Sorry. Because they use compressed saves now, I can't find a way to edit the files.
You just skip the first 46 bytes from any binary file, and feed the rest to zlib inflate algorithm. The upacked files are binary but very simple to understand: they look like key-value pairs storage, e.g. `money64` key is your credits amount and `resources640` though `...646` hold the number of minerals.
Haven't tried to save those values, compress them and try to load from game, however.
Simple player.dat editor.
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You just skip the first 46 bytes from any binary file, and feed the rest to zlib inflate algorithm. The upacked files are binary but very simple to understand: they look like key-value pairs storage, e.g. `money64` key is your credits amount and `resources640` though `...646` hold the number of minerals.
Haven't tried to save those values, compress them and try to load from game, however.