Jump to content

Faxtroid

Members
  • Posts

    11
  • Joined

  • Last visited

Posts posted by Faxtroid

  1. Well I'll be damned, I didn't even realize that that back kinda looks like it :D One day I'll actually try to make a space car :D

     

    I had some trouble building that dome, nothing was fitting, half the time offset of 0.025... but then I found out, that it's much much much much esier while you have match block option enabled, changing only third dimension did the trick and it was built in 5 minutes, maybe less :) Feel free to copy-paste it, I don't mind  ;)

     

    This might be the first time of using reflector blocks, but from further than a few tens of meters, it just looks like pitch black :D What is actual purpouse of reflector block? Is it only mirror decoration, or does it have any function(or will have)?

     

     

    tdKnka7.jpg

    K8jbhrB.jpg

     

     

     

    I have been thinking about changing color scheme, maybe adding one or more shades when I collect them, but so far I have been avoiding combat unles inevitable, only scavenging battle remenants :D though as other ships take loot too, I often end up with a few common and here and there a rare item. Or I am just very unlucky with this playthrough (does Insane difficulty affect item drop rate?)

  2. I hate to triplepost, but after thousand views of this thread, i expected at least some kind of reponse :) I started new galaxy and while taking it very slow, I designed two ships, which are more affordable than those before  ;D I hope someone will find them interesting :) Galileio and Dartagnan are up in the original post.

  3. So as I have a lot of overheating weapons right now on my ships, I was thinking about new types of system upgrades, I have two in mind that could be possible in some way

     

        Heatsink Upgrade

    this upgrade lets fire overheating weapons longer for either certain amount of time, or percentage of time. Other variant could be shortening of cooldown time. It could be more power hungry than most of usual upgrades, or eventually needed certain amount(volume or rather surface area) of new "heatsink blocks" to function at full rate(if not, only let's say 40% of its full effect), dependent on either ship size or all the affected turrets.

    Only legendary upgrades would affect all turrets on your ship, other than that it would be on certain number of turrets, maybe even type or material (naonite upgrade would not affect any weapons past trinium (works for 1 tier highier + all the lower tiers of material, kinda like mining/salvaging)

     

    A rare trait of heatsink blocks volume in -% of original needed amount (if they would be in the game)

    A rare trait, if heatink block surfaces are not covered, it gives bonus to it's needed volume in -% of original needed amount

     

     

        Capacitor Upgrade

    This one is focused on energy based weapons. Would be also very power hungry. Could affect only certain number of turrets, type, material, basically very similiar like Heatsink upgrade above, only with energy. It would lower enegry required by energy consuming turrets.

    Legendary version would also affect all ship weapons.

     

    A rare trait of bonus to lower consumption further of certain type of energy based turrets in -%

    A rare trait of lowering it's own consumption of energy in -%

     

    What do you think?

     

    (Also, I didn't read everything on this forum yet, so if I'm just repeating anyones idea, sorry for that)

  4. So I added a new ship to OP.. My current fleet consists of 1 Diomedes as Flagship, 2 Vulcans only partially equipped due to lack of modules and 3 Sergiuses equiped each with 11 xanion 47eff identical mining lasers. While they're mining, I and my 2 buddies destroy everything that as much as look the wrong way on us :D By the time we're done, they're usually done too

  5. CORVETTES

     

    LC Galileio

    Light Corvete class ship, roughly size of football field, is ment mainly on mining and salvaging operations. Due to low HP, it's better to stay away from fight alltogether, unless you can swap one of those generators for a shield. But at that point, enemies get way over Galileio's league. Enough energy to equip better turret module, 6 hardpoints are installed on hull + 1 on top for armed turret for defensive purposes. Cheap and small.

     

    XML: https://drive.google.com/open?id=0B5E029AaBBH4R0tvMFltc0tLWk0

     

    Credits  - 6 183

    Iron      - 216

    Titanium - 1 336

     

     

    4e0wiug.jpg

    EOF3T7X.jpg

    k7kauqN.jpg

    eUtrZHt.jpg

    veshol6.jpg

    C4wv4E0.jpg

    stats:

    VHcYhDS.jpg

     

     

     

    HC Dartagnan

    Heavy corvette class ship, equipped with 11 hardpoints suited for armed turrets. One of three generator modules accessable from below can be changed to shield generator, leaving enough power for several turret modules. 2 airlocks on sides give easy EVA access to crew if needed, on below for docking. Dartagnan resembles Galileio in many visual ways, yet it's still original.

     

    XML: https://drive.google.com/open?id=0B5E029AaBBH4MUFZejhJNE1JZkU

     

    Credits  - 28 854

    Iron      - 482

    Titanium - 4 254

     

     

    GftIMdb.jpg

    wYc5f1z.jpg

    AuvHLDq.jpg

    b8P7fk1.jpg

    MGbwRHm.jpg

    NjjBuT3.jpg

    stats:

    kgraDxi.jpg

     

     

     

    FREGATES

     

    LF Serlion

    Versatile Light Fregate. It has double the hyperspace reach(5 sectors) unlike basic 2,5 sectors as both Corvettes. It's hull has been fully armoured, including crew quarters. Similiar as Heavy Corvette, it has multiple airlocks for easy access. It has been equipped with 25 hardpoints, equipable with 0,5 size turrets. It's supposed to be Support Fregate with repair turrets, healing Battleships etc; but since there isn't any bigger ship currently in my fleet than Serlion, there is noone to support in battle, so it can stand up for the role of very light Assault Fregate.

     

    XML: https://drive.google.com/open?id=0B5E029AaBBH4aHEzdVM4Y1Y3VWM

     

    Credits  - 191 213

    Iron      - 3 303

    Titanium - 7 605

    Naonite - 15 845

     

     

    kdHILRs.jpg

    q2VxYHv.jpg

    AI4uosN.jpg

    6EkgJMS.jpg

    3BTQRQ2.jpg

    EMbr9ay.jpg

    wGIx0f7.jpg

    stats:

    kZIVH9I.jpg

     

     

     

    Outdated ships:

    (built in beta where gyros nad inertia dampeners were new thing)

     

    ISS-D Diomedes

    66 hardpoints to fit all the weapons you could ever need to destroy your enemies, spacious cargohold for turret making runs, mostly Trinium armored, system blocks are made of Xanium. Observation deck for your not currently working crew to ejoy view on evaporating alien or pirate, over 900 fighter capacity and A LOT of extra unnecessary microblock details(around 4000 extra blocks). Quite sluggish to turn, but what woud you expect from roughly 1,1km long structure..

    Built in beta branch with all the new blocks.

    XML: https://drive.google.com/open?id=0B5E029AaBBH4MmpwejJNSjhOVTg

    Credits  - 13 780 824

    Iron      - 58 476

    Trinium - 248 934

    Xanion  - 636 900

     

     

    Mya55gr.jpg

    XxynG6Z.jpg

    VpxY5Ku.jpg

    IHOAVaJ.jpg

    jdTQw4s.jpg

    Jj3Kzff.jpg

    unmanned:

    j4C10JT.jpg

    manned: (No upgrades installed, and I also forgot to delete 2 extra blocks from here)

    7ibH33N.jpg

     

     

     

    ISS-MC Sergius

    Small vessel oriented on mining/salvaging. 11 hardpoints around the ship to ensure at least several guns can fire on target even in the worst position. Suited for your typical Avorion Captains.  One of those can evaporate 100k asteroid in a few minutes.(assuming you have appropriate mining lasers). Hardpoints are same size like on Diomedes.

    Built in beta branch with all the new blocks.

    XML: https://drive.google.com/open?id=0B5E029AaBBH4ZDJVYmM5RGpLckk

    Credits  - 313 529

    Iron      - 2 756

    Trinium - 3 588

    Xanion  - 21 992

     

     

    x9gb4IX.jpg

    i4zPT80.jpg

    H2qRCYF.jpg

    wbVSS3X.jpg

    YaanwpT.jpg

    Kg6ZY0C.jpg

    unmanned:

    OwF84FV.jpg

    manned: (No upgrades installed)

    NtKQzPL.jpg

     

     

     

    ISS-BS Vulcan

    Medium vessel focused only on combat. It's equipped with 38 hardpoints and has highier hyperspace reach than Diomedes. It also has quite extensive shielding and it's almost fully armoured, only lower decks are less protected. It has around 0,5km in length and is not very agile, pretty much like Diomedes. Other than that it's very capable ship.

    Built in beta branch with all the new blocks.

    XML: https://drive.google.com/open?id=0B5E029AaBBH4dHhaWk43VmxvSWc

    Credits  - 3 075 342

    Iron      - 8 215

    Trinium - 27 276

    Xanion  - 223 959

     

     

    pLNuUq5.jpg

    khNunGy.jpg

    oYdWdu7.jpg

    PpJ5qDm.jpg

    ZshtLml.jpg

    eUUPTSI.jpg

    unmanned:

    yhNCkfu.jpg

    manned: (No upgrades installed)

    WPlKDaQ.jpg

     

     

     

     

  6. You can also exit to the mining drone, zoom all the way in and move camera with Alt to the side and/or up, drone is not in the view (or at least on my 16:9 screen). That's how I took screenshots of my ship, which I hope I'll get to post soon.

    You can also do flyby and capture it with GifCam as MrVorgra posted, or record it, whatever suits your needs. If I remember correctly, drone doesn't move on screen if you don't boost, but I could be wrong about this one...

  7. Hi, I'm Faxtroid and I love this game ;D I have 65 hours in one game(one galaxy) where I completed only single quest for artefact, and I'm not bored yet :) But tbh, most of that time was spent building ships that were totally terrible. Also I really like new physics in beta and other features in it.

     

    I am really interested in how this game will develop further.  :)

×
×
  • Create New...