
Hans
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Posts posted by Hans
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Hello & Olá,
we've applied a few finishing touches to our recent updates and they are now live for everyone.
In case you didn't have a look at the beta patch notes so far, here are the combined patch notes for 2.5.6 and 2.5.7:
Language
- Added Portuguese (Brazil)
General
- Scenario presets have been added to free play settings
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Added a free play setting to set the minimum block size value for new galaxies
- You no longer have to edit server.ini directly
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We have extended the allowed values for the minimum block size limit
- Values can now be between 0.00001 and 0.01.
- This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125.
Build Mode
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Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit
- You can use these to verify your builds before publishing them to the workshop
- Added an info box in the bottom right corner which shows how many small blocks the current craft has
- Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks
- The view settings button now pulsates slightly when there are active settings
Bugfixes
- [UBR] Added map context menu entry to remove death location marker
- [UBR] Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name
- [UBR] Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions
- [UBR] Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector
- [UBR] Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting
- [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining
- [UBR] Fixed a visual bug in "Rescue an Associate" mission
- [UBR] Improved some texts in the Russian translation
Gameplay
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Ships and Stations that get damaged due to decay now send a more accurate warning
- Before these crafts would send the general "Craft is under attack" warning
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Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.The changes from 2.5.6 need a tiny bit more testing before they can go live on default. In the meantime, here's a new language and a few small fixes:
Language
- Added Portuguese (Brazil)
Gameplay
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Ships and Stations that get damaged due to decay now send a more accurate warning
- Before these crafts would send the general "Craft is under attack" warning
Bugfixes
- [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining
- [UBR] Fixed a visual bug in "Rescue an Associate" mission
- [UBR] Improved some texts in the Russian translation
Hotfixes (2025-03-11)
- Added missing translations for texts introduced in previous patch
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Added Portuguese (Brazil) to available languages in Avorion's Steam properties
- Fixed startup language detection if language in game settings is set to "Steam"
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An issue affecting multiple users sneaked past beta testing into our previous release. So after a very short beta phase, this hotfix is now live for everyone.
Thanks to everyone who reported the issue and thanks to everyone who already tested this hotfix on beta.
Bugfixes
- [UBR] Fixed an issue where images in the encyclopedia were distorted
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[UBR] Fixed a crash when opening specific encyclopedia entries, for example "Integrity Fields"
- This was also triggered by choosing an integrity field block in build mode
Misc
- Reverted the bundled SDL2_image library to an older version (for Windows)
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Do you have any VPN or virtualization software active?
Does it work if you exit Avorion, put Steam in offline mode, then start Avorion and a single player game?
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Please test beta 2.5.5 and report back if this fixes the issue for you.
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Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.Bugfixes
- [UBR] Fixed an issue where images in the encyclopedia were distorted
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[UBR] Fixed a crash when opening specific encyclopedia entries, for example "Integrity Fields"
- This was also triggered by choosing an integrity field block in build mode
Misc
- Reverted the bundled SDL2_image library to an older version (for Windows)
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If you can, try version 2.5.4 (beta). Your friend should make a backup of the galaxy and update the server. If the issue is still there, please provide a new client log.
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If you can, try version 2.5.4 (beta). Your friend should make a backup of the galaxy and update the server. If the issue is still there, please provide a new client log.
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Please try again with version 2.5.4 (beta) - the issue is probably still there, but hopefully the client logs contain more information now.
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There is currently no "Invert X" in the game.
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I've sent you a direct message.
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Yes, those things did not directly test UDP. I've asked for those things to make sure the layers before UDP are working correctly (IP address assignment, routing, etc). Everything looks fine so far.
I'm a bit surprised by your ncat experiment as well (compared to what Avorion sees). I need to think about it for a bit.
In the meantime you could try to explicitly disable network-adapters that are not used/not connected in windows network settings and see if that makes a difference. I'm also wondering why those powershell commands did not work, maybe you can find out why? I'm not sure if it is important.
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Can you send the output of the following commands to support@avorion.net? Also include a link to this thread.
cmd:
ping -4 127.0.0.1 ping -4 localhost ipconfig /all route print -4
powershell:
Get-NetIPInterface Get-NetIPAddress -AddressFamily IPv4 Resolve-DnsName localhost
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Do you use any VPN or virtualization software that might change some networking things?
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Ok, your Nvidia driver is working, but it's not used as default for OpenGL, this is some configuration issue on your system.
The proper solution is to fix your driver issue or system configuration issue.
Workarounds you can try:
- Set environment variables __NV_PRIME_RENDER_OFFLOAD=1 and __GLX_VENDOR_LIBRARY_NAME=nvidia globaly for your user profile
- in Steam right click Avorion in your Library game list, go to Properties, General, set launch options to: __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command% - Avorion should start without the error message then
- in Steam right click Avorion in your Library game list, go to Properties, Installed Files, Browse, a file explorer should open where Avorion is installed. Right click, choose "open terminal" (or go to the same folder in a terminal), use __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia bin/Avorion to start Avorion (do not go directly into the bin folder)
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It looks like your Nvidia driver is not properly installed or it is not recognized as the primary device for OpenGL.
Can you try "__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia glxinfo | grep OpenGL" (without quotes)?
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What is the output of "glxinfo | grep OpenGL" (without quotes)?
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Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.Secondary Block Colors
- [UBR] Ship Name blocks no longer darken the text if a custom secondary color is set
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[UBR] Added a button to swap primary and secondary colors
- Button is hidden when both colors are equal
- [UBR] Fixed an issue where blocks with colorized windows (Crew Quarters, some Hulls) did not flicker for wreckages and ships with low energy
UI
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Changed the Hud menu button to open the Ship Menu slightly:
- While in Build Mode it will always open to the currently built ship
- Added icon and extended tooltip to show whether the menu will open to a remote or the flown ship
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“Inventory is almost full”-Warning is now shown at 50 remaining slots instead of 5
- When flying an alliance craft the warning is displayed for the alliance inventory
Gameplay
- Co-op flying now allows co-pilots to fire torpedoes if they own the corresponding weapon group
- Creative Mode Command Center now includes all available subsystems when using the "Gimme Systems" button
- Equipment Docks no longer sell Co-'n-Op Reconstruction Kits in galaxies with perma destruction enabled
Scripting API
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Cargobay::addCargo and Entity::addCargo no longer accept negative cargo amounts.
- If you want to fill the entire cargo hold use math.huge as amount
Multiplayer
- Non-admin players can no longer access the debug menu of crafts (when admins have used addScript; restriction does not apply to galaxies with DevMode=true)
Bugfixes
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Saved Designs window:
- [UBR] Fixed an issue where the refresh button did not work (in Workshop folders)
- Fixed automatic refresh for workshop sub-directory when item download finishes
- The parent folder button no longer skips multiple parent folders
- Removed non-functional "Rename" context menu entry for workshop items
- Fixed an issue where errors during upload of a workshop item led to incomplete workshop items and unending “uploading…” shown in UI
- [UBR] Fixed an issue where docking detection did not work reliably
- [UBR] Fixed an issue with co-op flying where co-pilots were no longer able to do damage
- [UBR] Fixed an issue where large ships could become stranded in rifts if the extraction was to be through a wormhole
- [UBR] Fixed an issue where a player could become stranded in a rift after logging in
- [UBR] Repairing NPC ships at relation status ceasefire will no longer be seen as breaking the ceasefire
- [UBR] Fixed an issue where fighters were no longer controllable after renaming their mothership
- [UBR] Fixed an issue where the Reconstruction dialog was not closable when a destroyed player ship had the same name as an alliance ship
- [UBR] Fixed an issue in the Hire Crew window where the slider and the textbox disagreed on how many crew members to hire
- [UBR] Fixed an issue where hyperspace jump energy would always include subsystems in the Build Mode's stats overview
- [UBR] Fixed an issue where production capacity and speed up would always include subsystems in the Build Mode's stats overview
- [UBR] Fixed Research stations producing unusable turret blueprints
- [UBR] Ship group numbers in the ship list (galaxy map) are now centered so that their position no longer conflicts with active map command icons
- [UBR] Fixed an issue where turrets on autofire would target invincible entities
- [UBR] Fixed an issue where joining a password-protected dedicated server from Steam friend list was not possible
- [UBR] Fixed station's push beams not letting go of ships that were given a new order during undocking
- [UBR] Fixed an issue where it was possible to build blocks with zero thickness in voxel grid mode
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Fixed an issue where it was possible to use templates to build blocks with zero thickness
- Server now enforces a minimum block size
- Fixed an issue where grid snapping did not work in voxel grid mode while matching a hovered block’s shape
- Fixed a background rendering issue in sectors near rifts
- Fixed an issue in rift sectors where thunder sfx were not 3D
Internal Technical Changes
- Upgraded SteamAPI to 1.60
- Removed workaround introduced in 2.3.2 and 2.4.1 for Linux server startup issues with Steam Clients from that time. These issues have been resolved in recent Steam Client versions.
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Please read my previous post again. The log file does not look like /save was used right after entering the galaxy.
I want to find out how Avorion behaves on your PC with your galaxy:
- Does using /save trigger the problem?
- Does using /pause, then /save trigger the problem?
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Can you show us your servers modconfig.lua, the server log and if possible a client log of a client that was able to join with outdated mods?
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Sorry for the late response.
Is your galaxy folder on an HDD or an SSD?
Please try this:
- Load the galaxy, press Enter to open chat, type in /save - does the game hang and/or exit within the next minute? Exit Avorion and provide the server log.
- Load the galaxy again, press Enter to open chat, type in /pause, type in /save - does the game hang and/or exit within the next minute? Exit Avorion and provide the server log.
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This post explains where you can find the logs:
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Thank you for reporting this. It should be fixed now.
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Update 2.5 and Patch 2.5.1, previously released on Steam Beta, are now live for everyone!
More info with "beautiful" developer art can be found in the Steam Announcement!
Beta Patch 2.5.8 now live! Continue Button, Mod Updating, Bugfixes
in News
Posted
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
UI
Modding
Scripting API
Multiplayer
Bugfixes