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Graendal

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Posts posted by Graendal

  1. From the scripts/sector/background/respawnresourceasteroids.lua:

    function RespawnResourceAsteroids.respawnRichAsteroids()
        local sector = Sector()
        local richAsteroids = sector:getNumEntitiesByComponent(ComponentType.MineableMaterial)
        local numAsteroids = sector:getNumEntitiesByType(EntityType.Asteroid)
    
        if numAsteroids == 0 then return end
        if richAsteroids / numAsteroids > self.respawningThreshold then return end
    
        ...
    end

    Correct me if I'm wrong, but it looks like the line

    local richAsteroids = sector:getNumEntitiesByComponent(ComponentType.MineableMaterial)

    includes wreckages in the total number of rich asteroids because wreckages also have the component type of 'MineableMaterial'.  I'm thinking the fix is as easy as:

    local richAsteroids = sector:getNumEntitiesByComponent(ComponentType.MineableMaterial) - sector:getNumEntitiesByType(EntityType.Wreckage)
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