as I mentioned in another thread) to work with right from the start.

    full colour pallet not quite, but if you load your ships in creative you can save it there after painting it with the games full colour selection.

    after which you can load the saved paint job back to your main game.

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