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IcoHarbinger

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Posts posted by IcoHarbinger

  1. as best as ive been able to tell, you can't add sounds that arent already there. if you are okay with them using the same sounds as the existing mining lasers though i believe its possible to tell them to use the same sound files but I'll need to double check first.

     

    go to "Steam\steamapps\common\Avorion\data\scripts\lib\weapongenerator.lua" and look for the point defence laser and regular laser sections. look for the weapon sound bit and replace the "laser" with "mining" so it looks like this.

     

        weapon.sound = "mining"

     

    give it a test drive. I've not tested it myself but the theory stands that it should work

     

    Thanks for the reply! From what I've been testing, despite there being a weapon.sound parameter, changing it yields no results. Maybe the functionality of it hasn't been implemented yet?

  2. Love the ENT quote, coincidental that I'm working on the NX class in Avorion right now.

     

    Not sure if it's possible through coding since I'm a bit new to Avorion's LUA scripting, but would you be able to add a sound selection option per weapon class? It would be valuable to people working on SFX mods like myself.

     

    I would love to see this go up on Steam Workshop also, it seems like it would be easier for you to update as well. I know not everyone enjoys using it, though.

     

    i utterly loath steam workshop so likely no. but i will consider your sound idea to see if it is even possible, i need to update this mod for the new modding system soon anyway.

     

    my hunch is that the sounds are likely not something i can mess with though, i assume they are probably bound to the type of turret.

     

    Yeah, I know a lot of people aren't a big fan of Workshop.

     

    As for the mystery of sounds, I'm guessing so too, but I do know that each type of weapon can have a variety of differing soundscapes, with plasma guns being the best example.

     

    But anyways, good work with the mod so far, I've been absolutely loving it.

  3. Love the ENT quote, coincidental that I'm working on the NX class in Avorion right now.

     

    Not sure if it's possible through coding since I'm a bit new to Avorion's LUA scripting, but would you be able to add a sound selection option per weapon class? It would be valuable to people working on SFX mods like myself.

     

    I would love to see this go up on Steam Workshop also, it seems like it would be easier for you to update as well. I know not everyone enjoys using it, though.

  4. Thanks for adding onto my question from the Mods section, deep!

     

    I've been digging through LUA files all night, trying to find any semblance of how to bring sounds to the beam/laser weaponry. Still have had no luck, sadly.

     

    Having beam weapon sounds would be great for the Star Trek sound mod I just put out on the Steam Workshop. I mean, what's a Star Trek sound mod without the sound of phaser fire?

     

    EDIT: Also, deep, your video is set to private!

  5. Hey there, this is my first post here!

     

    A while back I toyed with the idea of making a total sound conversion mod, where I went through and replaced almost all the game's environmental, ship, and weapon sounds to that of Star Trek's (Launching a torpedo would sound like a photon, etc etc).

     

    But I've been having difficulty with beam weapons and I'm unsure if this has been touched upon before. I've noticed that beam weapons except for mining/salvaging lasers are completely silent. How would one go about adding SFX to the beam weaponry in the same manner that salvagers and miners have?

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