Elmruik
-
Posts
13 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Elmruik
-
-
I'm using the new beta branch and the inv turret command seems to have broken. it wont spawn any turrets anymore or give me an error. Anyone have any help?
-
all the files and code are in the right place but everytime i add those to lines to the upgrades lua it breaks the mod
-
I've managed to fix the agoods problem:
in \scripts\player\cmd\agoods.lua, the code should be:
if onServer() then package.path = package.path .. ";data/scripts/lib/?.lua" require ("goods") end function initialize(name, quantity, ...) local player = Player() name = string.gsub(name, "_", " ") if goods[name] ~= nil then local ship = Entity(player.craftIndex) local good = tableToGood(goods[name]) ship:addCargo(good, quantity) else player:sendChatMessage("Server", 0, string.format("Error:%s is not a good!", name )) end terminate() end
am i missing something i altered the code but still can use the command?
-
But again does anyone know how to make them target separate objects
-
hey any chance of adding to it for them to pick up cargo too?
-
getting a error when i try to install the mod fleetcontrol at a server from gamed, which apprently has no %appdata%
folder. would be glad if someone had a anwser ^^
Error while adding file "data/scripts/commands/fleetcontrol.luax ":
data/scripts/lib/fleetcontrol/common.lua:13: module 'utility' not found:
no field package.preload['utility']
no file '/usr/local/share/lua/5.2/utility.lua'
no file '/usr/local/share/lua/5.2/utility/init.lua'
no file '/usr/local/lib/lua/5.2/utility.lua'
no file '/usr/local/lib/lua/5.2/utility/init.lua'
no file './utility.lua'
no file 'data/scripts/lib/utility.lua'
no file 'data/scripts/lib/utility.lua'
no file '/usr/local/lib/lua/5.2/utility.so'
no file '/usr/local/lib/lua/5.2/loadall.so'
no file './utility.so'
Error while adding file "data/scripts/commands/fleetcontrol.lua":
data/scripts/lib/fleetcontrol/common.lua:13: module 'utility' not found:
no field package.preload['utility']
no file '/usr/local/share/lua/5.2/utility.lua'
no idea how to fix that lol im not very versed in coding either i just kinda fiddle around with it till it works
-
Eurekas were had! I found out how to add systems to the [/inventory upgrade] spawner
Look at lib\cmd\upgrades.lua. you'll find strings that essentially go: {function (str) return str:find("^{SEARCH WORD}") end, "{NAME OF UPGRADE found in the systems folder}", "{<<<repeat last}"},
As an example, I managed to get it to spawn the XSTN-Ks by adding these to the list
{function (str) return str:find("^teleporterkey1") end, "teleporterkey1", "teleporterkey1"}, {function (str) return str:find("^teleporterkey2") end, "teleporterkey2", "teleporterkey2"}, {function (str) return str:find("^teleporterkey3") end, "teleporterkey3", "teleporterkey3"}, {function (str) return str:find("^teleporterkey4") end, "teleporterkey4", "teleporterkey4"}, {function (str) return str:find("^teleporterkey5") end, "teleporterkey5", "teleporterkey5"}, {function (str) return str:find("^teleporterkey6") end, "teleporterkey6", "teleporterkey6"}, {function (str) return str:find("^teleporterkey7") end, "teleporterkey7", "teleporterkey7"}, {function (str) return str:find("^teleporterkey8") end, "teleporterkey8", "teleporterkey8"},
I will not try spawning them with a level lower than legendary though. Don't want to risk yerg-ing anything on my end mid-testing ;D.
Other snippets for the newly released vanilla systems:
{function (str) return str:find("^loot") end, "lootrangebooster", "lootrangebooster"}, {function (str) return str:find("^shieldimp") end, "shieldimpenetrator", "shieldimpenetrator"},
Good for DarkPaapi's Unique Xsotan Keys mod, now you don't have to type a long string of code and have to manually change the seed everytime if you want to try them.
so i added the booster and impenetrable code to the lib but i still cant spawn them is there some other code i have to modify?
-
i actually got it to work finally. but if anyone knows of a good server id love to get a group going and play.
jeah im searching for some multiplayer servers too, can we get into contakt?
i actually joined your discord server. also is there a way to modify the ai of the salvage and mining fighters. i currently have multiple squads of each and lets say i have to squads of miners they both fly at the same asteroid. anyway to set it up where they will target separate toids?
-
i actually got it to work finally. but if anyone knows of a good server id love to get a group going and play.
-
Go into your files path: data/scripts/commands open the LUA file that says inventory and do ctrl+f and search for number 12 once you find it there will be a line of code that'll read weapontype = limit(tonumber(w), 12, 0) change the 12 to a 16. i havent figured out how to make the mod recognize the new upgrade types yet so if anyone knows how to do that i would appreciate it.
Yep, it worked, thanks a lot!
no problem just hope someone can figure out how to get it to recognize the new system modules so i can ad them to my ship.
-
Go into your files path: data/scripts/commands open the LUA file that says inventory and do ctrl+f and search for number 12 once you find it there will be a line of code that'll read weapontype = limit(tonumber(w), 12, 0) change the 12 to a 16. i havent figured out how to make the mod recognize the new upgrade types yet so if anyone knows how to do that i would appreciate it.
-
hey im having an issue getting the mod to install ive followed all the steps but it still wont work any tips?
[MOD] [Stable 0.21.4] Avorion Multiverse Beta 1.31
in Mods
Posted
Me and a friend are doing a playthrough and it seems that after adding this mod there are no longer any jump gates between sectors and we havent seen a single ai ship yet. (edit) got it working but now they spam their thanks after killing pirates