The fighter production time is reduced by one minute for every 1000 units produced. The final time cannot be shortened by more than 10% of the initial production time. All active fighter production is affected by the reduction. I suggest producing fighters on stations rather than using up valuable bulk or processing power on a ship.
Fighter Production Speed
in Gameplay Discussion
Posted · Edited by bossymussel
The fighter production time is reduced by one minute for every 1000 units produced. The final time cannot be shortened by more than 10% of the initial production time. All active fighter production is affected by the reduction. I suggest producing fighters on stations rather than using up valuable bulk or processing power on a ship.