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unbekannt1984

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Posts posted by unbekannt1984

  1. Hi,

     

    I'm currently running the latest beta branch, if theres a particular version number you're asking for how would I get that for you?

    on Linux for example:

    torsten@debian:/$ cat ~/.avorion/clientlog\ 2018-08-05\ 14-00-43.txt 
    2018-08-05 14-00-43| Main Thread ID: 140224346124864
    2018-08-05 14-00-43| Client started: "/home/torsten/.steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer" 
    2018-08-05 14-00-43| Enabled Traces: 
    2018-08-05 14-00-43| Client Beta 0.18.2 r12552 cc51b37dadf5, running on Debian GNU/Linux buster/sid.
    

    On Windows you should get the build-number in a similar way... Easiest is still start the game and look at the top left :)

  2. Hi,

     

    which version of the game are you using?

     

    It only loads in the objects owned by the person who has entered, and does not load anyone elses until they arrive.

    Well, every player has a backup of everything he/she owns in the playerdata. I think the game is restoring that data (so it doesn't know that there are more stations/ships/fighters in the sector until that player arrives).

  3. Hi koonschi,

     

    well, it simply doesn't work. Even my Miner (topspeed 430m/s, brake-thrust 30 m/s^2) now usually brakes by crashing into other ships (for example when I order it to escort me and wait for it).

     

    Freighters controlled by goodshauler mod don't stop within reach of the tractor-beams for docking.

  4. Hi,

     

    has anybody tried this mod on 0.18.2?

     

    The Goodshauler-Mod has problems with docking to stations now... Question is: Is it docking or the new brake-behavior of AI-controlled ships?

  5. Parsing the client logs is very slow, just as the findstation mod was also very slow.

    It is slow - that's the point... That's why you don't want to do it for a whole server. If somebody uses a Clientside Mod and his/her PC needs a few seconds, that's ok, but you don't want hundreds of players to suffer from high CPU-load on the server.

     

    Well, how much data is in one of those clientlogs?

    torsten@debian:~/.avorion$ cat clientlog\ 2018-07-30\ 08-48-38.txt | wc -l
    2915
    

    Half of that is duplicates, then some weird stuff... And it is filled with data of about 8 hours. That's not too much to use a parser :P

  6. Hi,

     

    My debt consists of what would be the best way to "intercept" the messages that pass in the economy tab and store them in a simple text file or even a database. The storage I would study the best way to do but, I still have no idea how to intercept these financial movements of the stations. Another detail is that I would like to do this on the server side so that it could be queried by the player via website.

     

    the information you want is allready in a file:

     

    torsten@debian:~/.avorion$ cat clientlog\ 2018-07-30\ 08-48-38.txt | grep Silizium
    2018-07-30 09-07-08| <> (114:-164) Solar Cell Factory M kaufte 2657 Silizium für 2.348.788 Credits.
    2018-07-30 09-07-08| (114:-164) Solar Cell Factory M kaufte 2657 Silizium für 2.348.788 Credits.
    2018-07-30 10-05-58| <> (114:-164) Transformator Factory S kaufte 845 Silizium für 746.980 Credits.
    2018-07-30 10-05-58| (114:-164) Transformator Factory S kaufte 845 Silizium für 746.980 Credits.
    2018-07-30 11-00-45| <> (114:-164) Solar Cell Factory M kaufte 2779 Silizium für 2.462.194 Credits.
    2018-07-30 11-00-45| (114:-164) Solar Cell Factory M kaufte 2779 Silizium für 2.462.194 Credits.
    
    torsten@debian:~/.avorion$ cat clientlog\ 2018-07-30\ 08-48-38.txt | grep Solarpanels
    2018-07-30 08-55-17| <> (114:-164) Solarpanel verkaufte 81 Solarpanels für 650.187 Credits.
    2018-07-30 08-55-17| (114:-164) Solarpanel verkaufte 81 Solarpanels für 650.187 Credits.
    2018-07-30 09-07-25| <> (114:-164) Solarpanel verkaufte 74 Solarpanels für 594.812 Credits.
    2018-07-30 09-07-25| (114:-164) Solarpanel verkaufte 74 Solarpanels für 594.812 Credits.
    2018-07-30 09-14-27| <> (114:-164) Solarpanel verkaufte 65 Solarpanels für 523.315 Credits.
    2018-07-30 09-14-27| (114:-164) Solarpanel verkaufte 65 Solarpanels für 523.315 Credits.
    2018-07-30 09-26-53| <> (114:-164) Solarpanel verkaufte 114 Solarpanels für 909.492 Credits.
    2018-07-30 09-26-53| (114:-164) Solarpanel verkaufte 114 Solarpanels für 909.492 Credits.
    2018-07-30 09-37-21| <> (114:-164) Solarpanel verkaufte 89 Solarpanels für 713.335 Credits.
    2018-07-30 09-37-21| (114:-164) Solarpanel verkaufte 89 Solarpanels für 713.335 Credits.
    2018-07-30 09-53-36| <> (114:-164) Solarpanel verkaufte 147 Solarpanels für 1.165.710 Credits.
    2018-07-30 09-53-36| (114:-164) Solarpanel verkaufte 147 Solarpanels für 1.165.710 Credits.
    2018-07-30 10-00-33| <> (114:-164) Solarpanel verkaufte 63 Solarpanels für 507.402 Credits.
    2018-07-30 10-00-33| (114:-164) Solarpanel verkaufte 63 Solarpanels für 507.402 Credits.
    2018-07-30 10-07-22| <> (114:-164) Solarpanel verkaufte 62 Solarpanels für 499.410 Credits.
    2018-07-30 10-07-22| (114:-164) Solarpanel verkaufte 62 Solarpanels für 499.410 Credits.
    2018-07-30 10-19-05| <> (114:-164) Solarpanel verkaufte 75 Solarpanels für 602.700 Credits.
    2018-07-30 10-19-05| (114:-164) Solarpanel verkaufte 75 Solarpanels für 602.700 Credits.
    2018-07-30 10-27-31| <> (114:-164) Solarpanel verkaufte 76 Solarpanels für 610.660 Credits.
    2018-07-30 10-27-31| (114:-164) Solarpanel verkaufte 76 Solarpanels für 610.660 Credits.
    2018-07-30 10-33-41| <> (114:-164) Solarpanel verkaufte 56 Solarpanels für 451.584 Credits.
    2018-07-30 10-33-41| (114:-164) Solarpanel verkaufte 56 Solarpanels für 451.584 Credits.
    2018-07-30 10-34-17| <${good} Factory ${size}> Diese Station hat kein Solarpanels mehr.
    2018-07-30 10-34-17| Diese Station hat kein Solarpanels mehr.
    2018-07-30 10-34-27| <${good} Factory ${size}> Diese Station hat kein Solarpanels mehr.
    2018-07-30 10-34-27| Diese Station hat kein Solarpanels mehr.
    2018-07-30 10-34-53| <${good} Factory ${size}> Diese Station hat kein Solarpanels mehr.
    2018-07-30 10-34-53| Diese Station hat kein Solarpanels mehr.
    2018-07-30 10-48-06| <> (114:-164) Solarpanel verkaufte 120 Solarpanels für 956.400 Credits.
    2018-07-30 10-48-06| (114:-164) Solarpanel verkaufte 120 Solarpanels für 956.400 Credits.
    2018-07-30 11-05-24| <> (114:-164) Solarpanel verkaufte 137 Solarpanels für 1.088.328 Credits.
    2018-07-30 11-05-24| (114:-164) Solarpanel verkaufte 137 Solarpanels für 1.088.328 Credits.
    2018-07-30 11-20-20| <> (114:-164) Solarpanel verkaufte 121 Solarpanels für 964.128 Credits.
    2018-07-30 11-20-20| (114:-164) Solarpanel verkaufte 121 Solarpanels für 964.128 Credits.
    2018-07-30 11-32-12| <> (114:-164) Solarpanel verkaufte 76 Solarpanels für 610.660 Credits.
    2018-07-30 11-32-12| (114:-164) Solarpanel verkaufte 76 Solarpanels für 610.660 Credits.
    2018-07-30 11-39-13| <> (114:-164) Solarpanel verkaufte 64 Solarpanels für 515.328 Credits.
    2018-07-30 11-39-13| (114:-164) Solarpanel verkaufte 64 Solarpanels für 515.328 Credits.
    2018-07-30 11-44-36| <> (114:-164) Solarpanel verkaufte 24 Solarpanels für 194.688 Credits.
    2018-07-30 11-44-36| (114:-164) Solarpanel verkaufte 24 Solarpanels für 194.688 Credits.
    2018-07-30 11-52-45| <> (114:-164) Solarpanel verkaufte 75 Solarpanels für 602.700 Credits.
    2018-07-30 11-52-45| (114:-164) Solarpanel verkaufte 75 Solarpanels für 602.700 Credits.
    2018-07-30 11-58-09| <> (114:-164) Solarpanel verkaufte 49 Solarpanels für 395.675 Credits.
    2018-07-30 11-58-09| (114:-164) Solarpanel verkaufte 49 Solarpanels für 395.675 Credits.
    

     

    All that you need is a Parser for the serverlog, it doesn't need to be lua...

     

    EDIT: Clientlog - not Serverlog...

    So, you'd just need a Clientside Mod that reads the file(s) and parses its' contents... Wasn't there a findstation-plugin that did reading and parsing sector-files some time ago? Find that plugin and half of your work is done...

    Parsing the logs might be a lot of work, you wouldn't want that to slow down your server :)

  7. Hi,

     

    Are there multiple rings I must "teleport" through, or have I just got a bad seed?

    there shoud be just 1 ring. Could you tell us your seed? That way someone might be able to confirm a bugged state...

     

    Well, a screenshot of your map (near the teleporter) might help, too.

     

    So after getting the last teleporter key, crashing my game and corrupting the save, making a whole new galaxy and giving myself my gear back, i finally get through the first ring using the 8 stations, only to find another section right after that...

    Well, I don't know what was corrupted, but there is one file that has everything you own in it. I don't remember which one it was, but transfering it to a new galaxy would save you some trouble (and if you ever want to join a dedicated server, move a copy there, too).

  8. Hi,

     

    How do you make a normal server?

     

    How do you make a dedicated server?

     

    What is a Dedicated server?

     

    I have many more questions that I would like answers too, and I am very much a Noob at the game.

    Normal-Server: Start the game on a PC and select multiplayer/network game.

    A Dedicated Server is another computer that runs the server-app. Graphics and so on is not required for a dedicated server.

    Dedicated Server Setup is covered here: https://avorion.gamepedia.com/Setting_up_a_server.

     

    Any questions left?

  9. Hi,

     

     

    The first problem is that they ignore small pieces. I want salvaging fighters to reduce number of entities in the sector.

    you do know that there was code introduced (a year ago?) so that AI-Miners don't go for wreckage without ressources on it? The solution would be to switch-off that code.

     

    B. Wreckage have automatic death timer and threshold

    https://avorion.gamepedia.com/Server

    SmallWreckageDespawnTime

    Time in seconds it takes for new (as in: not created by the generator but during gameplay, such as combat) small wreckages (15 blocks or less) to disappear.

    :)

  10. Hi,

     

     

    Cargo 'fighters' can be set to go through a gate to fetch/delever supplies to owner owned station in  another sector.

     

    This would help with my supply chains....

     

    Cargo-Shuttles are currently unusable, with the limitiation of 20 per station (by default), you can't move that much. The Goods Hauler Mod is the better alternative atm (although it still not so efficent).

     

    Did you ask in the Mod-Section for an udate of the Mod?

  11. Hi Rilgar,

     

    I did some extensive testing... Something put one of my stations 1500 km away from its normal position, pushing it back @ 500 m/s a goodshauler-ship still tried docking... -> Movement doesn't break goodshauler.

     

    Oosp seems to be broken to me. Restoring the sector from disk stops your goodshaulers (broken, too).

     

    The errorlog you posted seems to be a one in a million chance, goodshauler didn't restore any routes. I think that's because it didn't store any routes - sector was saved to disk exactly when there was nothing to save.

  12. Hi Rilgar,

     

    Unfortunately my haulers also just "doing nothing..." from time totime when I know they have loads of trades they could make. Sometimes /haulgoods stop;/haulgoods startfixes this but not always. Hopefully this can be resolved?

    while you are in the sector? It happens when your station is moved, I have had a look at the scripts and might be able to fix that soon . Seems like the code causing the problem is copy&paste from a game-script...

     

    I also found some unintended behaviour: The Mod doesn't know how to deal with player-owned trade-stations, semms like buy/sell have to be swapped. I don't know if and how other consumer-stations work.

     

    EDIT: Except for that, it also works with the current beta-branch version 0.18.1

  13. Hi,

     

    I just started with a Gold/Platin-Mine (just like Hammelpilaw suggested). The question is: How often are (NPC-)Traders visiting such a lonely mine and how much room for cargo would I need then?

     

    I also found a Solar-Cell factory in a nearby System and sold the first load of Gold/Platin there (well, the prices are nice).

  14. Hi,

     

    I had a quick look at the log:

    2017-09-19 18-02-39| Polling server at 127.0.0.1:27003

    2017-09-19 18-02-39| Client UDP: Send packet to 127.0.0.1, port: 27003, size: 1024

    You've got hundreds or thousands of these messages, they mean that the game-client is waiting for the built-in server to get ready and connect to it.

     

    So, there are a few possibilities:

    a) Your firewall doesn't allow Avorion to connect to the server (through what one would call the loopback-device on Linux),

    b) same as a), but it doesn't allow the server to communicate with the client and

    c) your server doesn't work (easy to check, try to connect to a different server - well, one without MODs).

     

    Additionally to checking your firewall and trying to connect to a server, you should try to find and upload the server-log, too. I just saw that you uploaded it, too. I'll have a look at it.

     

    I hope this helps you a little :)

     

    EDIT: After looking at the server-log:

    2017-09-19 18-00-02| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

     

    Yes, it's your firewall. If you didn't install a firewall yourself, you are using the one that M$ ships with Windows - and that one is weird :)

     

    If you are unable to configure the M$-Firewall, get something better, for example http://www.zonealarm.com/software/free-firewall/ or switch to Linux :P (how about: https://www.debian.org/? - Just kidding :) )

  15. Well, it's not just dodges, you still need to kill the fighter - that means: You need to use up those 3 (wasn't it up to 5?) free dodges (which make them immune to incoming damage for 1 second each), then kill their shields and hull with 50 to 70% chance to hit (for an accurate weapon).

     

    The one thing that might be able to speed that up is a Pulsecannon. Those behave like low DPS Machinegun-Turrets, but have got a 70% chance to ignore shields. Downside of using those: They are weak against almost everything else, if your enemy hasn't got shields, then a normal Machinegun would work better, only exception seems to be the AI.

     

    So, get a Pulsecannon with Independent-Targeting and hope that it goes for the fighters :)

     

    Hmm, might be worth to start a Suggestion-Thread: "Independent-Targeting-Mode kill Pet-Spam" :P

  16. Hi,

     

    ich hoffe du verstehst Englisch: http://www.avorion.net/forum/index.php/topic,3268.0.html.

     

    This mod will allow you to connect Factories into a single "Complex", where their production power is focused.

     

    Also kann man beliebige Stationen zu Komplexen kombinieren - egal ob gleicher Typ oder unterschiedliche Stationen. Auch die Größe lässt sich mit dem Mod anpassen.

     

    Die Bonis des Komplexes sind aber wohl eher anderer Natur als Produktionsbonis, statt dessen werden wohl Hülle und Schild aufsummiert (15 Millionen Hülle im ersten Screenshot) also wesentlich schwerer zu zerstören und die Energie des gesamten Komplexes kann wesentlich besser ausgenutzt werden.

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