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Umbral Reaver

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Posts posted by Umbral Reaver

  1. 1 minute ago, Sathaerz said:

    This would be really cool. Dunno how it would work for shields though since I think shields are a single entity instead of based on where the block is. A composite of all shield block colors, perhaps? (so a red + blue shield block would result in purple shields)

    Maybe if you have multiple shield generators with different colours, it slowly cycles through them. :3c

    • Like 1
  2. A proposal for dynamic colour options:

    You can choose your personal 'Fleet Colours' and an alliance can have its colours set in the same way. Three to four colours would be fine.

    When you paint a ship, you can choose 'colour 1', 'colour 2' and so on, painting it normally.

    When you change your fleet colours, any part of your ship painted 'colour 1' changes to your fleet 'colour 1', etc.

    When a ship joins an alliance, its colours change to those set for the alliance.

    Any parts painted normally don't change.

    For example, if you paint the hull of your ship 'C1' and your fleet colour 1 is blue, it paints all those parts blue. If you then go into your fleet colours and change C1 to green, all those blue parts turn green. If you then put the ship in an alliance that has its C1 as red, those parts turn red. If a player downloads it from the workshop and their C1 is purple, those parts turn purple.

    A useful addition would be to add an extra hide/visibility option that lets you hide or show blocks by colour.

    (From the Depths already has something like this)

    • Like 1
  3. I have discussed this on the Discord a few times before, but apparently never posted it in suggestions! So here it is:

    SIGNATURE

    All ships have a signature. This is determined by the mass of the ship and its current energy usage, including flight control, life support and so on. Firing weapons also adds a significant increase to signature even if those weapons aren't energy-based.

    Your signature determines the distance at which you can be detected. Even idle ships will still be detected at reasonable distance due to their mass and passive systems.

    Asteroids and non-ship objects are excluded from this mechanic for gameplay reasons.

    DETECTION

    By default, all ships can detect other ships at a distance proportional to their signature. Sensor system upgrades can increase this distance.

    Allied ships share detection. A ship in range to be detected by ship A will also be detected by ship A's ally, ship B, even if ship B is too far for sensors.

    STEALTH

    In order to engage in stealth, a ship must have a stealth block. A stealth block is an energy-using block that can be toggled on or off, and generates significant negative signature proportional to the size of the block (with efficiency or effectiveness increases per material rank). Active signature (all systems on) and running quiet signature (all systems off, stealth on) are shown as statistics in the ship menu (in metres). A ship's signature can never be reduced below the current signature of its active weapons (your bullets aren't stealthed).

    If a ship with a stealth block reduces its signature below zero, it's not only undetectable but actually turns invisible.

    UI

    A ship with a stealth block should have a UI element that displays how close other ships are to detecting you. This could be a simple bar that fills the closer they are to detecting your signature or a numeric output saying how many metres you are from their detection range for your current signature.

    • Like 2
  4. I had a go at trying to update this to the latest version (with the fancy new mining/salvaging lasers) and it turns out that maybe actual knowledge of lua is required. I thought I could just identify the patterns in where things should fit in the code and just slide it in. :I

  5. Here's how I imagine it working:

     

    The faction creator/leader chooses a palette of 3 or so colours they have access to.

     

    All other players in that join the faction are given access to those colours even if they have not picked them up from loot.

     

    If that player switches to a different faction, any part of their ships they have painted in the old faction colours will switch to the corresponding new faction colours.

  6. Having a unified set of turrets is something nice.

     

    Being able to have an unlimited number of them might be a bit broken.

     

    Why not let us trade in turrets of the same rarity to create duplicates?

     

    A station with an interface that goes something like this:

     

    Slot 1: Put turret you want to copy here.

     

    Slots 2 and 3 (or more): Put other turrets of the same rarity here.

     

    When you click on 'Duplicate', all the turrets in slots 2+ are removed and you get a copy of the turret in slot 1 (in addition to getting that turret back).

  7.  

    I, for one, am NOT a fan of the scaling turrets concept. It allows a starter ship to just invest more resources to do more damage... BUT that being said, I'm not the one that has to design balance into the game either... and I trust that the devs will make the right decisions around balance and I am looking forward to whatever they toss our way.

     

     

    If bigger turrets cost more turret control points, this ceases to be a problem.

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