El Poncho negro
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Posts posted by El Poncho negro
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Thanks for that solution, i changed the code then i found the AI and the artifact. :)
But i don't understand: in theory with your code i must found the AI at every jump (in the good sector) but i only find him one time.
Maybe we can kill him no more than one time ?
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Hi, the mod seems to work but it is not retroactive for me.
- When i create a new game it generate me in the center of the galaxy too.
- Creative mod is affected : must pay to build
I put " turret.automatic = true " at the wrong place in faction.lua file:
-- create turret generator local dps, tech = Balancing_GetSectorWeaponDPS(450, 0) local turret = InventoryTurret(GenerateTurretTemplate(random:createSeed(), WeaponType.ChainGun, dps, tech, Rarity(RarityType.Uncommon), Material(MaterialType.Iron))) player:getInventory():add(turret) player:getInventory():add(turret) local dps, tech = Balancing_GetSectorMiningDPS(450, 0) local turret = InventoryTurret(GenerateTurretTemplate(random:createSeed(), WeaponType.MiningLaser, dps, tech, Rarity(RarityType.Uncommon), Material(MaterialType.Iron))) player:getInventory():add(turret) player:getInventory():add(turret) player:createShipStyle("TestStyle") turret.automatic = true end [s]turret.automatic = true[/s] function matchResources(player)
Apparently it solve the problem
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Thanks a lot for this mod, but how can i use it ?
For the moment i have created a file : "turretfactory.lua" based on your source code and place it in ...data/script/lib
But it doesn't work.
What must i do exactly with your code ?
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Hi, i want to test this server but it ask me a password, and no one talk albout that on this topic, is it a bug ?