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Tigron

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Posts posted by Tigron

  1. "The problem is that the targeting system seems to be not individual, (Aka each fighter manages its own target) but linked as a whole to the whole squad. So if one fighter has a differing target to another and its in the same squad, it causes them to loose their targets."

     

    read this nexus and can you do this...... can you order each squad a target instead of each fighter?

     

  2. Seen the other post you made about it, wish I knew enough about the coding to help, but you have the right idea seems with the modding community to ask for help. Which files are you modding maybe with my limited experience I can toy with it and see if I stumble onto the right part.

  3. great work, wish I could figure out the code like that. whats the deadline your shooting for to have a new release?

     

    I know it will most likely take longer, I use to do programing but that was back when machine and basic was the big thing, I just cant seem to understand compilers and scripts.

  4. the loot system I think is hardwired into the game code, have talked with Nexus in the carrier commands mod about trying to get fighters to pick up loot before doing salvage but its not possible in that respect.

  5. your missing my point, its not the large xsotan ships that are bugged, I know they are neutral until I fire my weapons. its the FIGHTERS that remain neutral while they are firing at my ship, does not matter if I fire at them or not they remain neutral.

     

    From what I can distill from other threads on this, they become/stay neutral when the ship that controls them is destroyed. But they will still have you as their target.

     

    Only way seems to be to manually shoot them down for now.

     

    which is exactly what I was talking about, thank you Splutty. this is why I listed it as a bug. if they are firing at you they should be noted as hostile even if the mothership is destroyed.

     

  6. Would like to see a tab or something of that nature that can be pulled up to show player ship and stations transactions. If a station buys a product or sells a product I would like to see a transaction sheet showing what was bought or sold so to decide if it is profitable or not.

  7. your missing my point, its not the large xsotan ships that are bugged, I know they are neutral until I fire my weapons. its the FIGHTERS that remain neutral while they are firing at my ship, does not matter if I fire at them or not they remain neutral.

  8. I thought it might be a game bug and not in your mod, just wanted to cover all bases just incase. Love the mod, works like a charm.

     

    some commands I think might make it better would be a recover and launch all fighters. if its possible.

     

  9. Nexus, not sure if its a bug in the mod or in the game but think it may be in your mod. enemy fighters show as neutral when attacking your ship. sent in a bug report just incase it was a game bug but you may want to check the coding in your mod to be sure.

    other than that the mod works great, love it.

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