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Warrax

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Everything posted by Warrax

  1. Hi Sneaky The two pages of no other posts were done by "Replying" repeatedly, and just dropping a few characters in the message as a placeholder. I planned this Thread in advance, to determine what I wanted for content. What you can see now is the remnants of that string. Have a look at each post's individual time stamps, and you can get a sense of how I did this thread. After I posted ... I think it was twenty replies, I casually went back and edited my "placeholders". Yes. All my ships are designed in a spreadsheet first. I have a general sense of the proportions I want. Within Excel, I can use macros to count the number of the various colours ... yeah, I know it may seem a little heavy handed, but my builds only take a few hours instead of many, many hours ... I agree with your final point. I certainly could do something with the "Boring" sides, etc. But as I said in opening this thread, the look of simplicity is by design. For the sake of efficiency, I try to find "functional" ways to make my ship look good. To my eye, I like the long clean lines, and yes, I realize its not to everyone's taste. Of course, you would be welcome to "steal" my ideas, and make enhancements that you like. If you do, please post your designs. ;) I would certainly enjoy seeing them. Again - thank you for your comments, Sneaky. I hope you enjoy the game.
  2. If you want sweet turrets - the Research Station is a gamble, and in my view - should be. Otherwise the game would be unplayable with massive Omicron and no real counter - other than making mondo massive ships
  3. Advanced Trading Systems This module needs to be held as a module upgrade over more than one system for it to show multiple systems. There is a limit in the module as to how many past systems it will record and identify potential trade routes as a result - thats the whole point. If you remove it, it wipes the data from any past system you have visited. But yes, you are correct - when you first put it on, it only shows the CURRENT system.
  4. WHOA !! Wanderlust - that is sweeeeeet!! :o How close was the Turret Factory to 0,0? Did you build the factory yourself?
  5. BIG Omicron - 106,704 This gun was made in the Xanion Region, outside the Barrier. For further discussion on Turret Making - click here (Pic is from Aryus, a 12 Slot - Battle Ship Class - which I have not posted yet)
  6. I made this Chain Gun and the Mining Turret outside the Barrier. These were NOT made at the same Turret Factory. Check out the Omicron, +106,000!! :o Chain Gun Mining Laser
  7. Hi Jester Yes, an attempt to improve the engine nozzles would be great Check your mail box for the .xml. Cheers
  8. This is fantastic work, Ghost !! ;D Detailing it up would be a huge undertaking, but I am sure it will look great in the end. And yeah, once you get to a certain level of parts, i am guessing your machine will begin to lag out. The most I have gotten to is 26000+. I could not really push past that on my machine, cuz the lagginess was intolerable. Cheers
  9. Yes, indeed. Hologram blocks do glow when placed in certain areas. They are also translucent, so they “disappear” when viewing at various angles. Check these pics of hologram blocks within a engine mount.
  10. Just posted Avaris here. Or refer to Table of Contents, this thread.
  11. I appreciate feedback. And with prompting from Cpt. Madman and Jester I decided to take Engine Nozzling on as a design challenge. If you would like to see what Cpt. Madman has done with his Engine Nozzling, you can see his thread here. Nice work Madman :D My first attempt at Engine Nozzling is featured with three pics, here, in my Design Post (in this thread). One pic is presented below. Cheers
  12. Heya Madman Your engines look cool. Look forward to more of your creations ;) Again - thanx for the feedback ...
  13. Hi Cpt Madman. I like your ideas, and its great to hear your feedback, so thank you: I agree the Engine Pods could be smaller, though this would change the inherent character of this current Trimaran design. Instead, I will likely apply your suggestion to other designs. I had not mentioned this before, so ... The Centre Main, the Main Pods, and the Inner Pods are on a scaling of 1:1, 1:2/3 and 1:1/3 ratios. I do this to balance the proportions within this particular design; And yes, the Engines themselves do look kinda like TV Screens. I am still scanning for a simple yet elegant approach. I think I may have struck on something with the engine design on the Antithesis. Posted here. This was my first experiment in this styling form, so I need to learn a bit more, i think. :) I have not much modified the Trimaran design from its original inspiration (Feb 2017). I have a new design on the drawing board (in my Excel spreadsheet) that significantly modifies the Trimarans and am going to construct the first one in-game this upcoming weekend. The upcoming ship is intended to be a 10 slot, named Avaris. If it looks good, and improves the speed of construction (real-time efforts), I may adopt this for my remaining designs for the 11 thru 15+ designs. Appreciate your feedback, Madman. I hope you keep designing and posting yourself. I like your productions. Cheers 8)
  14. Hi Kamo Since coming back to the game, i have not used fighters. Are Fighters responsive? Are they worthwhile for mining? Do they do lots of damage during a fight? By the way, your fighters look cool. Which one is your favorite?
  15. Its been a long week, so, just two pics from the Asea for now. I will follow up with a full post later, and add it to the Freighter section that is featured earlier in this thread. [partial posting] Asea - 13 Module Slots +166,000 Cargo Hold, and responsive maneuverability. Cheers
  16. Thank you, Jester. So, I put together a ship with an even larger cargo, which I will post shortly. For this one coming up (Asea) and your comments about Antithesis needing more jump - I agree. But I think you already know - and can appreciate - there are diminishing returns on HyperSpace Core and the jump range. The main goal was Cargo Hold capacity and maneuverability. There is "some" extra Space Jump range, but as soon as I hit a certain amount, i decided to stop adding. In-game, i would use Module Upgrades to help me in that respect. And that said, I also dropped the idea of cladding and boosting on Armour - again for the sake of nimble-ness. As a side bonus, there are substantial savings on Materials costs (namely Trinium). I appreciate your ideas and welcome yours and other comments. Cheers
  17. I can only say that Avorion Fans have a role to play. Devs too. Just a tiny bit about “me” first, so you can appreciate where i am coming from ... I started playing Avorion around update 0.11. Immediately, fell in love with the game. I built a few ships, played exclusively in solo Universes. I left the game after playing for about 2 to 3 months (Feb to April 2017). I KNEW i would be back. And by leaving and returning October 2018, i can appreciate the improvements. As an Avorion Fan, i get to come and go - when i please. The Devs ... well, they get to slog thru thick and thin. The game is massive, the economy is immersive and wondrously connective. The combat is interesting. There is a tonne of subtleties and nuances in the game that need to be balanced, reset, jiggled abd balanced again. Then i suppose its - coding coding coding. So ... The Roles Casual Fans of Avorion can come and go, and have fun while they are here Trolls of Avorion - can bitch and moan all they want. Its possible they are as happy in life as they are in their gaming True Fans of Avorion ... True Fans can make suggestions, and bring forward constructive criticism. True Fans of Avorion can also be advocates of fair play here in the forums, in Multi-player and even in their solo games. Also, True Fans who maybe take on a leadership role, here in the forum ... maybe be that voice for the Devs, if so appointed The Devs Just do what you do. Media and communications takes time. If Koonschi has someone to trust, to delegate some responsibility to, well great. If not, that is just more on his plate, and those True Fans of Avorion can help out (i think) by being supportive in small and great ways. Anyway ...thank you for reading this far. I love the game, and look forward to multiplayer sone day soon. And, now i am heading back to my drawing board ... I need to build my next ship to one day have a complete set. Cheers all !!
  18. I have done two full playthru.s now and a few starts and stops The early grind does not phase me at all. I just need to get to a certain point, then - bam - my progress is exponential and i just do whatever feels like fun. Its a great game, so many ways to play it ... Are you going to “war” to the end? Are you going to “mine” for about an hour, then begin trading your way to millions? Its all in “your” way to play. I am just happy that i never feel like its a grind. 8)
  19. Civilians are not Omicron enough to constitute a threat, so no wurries there. Secondly, in the chaos of a battle, we all have bashed up a Civvy by mistake, losses to Reputation can easily be made up. Destroying a Civvy ... it happens. ... but then i take their loot and thats the trade-off. Interesting game mechanic, tinker with it if you wish. I sorta like it and see no need to waste coding time on this. Really, for my game-play, this is a “non-issue”.
  20. Interesting ... Any luck with this approach?
  21. Hello Deep Looks like a good approach for solution. I like your design.
  22. Freighter and Hauler Designs Artistic examples that may inspire ... Astro Owl's (source: Avorion Ship Builder), his post is linked here Drell_7's (source: Deviant Art) LukeBerliner's (source: Deviant Art) Paul Christopher's (source: Imgur) The Reugeot 905 (source: Deviant Art) The Rorqual (source: Deviant Art) Sleipnir's (source: Deviant Art) As well as the ship posted by Critaa, a Avorion Ship Builder. You can see his work here TheOrangeGuy's (source: Deviant Art) Unknown (source: internet)
  23. Just posted Audaces here. Or refer to Table of Contents, this thread.
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