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DoomAngelBlade

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Posts posted by DoomAngelBlade

    Chat

    It's possibly because of [ADMIN ACCESS REQUIRED. PM FOR DETAILS] and I need to check it. Come home and Send me a msg in skype.

  1. I found only one way to kill pirates atm because they wreck your hull as they shoot so you and them are both easy killed.

    It's only way I know is - Hit'n'run.

    Or it's other version I'm using.

    I'm getting speed OVER maximum speed of pirates, flying away, slowing down speed till enemy ship is in fire range(Need long distance weapons ofc.!),keeping my speed same as enemy speed and then. . . OPEN FIRE!!!!!

  2. Well. There are no huge asteroids at this moment.

    Large asteroids there can be mined in minutes.

    I think those modules(or what) to mine asteroids should be made in one of next ways:

    a)Asteroid belt mining station\miner - Mines alot of small asteroids.

    b)Huge Asteroid mining station\miner - Needs huge asteroid.

    Because... What's profit of installing asteroid mining station on asteroid that you can mine in 0.5-3 mins?(20 secs for me for 15k)

  3. Personal - Can deploy them everywhere and pack them up.

    Normal - huge structures.

    E.G:

    I want a mini-station that will drag wrecks and mine them. I want it to be able to be packed up and then deployed later when I need it.

    Will ease getting profit.

    Or

    A mini-station that will restore my ship shield\hp or even attack enemy ships from long range(SUPPORT!)

  4. I know that you will add ability to create and do stuff with stations.

    Will it be like a ship in BLOCKS? I mean 'Will it have a production speed\eff.\other stat depend from blocks or it will be like "Station does a fixed amount of indurstry"

    And will be player able to move them\make them move?( Would be awesome when military outpost warps in enemy capitol and supplies fighters, fixes them and so on)

    Will be there something like a small personal stations?(Mobile refinery(If refinery will be added), Shield chargers, mine layers, mining stations and so on stuff that can be used in action\near your ship)

  5. As I see you make trade goods in game and it starts to look like a real economy like in X-series.

    Question is. . . Will you make it like in X-series? I mean materials in economy.

    In X series every material has it's purpose. Here - Higher material = Higher quality, price, durability.

    Will you change it or you will keep it and improve it?

  6. we had really huge work in wrecks fields but found only iron and titanium weapons - game mechanics will not get the weapon high levels? or it ramdomly event?

    You'll have to go more to the center to find higher equipment.

     

    Actually.. You can get avorion turrets at iron scrapyard if you will find a ship from higher material.

    Because . . . I did grabbed an avorion mining turret at titanium scrapyard after destroying Ogonite ship.

    Also I grabbed 2-3 projective turrets from avorion and ogonite.

    (POSSIBLY ANOTHER BUG FOUND?)

  7.  

    Go mine wreckages. Take your drone, find a scrapyard, buy a salvaging license and mine the wreckages, some of them have turrets inside them.

     

     

    Negative

    Mining wreckages = resources only.

    Destroying them with beam\projective weapon = Gold, material(Lesser amount) + turret drop chance

    Note: If ship consists of really small parts - its more chance that it will drop a turret

  8. An Exception occurred: data\shaders\low\instanced3D.vert, data\shaders\low\stone

    .frag: Fragment shader(s) linked, vertex shader(s) failed to link.

    Vertex shader not supported by hardware

     

    Problem is not mine. It's from a Small-games info website.

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