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DoomAngelBlade

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Everything posted by DoomAngelBlade

  1. Man. In this game you alone bust stations and all ships in sector. Alone. If it's a swarm attacks . . .anyway I think that concept is already done here.
  2. Can you please just give me(us) fix with these lagging resources?(I CAN'T DESTROY 2 SHIPS because I GOT TOO MUCH LAGS)
  3. Almost every game that isn't like a corridor shooter(Do missions and only)
  4. Nothing to do here 3 weeks. . . $%$#%$#%#$%$#%$%#$%#$%#$%%#$%#$%#$%#$%$%#$%#$%#$%$#%#$%#$%#$%#$% I guess I will make some kinda ships. . that will look realistic. . . maybe. . . .
  5. Spa-M B0t v 3.14 from Optic fresh is ready to fill your web-site/forum with advertisements! MAX CAPACITOR SAYS: READ THIS! IF YOUR INDEX FINGER IS TOO SMALL - DON'T WORRY! OUR SCIENTISTS HAVE FOUND SOLUTION OF THIS PROBLEM! THANKS TO OUR PRODUCT YOU CAN INCREASE SIZE OF YOUR INDEX FINGER BY 30%! NO MORE LADIES LAUGHING AT YOUR SMALL INDEX FINGER! ORDER OUR PRODUCT TODAY! PHONE: 555-55555 (Stolen from S.P.A.Z)
  6. NEED! DAT! 0.4! VERSION! When you will release it? OR i will hack your pc and get it out of here!(jk)
  7. Cluster flak array: A medium\big sized projective fired. Once it reaches it's destination - it explodes and many pieces of that projective go in many directions on high speed. Good against fighters.
  8. 1. Weapon type: Rail Gun. ----High damage ----High range ----High projective speed ----Extremely slow firing rate 2. Weapon type: Cluster Flak Array. ----Low damage ----Medium range ----Medium projective speed ----Slow firing rate ----AoE damage. 3. Expand sectors.: It doesn't feel like this is space sometimes when all sector is just . . 50x50x50km. 4. New block: Maneuver engine. ----Medium hull ----Increases maneuverability. 5. Possible ways how to get rid of these turret limits. ----Energy, consumation, energy capacity. ----Control(Crew, computers) ----Hull size limits(Bigger your ship is - more weapons you are able to put) 6. Shield block ----Extremely low hull ----Generates shield(Amount of damage you must receive before projectives\beam will hit hull) ----Shield: Extremely weak against beams.
  9. Actually that's problem of physics here and station generation. When you destroy stations/ships parts there can be thing like that. Physics (collisions) are pretty bad here because of some problems. And problem in generator can make SHIP IN SHIP. SO when some part goes off the station/ship - it massivelly collides each other. Problems on physics are next: Drone can make station move with speed of 50k km /h.(IDK HOW I DID BUT WORST THING THAT THERE WAS MY SHIP CONSTRUCTING AND WHEN IT COME OUT FOR LIKE 5k km it existed in 2 points of map at same time(Integer... fucking interger. Use longint maybe?) If 2 things don't stop colliding - they increase speed of each other(rapid collisions count also have that effect) Sometimes collisions doesn't move any thing(YOU HIT IT - it doesn't move).
  10. Found some good ships generated RANDOMLY!
  11. Actually Shipyards and ships are badass. The only way to destroy a ship is run and gun(Keeping ships at distance. . . rat's way) and only way to destroy a station is high range weaponry. Also. . . AI has bad aim. Really bad. It aims a player's ship, not where it goes to. . . 5) Deleting your blocks TOO FAST will make you crash. \\Easily seen example: You delete 1 block, but ping does the job and you doesn't see it's deleted. Meanwhile you press delete on other block and BAM! CRASH!
  12. Cheateeeers! Collect resources by yourself! I do . . . and my ship is . . freaking bad . . . But good... but bad... Looks bad. Have a normal turret position(This block can't be destroyed that easy to get my turrets down!) Have a good speed(4k) Reminds me that this game can generate SHIP IN SHIP STUFF. Also . . . Spirit94. . . Привет!(You use russian version of win and that made me think that YOU ARE RUSSIAN\UA)
  13. Greetings Koonschi. I play Avorion like a week(actual hours). I have weaponry that does 1 mil dmg per 4-5 seconds and ship with lotsa hull. I mainly destroy shipyards in order to gain materials and credits and I have found alot of problems. 1) Amount of dropped material is huge. And it is dropped in small pieces. This makes game spawn like 500-2500 piles of resource. This makes game lag like hell. \\ Make those "Packs of resources contain more resources in them or make an interact-able entity from which you can take all those resources. 2)Every resource require some credits to be spent on it. Iron - 10. Avorion - 110. In systems close to center there are asteroids generated like this: avorion 550. Gold - 4000. 1 Avorion needs 110 credits. This means that Player will need to mine more gold than avorion in order to put it on his ship. \\ Just increase amount of gold generated? And the resource trader will fix this problem possibly . . . 3) Turrets of station and ships that are close to center are OP and their damage is above real turret's. Beam does 1 mil dmg per sec. When I destroy it it has only 1/10 of the damage. \\ I don't know how to even talk about this. My avorion blocks(20k avorion each) are being destroyed in 1 touch and ALL I have in a seconds after being under beam is . . drone. 4) Your ships don't follow you when you jump in other sectors. \\ Maybe that's because sector stops it's activity when you are not in it? P.S No cheating. All was done in legit way!
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