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Weatherman159

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Posts posted by Weatherman159

  1. It's simply not feasible to have both in its purest form, it's already a compromise. If your ship stops while doing the flip you already have pretty strong thrusters. I'd prefer a no-flight-support mode where your ship doesn't get braked/steered by thrusters. Pro: You can stop pressing W after you've reached your speed. You have newtonian physics in it purest form. Con: You have to be very careful while flying.

    Edit: Another pro could be reduced energy consumption by thrusters.

     

    This is what I would like to see. Preferably the ability to toggle this behaviour, like in the often-mentioned space engineers. That way we get the benefit of pointing a ship at a destination, running up to max speed and then just drifting (good for long distance flying), but also the movement dampening when needed (maneuvering around stations, anyone?).

     

    I like the flight model in this beta patch a lot better than it was before, the handling feels a lot better.

     

    Concerning the cries of anguish about large ships not turning on a dime, I personally feel like they shouldn't, but at the same time I get that different people want different things. Fortunately, this should be relatively easy to solve: make it an option. Make as many of the flight model characteristics user-redefinable options as possible. That way, everybody can play the game as they want. In multiplayer, these would have to be server options, and people would choose a server with settings to their liking.

     

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