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LogicSocket

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Everything posted by LogicSocket

  1. Mod has been updated, faction rep hit bug FIXED. please re-download the mod (see op). Tested several times this morning 100% working and fixed. Apologies for the bug.
  2. Have a look at the xsotanbehavior.lua file where it dictates they become aggressive if anyone shoots.
  3. Something I'm curious about: is there a limit in a sector? As in, if I fly straight for a really long time will I hit an invisible wall or will it magically place me back to start on other side of sector? Haven't tried it just wondering :D
  4. Frankly I think building turrets like we do with ship blocks. Have basic building blocks for the turrets and then in ships system you can slot new turret system cards for various effects and damage and range and etc.
  5. Very cool and creative, love it :)
  6. This happens constantly with my single player game, server just times out and i have to manually shut it down. needs fixed.
  7. Here is a small very economical station: Try it out :) ecostation.xml
  8. Devious, yeah I can look into making an alternate one to make it temporary
  9. LS1-Barracuda: Based on the Bounty Hunter ship from freelancer! Barracuda.xml
  10. hey Bunit (and everyone) I've fixed this reputation issue please: please download attachment and replace antismuggle.lua this will fix the reputation problem: https://mega.nz/#!ldlT0SZb!OasVK88GjCDsMddBWP5uMbrkzoRWer4PGwLDxCqqqrE Goes in your: steamapps>common>avorion>data>scripts>entity folder.
  11. GrandMasterK: download the file, unzip/unrar somewhere drag the data folder onto your steamapps>common>avorion folder and merge.
  12. Fixed: http://www.avorion.net/forum/index.php/topic,2559.0.html
  13. Hello Ladies and Gentlemen! Step right up! Have you ever been transporting dangerous goods, just trying to make a living as a simple trader, only to be scanned, stopped and fined because you didn't have a permit, and permits were never put into the game? Well, look no further. Simply buy a Transportation Permit from any Trading Post Station for a measly 10k credits, slap it into your ship system slot and fly free of hassle. (I suggest only doing this when you know you'll be passing by the feds). They will scan you, see you have a permit, and let you on your way! This mod fixes the rather odd fact that you get scanned and possibly fined (although you can just ignore and jump out) if hauling dangerous trade goods without a "Transportation Permit". Although you can get caught, the actual permits were not in game. This mod fixes that. merge/extract as usual into data folder. Mod Download:[uPDATED] https://mega.nz/#!1IVHVJoK!GJF780Q9kdQRPbm_Mi4aXb_YaBKXSo7JJqRgjJJojTg Goes in your: steamapps>common>avorion>data>scripts>entity folder. Mod has been Updated and bug fixed. Please re-download the mod. Update notes: If you have the permit equipped when ships scan you, now you will get a server message at bottom of screen telling you permit is valid. You will not have intrusive dialog. You will now NOT take faction rep hit if you have the permit equipped. enjoy :)
  14. local Spemin = {} function Spemin.getFaction() local name = "The Spemin"%_T local galaxy = Galaxy() local faction = galaxy:findFaction(name) if faction == nil then faction = galaxy:createFaction(name, 0, 0) faction.initialRelations = 100000 faction.initialRelationsToPlayer = 100000 faction.staticRelationsToPlayers = true for trait, value in pairs(faction:getTraits()) do faction:setTrait(trait, 0) -- completely neutral / unknown end end return faction end function onCreateTradingPostButtonPressed() if onClient() then invokeServerFunction("onCreateTradingPostButtonPressed") return end local generator = SectorGenerator(Sector():getCoordinates()) local faction = Spemin.getFaction() local station = generator:createStation(faction, "data/scripts/entity/merchants/tradingpost.lua") station.position = Matrix() Placer.resolveIntersections() end
  15. New ship smell! I give you "Fresh Hope" Made of trinium this is a great starter ship for raiding, pirating, mining, bounty hunting you name it! This ship can hold 8 crew. With 3 hardpoints for weapons you will soon be king of the solar system with Fresh Hope! Credits: Sofa for his Chergan CV, which was used to copy/paste certain round shapes and whatnot :) Download XML: https://mega.nz/#!oc9SDRIB!Jq2ESS_lYFgtfk_S11Seph9I4WHbjq4lF4JL-ae4uC0
  16. Love the Vorcha. Looks great
  17. In: data>scripts>server>factions.lua if server.difficulty == Difficulty.Beginner then player:receive(40000, 5000) elseif server.difficulty == Difficulty.Easy then player:receive(20000, 2000) else player:receive(5000000, 500000, 500000, 500000, 500000, 500000, 500000, 500000 ) -- < --THIS end
  18. I have created a custom factions mod. This is also a modders resource for those who want to create their own factions. I created 8 new factions based on the old Starflight universe. The factions are: Velox - peaceful Thrynn - peaceful Elowan - peaceful Dweenle - peaceful Gazurtoid - hostile Spemin - hostile Tandelou - peaceful Humna Humna - peaceful To see more about these races read here: http://z3.invisionfree.com/bogleech/ar/t745.htm To find these new factions simply explore green dots on the map. The new factions will generally be connected to standard vanilla sectors. Example of New faction in game: Mod Download: https://mega.nz/#!kMdGFCTT!1kE-gNio5XWFx-6veDBnI9g4JZqP1II8qMKJ2qGAtME Notes to those who want to use this as a template for their own factions: There are two parts to this: #1: sectorspecifics.lua where you will add your new faction colony templates #2: your new faction colony file that will go in sectors folder. simply examine the files in my mod download to see the specifics of how it is done. if you have any questions let me know i'll be glad to answer.
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