LogicSocket
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Installing your mod gives the following errors for me which causes green blips to dissapear on the map:
Fri Mar 17 15:57:21 2017| could not execute function 'initialize' in '""': Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:29: module 'sectors/Spemincolony' not found: Fri Mar 17 15:57:21 2017| no field package.preload['sectors/Spemincolony'] Fri Mar 17 15:57:21 2017| no file '/usr/local/share/lua/5.2/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/share/lua/5.2/sectors/Spemincolony/init.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony/init.lua' Fri Mar 17 15:57:21 2017| no file './sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'sectors/Spemincolony' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony.so' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/loadall.so' Fri Mar 17 15:57:21 2017| no file './sectors/Spemincolony.so' Fri Mar 17 15:57:21 2017| stack traceback: Fri Mar 17 15:57:21 2017| [C]: in function 'require' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:29: in function 'addTemplate' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:46: in function 'addTemplates' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:200: in function 'initialize' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:22: in function <data/scripts/sectorspecifics.lua:17> Fri Mar 17 15:57:21 2017| (...tail calls...) Fri Mar 17 15:57:21 2017| [string "..."]:10: in function <[string "..."]:8> Fri Mar 17 15:57:21 2017| Fri Mar 17 15:57:21 2017| Setting script "" to invalid.
When I first installed the factions I could get it working by changing the capitals of Spemincolony but now I don't seem to get it working anymore so could you please have a look at it?
Edit:
I remembered the changes I made, now that I think of it it is probably due to the script calling "Spemincolony.lua" while the file is "spemincolony.lua".
After changing that an error came for speminsector and dweenlebreeder, I commented those out and now the map is working again.
It appears that there is no file for the dweenle breeders and speminsector is probably double there since there is already Spemincolony.
Hey there Devious,
can you please try the attached and see if it fixes your issues? Apologies for the bugs.
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I've just tested the mod as is with the beta works perfectly. No relation hits. You must have done something incorrectly or have a conflict.
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im not sure this is working correctly with latest beta branch... im getting like 3-5 scans from destroyers and faction hits still after fix... maybe i did it wrong?
To be sure I have the permit installed on in my modules but every time they check me im getting hate.
It works for me and others, so no idea why it isn't for you sorry.
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Can you detail what you are wanting to do exactly?
If you do a print statement inside onplayerentered and run the game you should see your print with the ' key for console.
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Actually it's pretty simple. Let's look at an example:
function getEnergy(seed, rarity) if rarity == Rarity(RarityType.Legendary) then return 1 else return 0 end end
In this example getEnergy will force the system module to require 1 W of energy if legendary, 0 if anything else. So you can see that return--> (your variable) will be the required energy consumption.
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please Open Factions Method to change/modify all vanilla factions. I cannot seem to find where the naming for the vanilla factions are in the game files, so I am guessing this is currently not open via modding. While I love Avorion, the garbled randomsauce of the faction names is terrible, as is the randomness of most of the npc ships. I have been able to create my own factions with custom ships, but I would like to be able to define and do the same with all the factions. Thank you.
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Hi Devious
Good idea can add it to the list
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Ever wanted to have the role of an explorer and get paid for it? Look no further.
With this mod, you will have the ability to scan sectors, collect the data and be able to sell that data.
There are two ways to get this ability:
#1: found a new ship. once you do you will see a radar dish icon at the top right.
Click this button and choose Start Sector Scan. The longer you sit and let it scan the better the rarity of data chip you will receive.
When ready click Stop Sector Scan. You will get a "Sector Data Chip". these will be in the same place as your system upgrades.
You can sell these anywhere you can sell system upgrades.
#2: if you already have a ship and do not want to found a new one to get this ability simply open chat and type:
/run Entity():addScript("lib/scansector.lua")
Enjoy exploring and reap the rewards!
Notes(spoiler for time variables):
20 seconds or so: common
60 seconds or so: uncommon
120 seconds or so: rare
240 seconds or so:exceptional
480 seconds or so:exotic
anything longer than 480 seconds or so:legendary
hit ' key to see timer ;)
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Hello, check here:
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I am currently working on custom dialogues with npc portraits mod.
This will expand and bring life to the npcs. This is work in progress and will be released upon completion.
dialogue choices will have real impact upon factions. This can lead to friendship or all out war. If you develop a friendship,
perhaps you will be rewarded?
examples:
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That one is the best ever Mobiyus! I love the little trees and details! great job :)
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Very nice designs good job!
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-Starflight 1 & 2
-Star Control 2
-Wing Commander Privateer
-Freelancer
-Project Nomad
-Avorion (of course)
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can you allow us the xmls of your nice ships please?
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LS1 Humpback Freighter
loosely based on the Freelancer 203-ARKM-B5 "Humpback" Rheinland Freighter
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Can't find if this has been mentioned but, if you own more than one ship or station and you log out/ shut down game in a sector with your other owned ships and stations, when you restart game it slaps you into a random one of your owned entities rather than the ship you were actually IN when you logged out/quit game. Please add the mechanic to keep track of this behavior so that we are in the same ship as last played. thank you
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These are great!
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Hi cel367
sorry it isn't working for you can you install aki's command mod and see if that fixes it?
http://www.avorion.net/forum/index.php/topic,830.0.html
only thing I can think of as it works perfectly on my end.
it would be like: /gate create 63 -326
no commas etc. please let me know everyone if this mod is not working or if it is thank you.
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My mod allows for permit that will help you:
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I wanted a good way to have the player ability to own/create player warp gates.
This is especially useful if you are "owning" your own sectors and want gates to other sectors.
I have set this as a command from chat, but it will cost 1 million for each gate, so it isn't so "cheaty".
It is op since you can set the exit to literally anywhere, (make sure this is a sector that exists or you'll have problems.
You CAN have multiple gates in one sector, but be aware that there is no label to where they go.
How to use:
open map and find coordinates of where you want the gate to exit TO. write down the x/y coordinates.
Let's say you want to go to X:63 Y -326 you will type this:
/gate create 63 -326 and press enter. Poof. as long as you have the required 1 million credits your new player warp gate will appear.
the exit when you go through the gate is a wormhole, because i wasn't sure how to actually reference the exit.
Mod Download:
https://mega.nz/#!wIERGTYT!rSc66G32COnrvEUHYv3xqAy30aO5Ning5Ao3-TQrbQI
Credits: Aki for his Avorion Commands Package as I used one as a base for the command aspect.
Required: Aki's Commands Package:
http://www.avorion.net/forum/index.php/topic,830.0.html
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Most Welcome, enjoy :)
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Great station Mobiyus!
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Love the junker! I recreated the bounty hunter barracuda from freelancer.
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Here:
Laser of Extreme Death
Credtis: Luccio for original code.
download and place in data>scripts>commands. In game enter /turretgenls in chat to spawn weapon.
https://mega.nz/#!dJEknIoY!DAvKH_wm8rdVJ4PybZQUqaMzsy28DlVAdWZ50a5vU-g
[Ext]Ship converter
in Mods
Posted
Would be helpful to include links for this part.