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Gatt

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Posts posted by Gatt

  1. Doesn't seem like it would be much harder than adding modules. Each ship would have one captain slot you could add add a captain "module" to.  Any extras would be in your inventory(we would probably still need to pay them). They could even have a chance to drop from enemy ships as escape pods, maybe you have to convince them to join you.

    But I'm not a coder by any means so i don't know how hard this would be to add. Whether in game or a mod i hope this gets added

  2. If you go to the windows start menu and select "run" then type in %appdata% it will bring up a folder called %appdata%. Avorion folder should be inside. It is where you add ships that you download. I made a shortcut to it so i can place ships in easily.

    Edit: Double checked when i got home it is called the Roaming folder

  3. This would be a neat mechanic.  It would give you more reasons to search the galaxy for a super captain. They could work like modules. Could also be expanded to other areas of the ship, Epic engineers and mechanics (preferably named Scotty) that could push your stats past 130 or train crewmen faster.  Awesome gunners that could improve all weapon accuracy. Very good idea i think this would be cool.  It would also make losing a ship cost more and be more personal.

  4. I have tried setting up ai captained ships to mine resources, but it seems that despite having lots of mining turrets and plenty of miners manning them the ships never seem to fire more than one or two turrets at a time.  Is this an AI problem or just a ship design problem.  Is it better to have one miner with alot of turrets or several small miners with 1 or 2 turrets. Thanks for any info

  5. quick question, since intalling your mod every hidden mass sector has been completely empty. does your mod change something that would effect this or is it probably another issue. do i need to restart my galaxy. i will fresh install and see if it helps. thanks for any info

     

    Edit. did a fresh beta install and only installed this mod and when i started a new galaxy i had nothing in my starting sector, no asteroids, stations or anything. going to uninstall for now.

    Sorry to hear that, that probably means there is something broken in the new beta version. Next time you experience something like this don't just say something isn't working, post the error log. Without an error log I can guess the error. (I am not good at guessing)

     

    Is there anyway to make a script to have the stations added into the sectors without overwriting the sector generator.lua code or any other core game code. Because this can cause issues with updates and will force you to update this every time they come out with a new patch effecting the sector codes.

    Yes there is, you have to do it manually. You have to follow the instructions under "With other mods" in "Installation/Download". I am working on a way to make this easier for people installing my mod but so far not a lot of luck.

    No worries man, it was just a heads up not complaining at all(probably something i did wrong anyway). I'm a moron and am not even sure how to post an error log :D. Side note i love your trading reach mod that is very handy. Thanks again
  6. quick question, since intalling your mod every hidden mass sector has been completely empty. does your mod change something that would effect this or is it probably another issue. do i need to restart my galaxy. i will fresh install and see if it helps. thanks for any info

     

    Edit. did a fresh beta install and only installed this mod and when i started a new galaxy i had nothing in my starting sector, no asteroids, stations or anything. going to uninstall for now.

  7. I have been afraid to try it but since the gates are ships what happens if you give it a crew and engines? Will it move and if it does will it still function?. Can i give it gunners and place turrets on it? Could you make a version that creates a wormhole on both ends so i don't keep starting out in the gate when i load in. Absolutely no complaints just curious, still a great mod and thank you for creating it.

  8. Just installed your mod, looks cool and can't wait to find a mine. You seem like the person to ask this, would it be possible to make a version of this mod that adds npc owned mines, or possibly player built mines, that we could buy ore from? Mines that functioned more like factories. I even like the idea someone suggested of requiring them to need resources(energy cells, drills, and mining robots come to mind) to operate.  I typically spend my time trading and salvaging so i end with plenty of money and would gladly just buy ore and not pay a fleet of (for now) glitchy captains to mine. This could take advantage of mods like out of sector production. Even a modified resource depot that regenerated ore would be cool. Im not a coder so i don't even know if this is possible. I think something like this would also help multiplayer servers. As the game gets closer to being finished servers will end up getting wiped less and less, as big as the galaxy is eventually all the mines could be found and claimed so factory versions would be handy for long term. This is a problem for other game servers where resources get claimed and new players get left out.  So just a question thanks for your time and a great mod. Good luck on your finals

  9. I need a very patient and willing person or persons to break down some basics for me.

     

    1: where do I download/unzip mods to if I want to install them in Avorion?

     

    2: what program type can open the game program files?

     

    3: where would you suggest I go in the future to answer questions of this nature?

     

    OK so I am only just getting into computers I built my first rig last November. I don't know how to mod. I don't know how to open and/or modify any files or programs. I barely figured out how to import xml files of other peoples ship designs. so...

    I feel your pain man, i just started playing this game a few weeks ago and had a little trouble installing mods. its not as simple as some games with a steam workshop or even a mods folder that you drop everything in and it takes care of it, but it is not to hard.

    1 this game stores files in 2 places. the main place is the steam install folder located in C:\Program Files (x86)\Steam\steamapps\common\Avorion or wherever all your steam games are stored. inside that folder is another folder called Data, all the mods and scripts that you download and unzip will go in that folder. if you look inside that folder you will see sub-folders with different names like scripts, textures and so on, most mods go into the scripts folder or one of its sub-folders, most modmakers give you a folder path you need to follow.

    When you unzip a file you should end up with a file called "Data" you can simply drag the file into the avorion folder(the main page, don't drag it into the Data folder directly) and it will install it where it needs to go. if it says the file already exists you need to overwrite it. if you look in Avorion/Data when you are done and see a folder called Data you did it wrong. there is no folder called data inside the main data folder.

    you can also open the Data files in the install folder and the mod side by side and follow the sub-folders down and anything that is not in the main folder you can just drag across. you may also find files with the same name, the ones in the mod need to overwrite the ones in the install folder.

    some modmakers take files from the game and edit them and give us a new copy, that is what we are doing when we install the mod overwriting the main game files. some modmakers add new files so nothing needs overwritten just added.

    Another thing to note is that if two mods edit the same file then the last one you install will overwrite the and get rid any other mods you had installed so not all mods will work together. for example 2 trading mods will modify the same file so only the last one you install will work. there are ways to combine them but only if you know how to code( which i dont).

     

    2. The game also stores files in a file called C:\Users\owner\AppData\Roaming\Avorion this is where are your user data is stored, ships saved games and such. when you download a ship xml it goes in this folder. in a folder called "Ships" you need to restart the game to see them in the game.

     

    I had trouble because i created a shortcut to %appdata% folder to add ships and was trying to add my mods here instead of the install folder.

     

    just remember to backup anything you change. it also helps to make shortcuts to the install folder and the %appdata% folder to add things easier.

    i hope that this helps and would be happy to try to answer any questions that i can. Good Luck

     

  10. I have downloaded this mod once and it doesn't seem to work for me(don't see the profit info).  I tried to re-download but the link just sits there trying to load the page. Besides putting it in the system folder do i need to do anything else.  I am using an exceptional trading system module. I am also on beta. Thanks for any info

    Edit. The only file that comes out of the zip is tradingoverview.lua is that right

  11. This sound awesome and i can't wait to try it out. I want to build a huge trade and manufacturing empire and mods like this and "Out of sector production" are essential. I would agree that 1 million credits might be a little on the cheap side 50 or 100 million might even be more realistic(traders usually end up with money to burn).  But either way thanks for the nice mod

     

  12. That would explain what happened to me. I found an abandoned ship that was very powerful and made of xanion. I repaired it and flew out for a while then accidentally crashed into a long arm of a station in a murky nebula.  I was killed but luckily had some salvage fighters out so i was transferred to one of them. I flew back to gather up my turrets and modules and looked at the ship but it hardly had any damage.  The randomly generated ship must have had its core block near the front. Good to know.  It's there a way to highlight the core block

  13. There has been talk of a boarding mechanic in the works. Maybe that will server the same purpose.  I would love to be able to reclaim ships or wrecks.  I smashed my battleship into a station and died but the wreck was for the most part much intact would be cool to be able to repair and reclaim it instead of just salvaging

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