Jump to content

Warrax

Members
  • Posts

    276
  • Joined

  • Last visited

Posts posted by Warrax

  1. The Crab

    Presented in Miner, Scavenger and Scout Classifications

    • 1 Slot, 2 Slots and 3 Slots, respectively

    99TnU2S.jpg

    Original Designer - Minimum255 - his thread

     

    I am sure a tonne of work was needed to design and build this ship.  It's featured here in my thread for two reasons ...

    First, this ship is a pleasure to cruise around in, whenever I start in a fresh universe.  As  a starter, I have never found a design superior in this class.  So, Minimum255, I hope you are around, and read this post.  Would enjoy hearing from you.

     

    The second reason, is that when I start a fresh game, I am mining, I am lurking around trying to find those initial deposits of Titanium.  And this ship looks like a miner ... so its super fun.

     

    And yeah, its NOT a Trimaran (multi-hull), but its my thread, so I can break my own rules, lol.  ;)

     

    Here are the changes that I applied to the Original Design:

    • Converted all Avorion and other superior metals to Titanium or Iron;
    • Removed the auxiliary instrumentation on one of the operational arms that Minimum255 applied to his second version;
    • Removed/converted some of the interior items - like HyperDrive Computer and shields - to render the design to be more suited and accessible as a pure starter/mining ship; and
    • Changed some of the colouring to include the Yellow Tips on the operating claws.
    • I might make additional changes (later) to improve the L/R and U/D rads.
    • Jester supplied an additional enhancement to the L/R, U/D Rads for the Crab 3 (Scout Class).  Thank you, Jester !!

     

    Again - I bow to Minimum255's original design.  I love this ship, and it defines my game starts. 

    So, thank you !!

     

    I will wait until I have received permission from Minimum255 that I may post this XML.

    You can of course refer to his post and look for the XML that way.

     

    The Crab

    Miner, Scavenger and Scout Class in stylin' action poses

     

     

    (All three classes look about the same, just a bit of a size difference)

    19cVeMO.jpg

     

    8yGjIEu.jpg

     

    7JUH4J2.jpg

     

    Sr4FN1W.jpg

     

    09T3saP.jpg

     

    lq4pI8Q.jpg

     

    CZ7rE1c.jpg

     

    5MaKMmZ.jpg

     

    FUQI1P0.jpg

     

    TWF3IPi.jpg

     

    jsRyFWg.jpg

     

    5BRQPQP.jpg

     

    62HhJid.jpg

     

    PyEaM5U.jpg

     

    zqkrl46.jpg

     

    And finally,

    C7d8ZXa.jpg

     

     

    The Crab

    Miner Class, Costs and Stats - One (1) Module Slot

     

     

    CeXiLu4.jpg

     

     

    The Crab

    Scavenger Class, Costs and Stats - Two (2) Module Slots

     

     

    fMTdE0O.jpg

     

     

    The Crab

    Scout Class, Costs and Stats - Three (3) Module Slots

     

    The Scout Class turning Rads were enhanced by Jester

    glmbkZE.jpg

     

     

     

    Cheers

  2. Templates, and By Design ...

     

    Templates

    During the design phase, i will use a spreadsheet to capture my planned layout.  The process captures the visualization, and serves a key purpose:  relative scaling.  With the postings that are to come - yes - my ship designs are “simple” - but.  The digital design phase allows me to change the amount and placement of key systems, as well as scaling.

    Scaling in particular ... such as the thickness of the “wings”, spacing, length of engines, and priority decisions to optimize maneuverability.  As i mentioned in the openning post of this thread, my detailing is not so great, so the shape and look of the ship is my primary tool to try and create a compelling look and feel.

     

    Designs

    I rely on a core of concepts.  Mostly, i rely on the Tri-Hull form, in a single plane.

    I think once all ships classifications (from Miner to Elite Titan) are complete, i might go back and apply details and features.

    If interested, i would welcome anyone who wanted to add in and share any detailing XMLs of the ships.

     

     

    These for now, more are coming ...

     

    Warr Banner

     

    Recent addition onto Æristo (a freighter)

    6PwHcGJ.jpg

     

    Plum version on Aurum

    PObFZXz.jpg

     

    Engine Nozzle

     

     

    FgMmBXg.jpg

     

    VRZbMWI.jpg

     

    3baAuTB.jpg

     

    I especially like the bent design

    XAbW1lR.jpg

     

    These ones - of the Eye of Sauron - were posted 1 April 2020.

    OH2B18m.jpg

     

    l2h6XNp.jpg

     

    Ts6geJ7.jpg

     

     

    Tie-Interceptor

    Finally got 'round to making a (dedicated) Tie Interceptor Wing Panel

     

    YPRILBN.jpg

     

    H8HBTPt.jpg

     

    8csdhBQ.jpg

     

    JYggLbI.jpg

     

    7hcxeNP.jpg

     

    gbJZN0X.jpg

     

    q3J6lnl.jpg

     

    Core Plans

     

     

    Argento is small.  The finalized ship has 4 upgrade slots

    Its not impressive, I just want to outline my technique, especially as we get into larger and more challenging design results.

     

    2O3MFBI.png

     

    On the other hand, Algaard II is an Elite Titan:

    pw1Ci78.png

     

     

    Cheers

  3. Citations:  Particular Mention of Other Designers

     

    Dev le Canadien

    Dev le Canadien's designs have made an indelible impression on my future designs.  In particular, his colour banding along with the use of glimpse exposure are wonderful.  Likewise, in this image below, his engine designs are elegant yet simple to construct.

     

    So ... Dev le Canadien, I hope you are still designing and continue to share.  Cheers

     

     

    bsUkOtm.jpg

     

     

    Minimum255

    I have a post that delves into Minimum255's design of the Crab, below

    Of course, I wanted to mention him among the other esteemed designers that have caught my eye.

    You will find Minimum255's post from the forums here

     

     

    Zajc

    Zajc features a host of his work here

    His works of themed gothic design, include an exquisite statue.

    I sometimes include the statue, as it reminds me of martial intent and power.

     

     

     

    Zajc's Original ...

    Jn4xNVk.jpg

     

    My interpretations of his design

    qIooc7J.jpg

     

    In context

    0odX9E9.jpg

     

    Again, in context

    fJNQpNW.jpg

     

     

  4. Inspirational Artworks, Sourced (where possible)

     

    A wonderful source for ideas is Deviant Art.

    Of course this forum, and the Avorion Workshop are both great for our community.

     

     

    From Kailyze (Deviant Art)

     

     

    hYwRo0i.jpg

     

    and

    vcnL4IM.jpg

     

     

     

    From Ignus Dei, General Items (Deviant Art)

     

     

    ZODAPND.jpg

     

    6DsvHf3.jpg

     

    VsngXMT.jpg

     

    3QTYLja.jpg

     

     

     

    From Ignus Dei, Sins of a Solar Empire inspired (Deviant Art)

     

     

    NODgHFj.jpg

     

    rwSXOnF.jpg

     

    and

    bWLaZ20.jpg

     

     

     

    From Unknown (Deviant Art)

     

     

    a7sUo3C.jpg

     

     

     

    From Pinarci (Deviant Art)

     

     

    nIRXPvP.jpg

     

    and

    WMo6Ixr.jpg

     

     

     

    Bad-ass Tie Interceptor (source, google, lol)

     

     

    kDM7kKG.jpg

     

     

     

    Enjoy !!  ;)

  5. Thread Table of Contents

     

    General

    Reply      Link to Topic

        0            Trimaran Hull: Design & Philosophy

        1            Ship Classifications (+ToC)

        2            Inspirational Artwork

        3            Citations:  Particular Mention of Other Designers

                            *  Dev le Canadien

                            *  Minumum255

                            *  Zajc

        4            Designs and Templates

     

    Ship Designs

    Reply      Link to Topic

        5            Crab          Presented Classification(s):  Miner;  Scavenger;  Scout

        6            Argento                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28327.html#msg28327   

        7            Argus                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28328.html#msg28328

        8            Algoma                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28329.html#msg28329

        9            Aurum        Presented Classification:  Corvette

      10          Audaces    Presented Classification:  Frigate

      11          Aegoran    Presented Classification:  Destroyer

      12          Avaris          Presented Classification:  Cruiser   

      13          Ascentia                                                                    https://www.avorion.net/forum/index.php/topic,5204.msg28334.html#msg28334

      14          Aryus                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28335.html#msg28335

      15          Aegis                                                                            https://www.avorion.net/forum/index.php/topic,5204.msg28336.html#msg28336

      16          Aerius                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28337.html#msg28337

      17          Algaard                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28338.html#msg28338

      18          Algaard II  Presented Classification:  Titan E (or Elite Titan]

      19          Freighters and Haulers    Presented Classification:  Various

      20          Lessons Learned

      21          Future Works

     

     

    Ships Classification System

    My ship classification system is partly inspired by historical and current naval classification, while others are borrowed (ie. stolen) from various ideas elsewhere.

     

                      Modules        Ship Classification        Processing Power

                              1                        Miner                                        <51m3

                              2                        Scavenger                                >51m3

                              3                        Scout                                          128m3

                              4                        Skirmisher                                320m3

                              5                        Fighter                                        800m3

                              6                        Interceptor                              2000m3

                              7                        Corvette                                    5000m3

                              8                        Frigate                                      12,500m3

                              9                        Destroyer                                19.780m3

                            10                      Cruiser                                      31,250m3

                            11                      Battle Cruiser                      43,065m3

                            12                      Battle Ship                              59.350m3

                            13                      Juggernaut                            78,125m3

                            14                      Dreadnought                      107,555m3

                            15                      Titan                                          148,400m3

                            15+                    Elite Titan                            +200,000m3

                            15++                  Super-Elite Titan            +1,200,000m3

     

     

    For other ideas, see - https://www.avorion.net/forum/index.php/topic,1439.msg28206.html#msg28206

     

  6. Trimaran Hull Design & Design Philosophy 

     

    Trimarans are, technically, three (3) hulled ships.  If you recall your nautical terms, Catamarans are twin-hulled.

     

    I focus on Trimaran designs because they are well suited to optimize Directional Thrusters.

    It has always been a my goal in design that each ship has greater than 1.0 rad in the three maneuver stats.  Alas, I failed once I got to 10+ ship modules.  Still ... some designs do feature greater than 1.5 rad (l/r, u/d, and roll).

     

    Apart from maneuverability, the designs are minimalistic in “detailing”, and the visual appeal (to my eye) is instead found in the bold, compelling in shape, contour.  I have found with each build, things get easier and the builds are faster.  However, I usually get bogged down in the tweaking -  lol  ::)

    Another reason why I use minimalistic designs is because massive numbers of blocks for a ship (say 12,000+ blocks) can sometimes cause game-rendering issues in large battles.

     

    I am always scanning for good ideas. 

    All Avorion Players are welcome to use my XMLs (once posted).  Known or active players are welcome to request the ship XMLs from me directly.

     

    We are a good community with fine ship designers, so when you use and post pics or XMLs, please be sure to mention the author, source, or who gave you the inspiration.  I will do my best to do the same.

     

    Enjoy the game !!

     

    pBAiHzA.jpg

  7. Just a quick reply to RiftMaster (immediately above), and his mention regarding a solid response target of roughly 1.0 rad for turning L/R, up/down and Roll.  I also try for around 1.0 rad for each manouvering attribute.

     

    So ... back to the main question, “How do you build to 1.0+ rad?”

     

    One of the biggest challenges is to manage weight properly.  My suggestion is avoid thick layers of armour. 

    Once you balance your expectations around HP, open up your build.  When placing Directional Thrusters remember that these are optimized by placing them away from Centre-of-Mass.  Also, use a combination of gyros and thrusters.

     

    My best advice ... scan the forum and the workshop for a large ship that has the stats that YOU like.

    Take the xml and take the ship apart, see where the original builder place bits to achieve their engineering marvel.

     

    Good luck.  I hope you find your way on this topic.

    ;)

  8. I understand that many people build just as you described ... build the shell first and then build inward.

     

    Food for thought ...

    I got in the habit early on of building the inside, then clad everything once the guts are done.  I still encounter tight spots here and there, though not to the point of frustration.

     

    In my shipbuilding post, i show an unclad ship.  My ships are always optimized before i start the exterior.

     

    Cheers

     

     

  9. I also agree, stealth or cloaking - both nice ideas.

     

    Texmar21, I think you nailed it when you suggested Stealth/Cloaking should require a great deal of energy.

    I would like to suggest further on the "cost" side of this.  The module requirement could maybe take up five (5) module slots.

    Also, would also like to suggest a de-activation cost would be NO power generation for 30 seconds, and re-activation only possible after 90 seconds have lapsed.

     

    And on death, the stealth module is permanently broken.  (The breaking part would help prevent abuse - or better yet, make stealth ships a prime target once de-cloaked).  FUN !!  ;)

  10. I agree - this can be frustrating - BUT ...

     

    There are subtleties in design that can solved with more than one piece ... in my experience - solutions are often borne upon experience - fails and wins.

    My BEST advice - never work in scales of 0.05 

     

    For instance ... my Tie-Fighter Wing design, which I placed on my Freighter ship, The Jackal.

    This build (below) was build solely on scales not smaller that 0.10.

     

     

    Jackal Wing Pods

     

    8csdhBQ.jpg

     

    JYggLbI.jpg

     

    7hcxeNP.jpg

     

    YPRILBN.jpg

     

    H8HBTPt.jpg

     

    zYjBv9I.jpg

     

     

    And ... mounted (close up from the Jackal)

     

    5efUcLQ.jpg 

     

     

    All XMLs are linked here in this post

    http://www.avorion.net/forum/index.php/topic,2539.msg13053.html#msg13053

     

    Cheers  :)

  11. I appreciate all the fine work people have offered thus far.  - Thank you, everyone !!  ;)

     

    My ship classification system is partly inspired by historical and current naval classification, while others are borrowed (ie stolen) from various ideas in this post, and elsewhere.

     

                      Modules        Ship Classification

                              1                        Miner

                              2                        Scavenger

                              3                        Scout

                              4                        Skirmisher

                              5                        Fighter

                              6                        Interceptor

                              7                        Corvette

                              8                        Frigate

                              9                        Destroyer

                            10                      Cruiser

                            11                      Battle Cruiser

                            12                      Battle Ship

                            13                      Juggernaut

                            14                      Dreadnought

                            15                      Titan

                            15+                    Elite Titan

×
×
  • Create New...