Gatt
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Posts posted by Gatt
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Its working fine I'm just a moron. I was using my appdata shortcut that i add ships with and not the actual install folder. This is a great mod and something i hope will get added to the game someday. Thank you very much sir
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Thanks i will take a look. I have been playing the beta branch so i have been using the browse servers button but i will definitely check your list...I'm still looking for a good low ping modded server but so far most of them are to far away from me. I do hope some sort of out of sector production makes it into the game so all servers can use it
Have you taken a look at the Vanilla or Modded Servers list that I maintain? I separated them by Modded, Lightly Modded, and Vanilla. Also, I try to prefix with country of origin, followed by MaxPlayerCount. And I try to mention noteworthy mods they have, particularly OOSP.
However, those are only servers listed on the forums, which is useful for "Multiplayer by IP". I do not tackle the "Browse Servers" or Steam server list. Several hundred are listed there.
Sadly, there aren't many servers with more than one or two "ease-of-life" scripts. A majority seem to be strictly vanilla, or they may install /Sethome as an exception. Also, heavily modded servers seem to have a much greater tendency to fill to MaxPlayerCount.
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I definitely want that mod. I tried setting up a factory line on a server but unless i put all the factories in one sector, and babysat them it was a bit of a hassle. I'm still looking for a good low ping modded server but so far most of them are to far away from me. I do hope some sort of out of sector production makes it into the game so all servers can use it
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Thanks. I recently found a wormhole that went from the iron ring almost all the way to the core. I was considering setting up all my player created factories in the iron area so i didn't have to worry about them getting destroyed so easy, and then transporting things to the core to sell but i didn't know if that would be worth the effort.
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My question to all the traders out there is, are the buy and sale prices of goods and commodities better near the core or are they the pretty standard throughout? Is there an advantage to setting up a manufacturing line in more dangerous areas. Thanks in advance for any info
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I apologize for my posts and will remove them. I was respoding to a person telling my shut up and mine my own business. I was under the impression that as a customer who paid actual money for this game i could at least voice my opinions on its development, so to be told to be quiet by a person not any more in titled to an opinion than myself is frustrating. I apologize for my responseHere we go:
Gatt, this is your first and last warning. If you don't stop with the insults or if you start spamming you will not be welcome here any more.
You most certainly have the right to your opinion on the topic, but it is not your decision which direction the development of the game will take. This is the decision of Koonschi and he has a vision of what he wants the game to become. In that he will most certainly know how he thinks about the PvP/PvE discussion and balancing in general. Trying to influence that through spamming is just a way to get your opinion discarded right away.
There is also no silencing of people who are not 'pro-pvp' as far as I can see. If you want, you can make suggestions on what you would like to see. There are a lot of discussions about AI and balancing of factory made weapons versus AI ships for example. Not to mention posts about difficulty 'scaling' from the outer regions to the core. Why not participate in those and let others discuss what they would like for some pvp aspect? Koonschi can read them all if he wants to and decide then whether he likes it.
My take on the whole PvP/PvE discussion is, that if there are a lot of players who want to play PvP then why shouldn't koonschi at least try to create some kind of balance? Again, his decision. But with the upcoming factions update this will imo certainly be an issue that he has to address. There are going to be wars between factions on some servers, as they are right now between AI factions. The wars between player factions will involve players fighting and there the PvP balancing issue comes into play.
Servers who want the most competitive PvP fights will use mods and their own balancing to achieve that goal. That's what is so great about this game. You can modify many things if you want them to be a bit different.
And if you don't like that a server encourages PvP gameplay then you can still go on another one. Just as you can do in Minecraft for example.
But there are probably also a lot of players who just play alone in singleplayer, just like I do most of the time. They will never have to battle another player and don't care about the PvP balancing. But they will care about balance of AI and that most likely also has to take place when balancing factions. So they (and I) are still likely going to profit from this in the end.
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Thanks for another great update. you guys are awesome. I love this game and where it is heading so keep up the amazing work
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The data file is unpacked and in the right place but no salvage option appears in the orders menu. I am playing on beta but i will try a complete reinstall and see if that helps. Thanks for the info
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I'm not getting this to work either. This is the first mod i have tried to install so bear with me. I took the zip file and put it in the install folder then extracted here. All the files look like they are there but i can't get it to work. Do the commands show up in the ship interaction menu or do you have to run a command line. Do i need a target selected? Does this work with the beta version. Thanks in advance for any info and please forgive my ignorance
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Nice ships i hope to build some of them. i loved your descriptions they are brilliant and hilarious. Very well done.
[Mod] Compass-like Gate Pixel Icons
in Mods
Posted
This is an amazing mod. So simple yet makes travel so much easier(the gate i wanted was usually the last i picked). Thank you very much