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Hans

Boxelware Team
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Posts posted by Hans

  1. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

    This is how you get access to the beta branch (USE AT YOUR OWN RISK):

    Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

    Gameplay

    • The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
    • Wormhole Generator does not float away anymore if a ship collides with it or it is shot
    • Escort AI
      • Escorting ships no longer consider collisions as intentional attack
      • Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
      • Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
    • Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
    • Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
    • The pause menu can now be accessed while playing the tutorial


    UI

    • Added a continue button to the main menu
      • Note: This will restart the last played session in the same configuration.
      • This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
      • If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
      • The server's password is remembered. This way you only need to enter the password once.
    • Improved Saved Designs Filtering
      • Filter "Just Fighters" now no longer includes turret designs
      • Added new filter "Just Turrets" that includes only turret designs
    • Windows using a Saved Designs Selection now use an appropriate default filter
    • Strategy mode: available rift missions are now shown in mission overview
    • Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
    • Removed ship menu for fighters as it did not contain accurate or helpful information


    Modding

    • Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
    • Improved how servers try to update workshop mods on server start
    • Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
    • Added more information to the info box shown after connection errors related to mod configuration


    Scripting API

    • Made UIBlockDisplayer's clear method public
    • Added new callback to UISelection that is called when sorting is finished
      • overload member "onEntriesSortedFunction" to receive the callback


    Multiplayer

    • Some types of connection errors will now be detected faster


    Bugfixes

    • [UBR] Fixed a crash when trying to upload a turret to Steam workshop
    • [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier
    • [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
    • [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier
    • [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
    • [UBR] Fixed an issue where headhunters could appear during rift missions
    • [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship
    • [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
    • [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
    • [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
    • [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
    • [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
    • [UBR] Fixed a font alignment issue in Equipment Trading Window
    • [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode
    • [UBR] Fixed spelling errors in German translation
    • [UBR] Fixed an error in French translation
    • [UBR] Fixed an issue where tooltips were not translated in the key bindings window
    • [UBR] Added missing shipyard entry to encyclopedia production glossary
    • [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
    • [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
    • [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial
    • [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
    • [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war
  2. Hello & Olá,

    we've applied a few finishing touches to our recent updates and they are now live for everyone.

    In case you didn't have a look at the beta patch notes so far, here are the combined patch notes for 2.5.6 and 2.5.7:
     

    Language

    • Added Portuguese (Brazil)
     

    General

    • Scenario presets have been added to free play settings
    • Added a free play setting to set the minimum block size value for new galaxies
      • You no longer have to edit server.ini directly
    • We have extended the allowed values for the minimum block size limit
      • Values can now be between 0.00001 and 0.01.
      • This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125.
     

    Build Mode

    • Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit
      • You can use these to verify your builds before publishing them to the workshop
      • Added an info box in the bottom right corner which shows how many small blocks the current craft has
    • Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks
    • The view settings button now pulsates slightly when there are active settings
     

    Bugfixes

    • [UBR] Added map context menu entry to remove death location marker
    • [UBR] Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name
    • [UBR] Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions
    • [UBR] Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector
    • [UBR] Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting
    • [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining
    • [UBR] Fixed a visual bug in "Rescue an Associate" mission
    • [UBR] Improved some texts in the Russian translation
     

    Gameplay

    • Ships and Stations that get damaged due to decay now send a more accurate warning
      • Before these crafts would send the general "Craft is under attack" warning
     
  3. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

    This is how you get access to the beta branch (USE AT YOUR OWN RISK):
    Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

    The changes from 2.5.6 need a tiny bit more testing before they can go live on default. In the meantime, here's a new language and a few small fixes:

    Language

    • Added Portuguese (Brazil)

    Gameplay

    • Ships and Stations that get damaged due to decay now send a more accurate warning
      • Before these crafts would send the general "Craft is under attack" warning

    Bugfixes

    • [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining
    • [UBR] Fixed a visual bug in "Rescue an Associate" mission
    • [UBR] Improved some texts in the Russian translation

    Hotfixes (2025-03-11)

    • Added missing translations for texts introduced in previous patch
    • Added Portuguese (Brazil) to available languages in Avorion's Steam properties
      • Fixed startup language detection if language in game settings is set to "Steam"
  4. An issue affecting multiple users sneaked past beta testing into our previous release. So after a very short beta phase, this hotfix is now live for everyone.

    Thanks to everyone who reported the issue and thanks to everyone who already tested this hotfix on beta.
     

    Bugfixes

    • [UBR] Fixed an issue where images in the encyclopedia were distorted
    • [UBR] Fixed a crash when opening specific encyclopedia entries, for example "Integrity Fields"
      • This was also triggered by choosing an integrity field block in build mode

    Misc

    • Reverted the bundled SDL2_image library to an older version (for Windows)
  5. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

    This is how you get access to the beta branch (USE AT YOUR OWN RISK):
    Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

    Bugfixes

    • [UBR] Fixed an issue where images in the encyclopedia were distorted
    • [UBR] Fixed a crash when opening specific encyclopedia entries, for example "Integrity Fields"
      • This was also triggered by choosing an integrity field block in build mode

    Misc

    • Reverted the bundled SDL2_image library to an older version (for Windows)
  6. Yes, those things did not directly test UDP. I've asked for those things to make sure the layers before UDP are working correctly (IP address assignment, routing, etc). Everything looks fine so far.

    I'm a bit surprised by your ncat experiment as well (compared to what Avorion sees). I need to think about it for a bit.

    In the meantime you could try to explicitly disable network-adapters that are not used/not connected in windows network settings and see if that makes a difference. I'm also wondering why those powershell commands did not work, maybe you can find out why? I'm not sure if it is important.

  7. Can you send the output of the following commands to support@avorion.net? Also include a link to this thread.

    cmd:

    ping -4 127.0.0.1
    ping -4 localhost
    ipconfig /all
    route print -4

    powershell:

    Get-NetIPInterface
    Get-NetIPAddress -AddressFamily IPv4
    Resolve-DnsName localhost
  8. Ok, your Nvidia driver is working, but it's not used as default for OpenGL, this is some configuration issue on your system.

    The proper solution is to fix your driver issue or system configuration issue.

    Workarounds you can try:

    • Set environment variables __NV_PRIME_RENDER_OFFLOAD=1 and __GLX_VENDOR_LIBRARY_NAME=nvidia globaly for your user profile
    • in Steam right click Avorion in your Library game list, go to Properties, General, set launch options to: __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command% - Avorion should start without the error message then
    • in Steam right click Avorion in your Library game list, go to Properties, Installed Files, Browse, a file explorer should open where Avorion is installed. Right click, choose "open terminal" (or go to the same folder in a terminal), use __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia bin/Avorion to start Avorion (do not go directly into the bin folder)
  9. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

    This is how you get access to the beta branch (USE AT YOUR OWN RISK):
    Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

    Secondary Block Colors

    • [UBR] Ship Name blocks no longer darken the text if a custom secondary color is set
    • [UBR] Added a button to swap primary and secondary colors
      • Button is hidden when both colors are equal
    • [UBR] Fixed an issue where blocks with colorized windows (Crew Quarters, some Hulls) did not flicker for wreckages and ships with low energy

    UI

    • Changed the Hud menu button to open the Ship Menu slightly:
      • While in Build Mode it will always open to the currently built ship
      • Added icon and extended tooltip to show whether the menu will open to a remote or the flown ship
    • “Inventory is almost full”-Warning is now shown at 50 remaining slots instead of 5
      • When flying an alliance craft the warning is displayed for the alliance inventory

    Gameplay

    • Co-op flying now allows co-pilots to fire torpedoes if they own the corresponding weapon group
    • Creative Mode Command Center now includes all available subsystems when using the "Gimme Systems" button
    • Equipment Docks no longer sell Co-'n-Op Reconstruction Kits in galaxies with perma destruction enabled

    Scripting API

    • Cargobay::addCargo and Entity::addCargo no longer accept negative cargo amounts.
      • If you want to fill the entire cargo hold use math.huge as amount

    Multiplayer

    • Non-admin players can no longer access the debug menu of crafts (when admins have used addScript; restriction does not apply to galaxies with DevMode=true)

    Bugfixes

    • Saved Designs window:
      • [UBR] Fixed an issue where the refresh button did not work (in Workshop folders)
      • Fixed automatic refresh for workshop sub-directory when item download finishes
      • The parent folder button no longer skips multiple parent folders
      • Removed non-functional "Rename" context menu entry for workshop items
    • Fixed an issue where errors during upload of a workshop item led to incomplete workshop items and unending “uploading…” shown in UI
    • [UBR] Fixed an issue where docking detection did not work reliably
    • [UBR] Fixed an issue with co-op flying where co-pilots were no longer able to do damage
    • [UBR] Fixed an issue where large ships could become stranded in rifts if the extraction was to be through a wormhole
    • [UBR] Fixed an issue where a player could become stranded in a rift after logging in
    • [UBR] Repairing NPC ships at relation status ceasefire will no longer be seen as breaking the ceasefire
    • [UBR] Fixed an issue where fighters were no longer controllable after renaming their mothership
    • [UBR] Fixed an issue where the Reconstruction dialog was not closable when a destroyed player ship had the same name as an alliance ship
    • [UBR] Fixed an issue in the Hire Crew window where the slider and the textbox disagreed on how many crew members to hire
    • [UBR] Fixed an issue where hyperspace jump energy would always include subsystems in the Build Mode's stats overview
    • [UBR] Fixed an issue where production capacity and speed up would always include subsystems in the Build Mode's stats overview
    • [UBR] Fixed Research stations producing unusable turret blueprints
    • [UBR] Ship group numbers in the ship list (galaxy map) are now centered so that their position no longer conflicts with active map command icons
    • [UBR] Fixed an issue where turrets on autofire would target invincible entities
    • [UBR] Fixed an issue where joining a password-protected dedicated server from Steam friend list was not possible
    • [UBR] Fixed station's push beams not letting go of ships that were given a new order during undocking
    • [UBR] Fixed an issue where it was possible to build blocks with zero thickness in voxel grid mode
    • Fixed an issue where it was possible to use templates to build blocks with zero thickness
      • Server now enforces a minimum block size
    • Fixed an issue where grid snapping did not work in voxel grid mode while matching a hovered block’s shape
    • Fixed a background rendering issue in sectors near rifts
    • Fixed an issue in rift sectors where thunder sfx were not 3D

    Internal Technical Changes

    • Upgraded SteamAPI to 1.60
    • Removed workaround introduced in 2.3.2 and 2.4.1 for Linux server startup issues with Steam Clients from that time. These issues have been resolved in recent Steam Client versions.
  10. Please read my previous post again. The log file does not look like /save was used right after entering the galaxy.

    I want to find out how Avorion behaves on your PC with your galaxy:

    • Does using /save trigger the problem?
    • Does using /pause, then /save trigger the problem?
  11. Sorry for the late response.

    Is your galaxy folder on an HDD or an SSD?

    Please try this:

    • Load the galaxy, press Enter to open chat, type in /save - does the game hang and/or exit within the next minute? Exit Avorion and provide the server log.
    • Load the galaxy again, press Enter to open chat, type in /pause, type in /save - does the game hang and/or exit within the next minute? Exit Avorion and provide the server log.
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